Search found 569 matches

by Gwledig
August 23rd, 2019, 10:54 pm
Forum: Scenario & Campaign Development
Topic: Chaoz Battle of the Wizards (new Scenario)
Replies: 34
Views: 9064

Re: Chaoz Battle of the Wizards (new Scenario)

Minor update 2.3 where a variable name was changed to avoid conflict with a system variable.
by Gwledig
August 23rd, 2019, 10:54 pm
Forum: Multiplayer Development
Topic: Conquest, Conquest+, Conquest+ Space Updates
Replies: 136
Views: 40136

Re: Conquest, Conquest+, Conquest+ Space Updates

Minor update on all conquest mods (apart from conquest original gameplay) where a variable name was changed to avoid conflict with a system variable.
by Gwledig
August 23rd, 2019, 3:33 pm
Forum: Multiplayer Development
Topic: Conquest, Conquest+, Conquest+ Space Updates
Replies: 136
Views: 40136

Re: Conquest, Conquest+, Conquest+ Space Updates

Conquest+ Space 3.11.8 updated - all ranged weapons can now be positioned when firing, allowing choice of firing direction, projectile moves set back to max when positioning adjacent to unit, uses work done on other mods like Chaoz, Lazersquad to refine the behaviour, user is prompted with message a...
by Gwledig
August 23rd, 2019, 3:26 pm
Forum: Scenario & Campaign Development
Topic: Chaoz Battle of the Wizards (new Scenario)
Replies: 34
Views: 9064

Re: Chaoz Battle of the Wizards (new Scenario)

Chaoz 2.2 minor update
removed some redundant WML from new projectile macro, shortened some recruit menu text.
by Gwledig
August 23rd, 2019, 3:26 pm
Forum: Scenario & Campaign Development
Topic: Lazersquad new scenario (squad multiplayer scenario)
Replies: 38
Views: 11872

Re: Lazersquad new scenario (squad multiplayer scenario)

Lazersquad 2.5 minor update
removed some redundant WML from new projectile macro, shortened some recruit menu text.
by Gwledig
August 23rd, 2019, 3:25 pm
Forum: Multiplayer Development
Topic: WesCraft - new mini multiplayer mod
Replies: 46
Views: 23511

Re: WesCraft - new mini multiplayer mod

Wescraft 2.6 minor update
removed some redundant WML from new projectile macro, shortened some recruit menu text.
by Gwledig
August 23rd, 2019, 3:20 pm
Forum: WML Workshop
Topic: Store unit problem
Replies: 10
Views: 1865

Re: Store unit problem

Thanks Bettlenaught and Octalot, I have gone for the [while] loop removing foreach, I will get around to using wmlindend for all WML/mods shortly.
by Gwledig
August 23rd, 2019, 11:58 am
Forum: WML Workshop
Topic: Store unit problem
Replies: 10
Views: 1865

Re: Store unit problem

OkI have realised that foreach is redundant, because I am doing a [while] condition which loops through each matching unit and then removes the trait, the removal of kill seems necessary, it seems impossible to remove the unit and rebuild the projectile units, I don't know why this happens, but coul...
by Gwledig
August 23rd, 2019, 11:09 am
Forum: WML Workshop
Topic: Store unit problem
Replies: 10
Views: 1865

Re: Store unit problem

Yep the units are updated as expected using [while] the stats and everything look fine, the trait is removed as expected e.g. in the example below the firing unit moved, resulting in the trait (containing the id of the firing unit) being removed, but shots (units) fired/spawned before moving again h...
by Gwledig
August 23rd, 2019, 10:51 am
Forum: WML Workshop
Topic: Store unit problem
Replies: 10
Views: 1865

Re: Store unit problem

Well I messed around with this, removing the surrounding [while] and tried to get this working with this_item, I have searched across the wiki and can't find any examples of this, so I have been using trial and error, at the moment nothing is happening and units just get removed from the map... I ca...
by Gwledig
August 22nd, 2019, 10:58 pm
Forum: Multiplayer Development
Topic: WesCraft - new mini multiplayer mod
Replies: 46
Views: 23511

Re: WesCraft - new mini multiplayer mod

WesCraft 2.5 update - Further improvement to projectile re-positioning and related WML, so you can move a 'fired' projectile (ranged action) to a preferred starting hex adjacent to the firing unit, restoring moves before you actually move it to attack. In this revision, if you 'fire' projectiles and...
by Gwledig
August 22nd, 2019, 10:57 pm
Forum: Scenario & Campaign Development
Topic: Lazersquad new scenario (squad multiplayer scenario)
Replies: 38
Views: 11872

Re: Lazersquad new scenario (squad multiplayer scenario)

Lazersquad 2.4 update - Further improvement to projectile re-positioning and related WML, so you can move a 'fired' projectile (ranged action) to a preferred starting hex adjacent to the firing unit, restoring moves before you actually move it to attack. In this revision, if you 'fire' projectiles a...
by Gwledig
August 22nd, 2019, 10:57 pm
Forum: Scenario & Campaign Development
Topic: Chaoz Battle of the Wizards (new Scenario)
Replies: 34
Views: 9064

Re: Chaoz Battle of the Wizards (new Scenario)

Chaoz battle of the wizards 2.1 update - Further improvement to projectile re-positioning and related WML, so you can move a 'fired' projectile (ranged action) to a preferred starting hex adjacent to the firing unit, restoring moves before you actually move it to attack. In this revision, if you 'fi...
by Gwledig
August 22nd, 2019, 10:20 pm
Forum: WML Workshop
Topic: Store unit problem
Replies: 10
Views: 1865

Re: Store unit problem

The below seems to work, as long as kill unit is turned off.. otherwise the last unit spawned is removed off map and not re-built, I wonder if this is because I don't use standard types but use type of fog clearer with original unit settings... I had to add a while loop otherwise not all units with ...
by Gwledig
August 22nd, 2019, 1:58 pm
Forum: WML Workshop
Topic: Store unit problem
Replies: 10
Views: 1865

Re: Store unit problem

Thanks octalot