Search found 2822 matches
- May 18th, 2023, 8:50 pm
- Forum: Scenario & Campaign Development
- Topic: The South Guard Nightmare
- Replies: 7
- Views: 1724
Re: The South Guard Nightmare
You turned a beginner-friendly campaign into an impossible one. It's definitely not impossible. I played through each branch of the whole campaign twice. I agree that it's really hard, but that is the point. It took me quite a few tries to get through scenario 1 the first time myself. And you are r...
- May 7th, 2023, 4:19 pm
- Forum: Ideas
- Topic: How about add a progression system like those of Tloti
- Replies: 1
- Views: 4071
Re: How about add a progression system like those of Tloti
This idea is already implemented in two official campaigns. It is in "Under the Burning Suns" and "Descent into Darkness". Other authors didn't want to include it. They were probably worried about making the leaders invincible.
- May 6th, 2023, 6:18 am
- Forum: Scenario & Campaign Development
- Topic: Nightmare to the Throne
- Replies: 11
- Views: 1169
Re: Nightmare to the Throne
Two things to note: You can use Chantal's troops to get you through turn 5 and/or 6 with few losses of your own. Also, the AI won't usually attack Delfador if there are other, weaker units nearby, so he can survive at least one turn exposed. I think I played better in the second one, and I finished ...
- May 5th, 2023, 10:23 am
- Forum: WML Workshop
- Topic: Getting started with my first campaign
- Replies: 23
- Views: 1334
Re: Getting started with my first campaign
i dont know what to write in it, any help? You need the WML reference wiki to answer questions like this. Just pin the tab in your browser now because you will consult it constantly. Even with years of experience, I still need the wiki. You could look up [advancement] in the list on the right side ...
- May 3rd, 2023, 9:12 pm
- Forum: WML Workshop
- Topic: Getting started with my first campaign
- Replies: 23
- Views: 1334
Re: Getting started with my first campaign
I think WML Guide is quite a bit better than the Campaign-How-To (although that had already taken the best name). WML Guide has four folders as opposed to ten, which could be overwhelming. It has a readme file, a glossary of sorts, a diagram of the campaign structure, two scenarios showing how they ...
- May 3rd, 2023, 5:56 am
- Forum: WML Workshop
- Topic: Getting started with my first campaign
- Replies: 23
- Views: 1334
Re: Getting started with my first campaign
There isn't a campaign editor. You will need to do some programming to make a campaign. (There have been several projects started that you seem to have heard about, but none of them got very far AFAIK. They wouldn't save you from having to learn to program anyway.) It won't be that hard though. The ...
- April 16th, 2023, 2:38 am
- Forum: WML Workshop
- Topic: Teleport
- Replies: 6
- Views: 513
Re: Teleport
You can make a copy of the Silver Mage (with a different id) and add a new teleport ability to it, or you can write a unit_placed event that uses [modify_unit] to add the same ability to each Silver Mage that enters the map. The ability only needs a couple changes from the village one that the mage ...
- April 15th, 2023, 8:44 pm
- Forum: WML Workshop
- Topic: Teleport
- Replies: 6
- Views: 513
Re: Teleport
You haven't given us enough information to answer your question any better than Ravana already has. Is this teleportation something you want to happen at some point during a scenario? If so, how many units are involved? Or, is this an ability you want a unit to have? If so, is it a custom unit_type ...
- April 15th, 2023, 6:57 pm
- Forum: WML Workshop
- Topic: Zone of Control
- Replies: 3
- Views: 439
Re: Zone of Control
how would I go about doing it There is more than one way, but this is how I would do it. I would put an enter_hex event in this unit's [unit_type] tag. This is what the event would do: store_locations that are two hexes away from enemy units of this type use find_in to see if the moving unit has en...
- April 15th, 2023, 6:34 pm
- Forum: WML Workshop
- Topic: my wml questions thread
- Replies: 7
- Views: 709
Re: my wml questions thread
You also need to put these formulas in quotes so the "+" will add the numbers. (In normal WML, the "+" concatenates two strings.) It should look like: value="$($turns_from_show + 2)" . In the future, you would do better to explain what you want your code to do, and what...
- April 7th, 2023, 2:30 am
- Forum: WML Workshop
- Topic: [avoid] for specified units?
- Replies: 6
- Views: 620
Re: [avoid] for specified units?
I think I would flip recruited trolls to a different team. The new team could be leaderless, hidden, and the same color as the original one. I don't think many players would notice.
- March 30th, 2023, 8:03 pm
- Forum: Ideas
- Topic: [UMC] What AMLAs could give you
- Replies: 4
- Views: 1650
Re: [UMC] What AMLAs could give you
Would you have an example of a simple inventory system ? The one I've seen is clunky Wesnoth was meant to be a tactical simulation board game that played something like more-complex chess. Nobody imagined that it would need an inventory management system. Later, some clever programmers managed to a...
- March 15th, 2023, 6:46 pm
- Forum: WML Workshop
- Topic: Leadership value based on resistance?
- Replies: 7
- Views: 908
Re: Leadership value based on resistance?
Never mind. Celtic_Minstrel's answer is more complete.
- March 12th, 2023, 6:45 am
- Forum: Ideas
- Topic: Saisons effects on maps
- Replies: 35
- Views: 2542
Re: Saisons effects on maps
What I am looking for is a way to capture the information about the original setting of the schedule before the beginning of the scenario or at least to acquire the information about the original setting before turn 1. The message generated by this code shows the whole schedule before the map even ...
- March 11th, 2023, 7:33 pm
- Forum: Ideas
- Topic: Saisons effects on maps
- Replies: 35
- Views: 2542
Re: Saisons effects on maps
If you mean how to show the schedule, the normal place for that would be in an [objectives] note. You could also show it in the story text if you want it to appear before the map is revealed. If you did it in the story, you would also be able to show it as a set of ToD images instead of using mostly...