Search found 851 matches

by Crow_T
December 1st, 2014, 10:01 pm
Forum: Ideas
Topic: Make night darker, twilight warmer
Replies: 25
Views: 8594

Re: Make night darker, twilight warmer

It'll never happen, but:

Dugi's idea of blurring the landscape could birth an interesting feature- giving chaotic units a better field of vision at night, while penalizing lawful units, and vice-versa. :hmm: Basically a fog of war based on alignment and ToD.
by Crow_T
November 28th, 2014, 10:45 pm
Forum: Release Announcements, Compiling & Installation
Topic: Linux 1.12
Replies: 37
Views: 19669

Re: Linux 1.12

Okay, the official page is here , but since you said you are on Ubuntu here is a simplified version which is basically what I would suggest: Download the source code and extract it. Then navigate your terminal to the place where you extracted it. Execute the following commands to get the wesnoth 1....
by Crow_T
November 27th, 2014, 11:29 pm
Forum: Ideas
Topic: [Cosmetic] Battle Scenes
Replies: 13
Views: 7844

Re: [Cosmetic] Battle Scenes

I like the zoom in idea, that could be cool if done right. Adding these http://forums.wesnoth.org/viewtopic.php ... 30#p436843 could make it better.
by Crow_T
November 22nd, 2014, 7:57 pm
Forum: WML Workshop
Topic: Biased Random Damage Mod
Replies: 14
Views: 17299

Re: Biased Random Damage Mod

There is a new version uploaded to the 1.10 and 1.11 servers, the constant miss bug should be fixed.
by Crow_T
November 22nd, 2014, 1:05 am
Forum: Art Workshop
Topic: Gudim art's
Replies: 2
Views: 1910

Re: Gudim art's

There's some cool character designs here, I especially like the brutish dark warriors and the little guy in the bottom right :geek:
by Crow_T
November 16th, 2014, 3:30 pm
Forum: WML Workshop
Topic: Problem with creating a unit
Replies: 16
Views: 5180

Re: Problem with creating a unit

Don't save over anything, because I'm not used to the new format, but first you should try commenting out all the image="units/despair/phantomcoldsoul.png" If that doesn't work, get rid of everything and change it to this, which I got from here: http://wiki.wesnoth.org/AnimationWML [frame]...
by Crow_T
November 9th, 2014, 12:28 am
Forum: Ideas
Topic: [Mainline] Delfador's unit's level is too high for his stats
Replies: 4
Views: 2572

Re: [Mainline] Delfador's unit's level is too high for his s

I think Delfador is too powerful, he steals kills. If I were to play HttT again I'd probably nerf his magic damage (even as low as 10-4) and give him some skills, like slow (lightning shocks the enemy) and maybe cure. Make him more of a good support unit. I wonder if you could increase his lightning...
by Crow_T
November 9th, 2014, 12:09 am
Forum: Multiplayer Development
Topic: Khalifate Era
Replies: 118
Views: 47357

Re: Khalifate Era

I guess firstly, if you want to rename the Khalifate, one would need to know all about them, where they stand in the Wesnoth world, maybe some background on them. Are they a warrior culture, nomads, etc? What is their deal? The other mainline factions are pretty clear cut for the most part in terms ...
by Crow_T
November 2nd, 2014, 8:18 pm
Forum: WML Workshop
Topic: Biased Random Damage Mod
Replies: 14
Views: 17299

Re: Biased Random Damage Mod

Hmmm, do you mean they never take effect? It's set up to utilize the stock Wesnoth RNG to determine if the actual effect of poison/slow takes place while using the mod for actual damage, the idea being that poison/slow wouldn't be a guaranteed effect. One thing I've noticed happening on occasion is ...
by Crow_T
October 30th, 2014, 9:38 pm
Forum: Art Contributions
Topic: Other artists inspirations and References
Replies: 87
Views: 135344

Re: Other artists inspirations and References

Krita is amazing, I love Krita, but until it has animation tools I think Gimp is the better choice. But, one cool thing Krita can do that is not in the videos is that one can open up a reference image in the side panel which you can color pick from if you want to stick with a particular color pallet...
by Crow_T
October 23rd, 2014, 10:08 pm
Forum: Ideas
Topic: Sprite Scaler
Replies: 34
Views: 14137

Re: Sprite Scaler

I'm convinced. I prefer xBRZ for everything. It is a great looking method, no doubt about it. Much better than the current one. I think nearest neighbor may be a bit harsh? It's tough to tell without spending some time playing, it's kind of like font rendering options in an OS in that regard. Seems...
by Crow_T
October 23rd, 2014, 1:08 am
Forum: Ideas
Topic: Sprite Scaler
Replies: 34
Views: 14137

Re: Sprite Scaler

What about an option for "none?" Similar to gimp's none, where there is no interpolation method at all. I wouldn't mind that and it may be more system resource friendly. In terms of this new algo it needs to do all the graphics, the combination one looks like the units are floating. http:/...
by Crow_T
October 21st, 2014, 9:24 pm
Forum: Ideas
Topic: Sprite Scaler
Replies: 34
Views: 14137

Re: Sprite Scaler

Getting black lines when scaling images that have an alpha channel is related to/fixed by (it's been a while) something called "premultiply alpha" if that helps any. It's a pretty common graphics issue that has been solved already, some decent code may exist somewhere to use. But your code...
by Crow_T
October 12th, 2014, 10:57 pm
Forum: Coder’s Corner
Topic: SDL-gpu port status
Replies: 3
Views: 3256

Re: SDL-gpu port status

Hey congrats on joining the coding team! :D
by Crow_T
October 12th, 2014, 10:55 pm
Forum: Coder’s Corner
Topic: Suicidal severely wounded IA troops
Replies: 3
Views: 3189

Re: Suicidal severely wounded IA troops

I've seen many times where many wounded AI units will do this to great effect, say to kill a hero. They get their blows in, die, another unit comes in, gets it's blows in, dies, etc. And the hero gets either very wounded or killed on that turn. This is one occasion where you really wish your unit wo...