Search found 383 matches

by Xalzar
June 8th, 2019, 4:27 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming
Replies: 101
Views: 27960

Re: Dunefolk Rework - Unit Naming

Naga Windblade There are weapons named " wind and fire wheels " which are basically chakrams but melee only. If the lv3 Naga uses them in melee too it could be a nice reference to an existing weapon. Naga Bladewhirler It is interesting that "to whirl" means "to spin or caus...
by Xalzar
June 8th, 2019, 9:44 am
Forum: WML Workshop
Topic: Xalzar's WML Headaches
Replies: 78
Views: 17509

Re: Xalzar's WML Headaches

Thanks again! :) I suggest you to stick with a similar approach and don't end up creating a skynet :) Eheh... :twisted: You can use the dummy ability as a filter for the event, and then put the event itself in whichever of [scenario], [unit_type] or [era] seems easiest. Yeah, that's what I was reali...
by Xalzar
June 8th, 2019, 9:12 am
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming
Replies: 101
Views: 27960

Re: Dunefolk Rework - Unit Naming

I fully support Dune Paragon, its meaning fits: it means that person is exemplary and a model of excellence, of what quality is up to us to decide in this case; we can focus on martial skills or virtues or leadership, probably all of them are to be considered for such a title. I like it.
by Xalzar
June 7th, 2019, 4:30 pm
Forum: WML Workshop
Topic: Xalzar's WML Headaches
Replies: 78
Views: 17509

Re: Xalzar's WML Headaches

Thanks again! :) For a human player you probably want a recruit event that opens a dialog box with available customizations. See message and option https://wiki.wesnoth.org/InterfaceActionsWML#.5Bmessage.5D Yeah it was my first choice since it's more elegant and easier to implement for human players...
by Xalzar
June 7th, 2019, 1:56 pm
Forum: WML Workshop
Topic: Xalzar's WML Headaches
Replies: 78
Views: 17509

Re: Xalzar's WML Headaches

Thank you both for the pointers! Now I understand [/x] and [+x] tags and why it gives me error, expecially in light of: The [event] Tag This tag is a subtag of the [scenario], [unit_type] and [era] which I mistakenly totally didn't think relevant in this case. I tried to add [/effect] [+effect] and ...
by Xalzar
June 7th, 2019, 1:29 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming
Replies: 101
Views: 27960

Re: Dunefolk Rework - Unit Naming

ghype wrote: June 7th, 2019, 12:53 pm I have no idea what "Scion" means and didn't found any reference by googling which might help me understand ...
From Google:
https://en.oxforddictionaries.com/definition/scion
meaning n°2: basically it's a descendant of a well-known family
by Xalzar
June 7th, 2019, 7:41 am
Forum: WML Workshop
Topic: Xalzar's WML Headaches
Replies: 78
Views: 17509

Re: Xalzar's WML Headaches

Hi again! So, I've run into a problem and I don't find the solution anywhere. I have a weapon special "dummy" with an event incorporated (multiple events really, but it's irrelevant). I'm still working on it to make it work properly, but it functions if I put the special in a unit's attack...
by Xalzar
June 6th, 2019, 6:54 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 128
Views: 43597

Re: Dunefolk Rework - Extra Units

ghype wrote: June 6th, 2019, 10:23 am thoughts?
My eyes are a bit wet from the appreciation... :cry: :D

I too had the small nitpick about the level 3, so I will not repeat it. But I won't throw a fit even if it remains as it is now.
by Xalzar
June 6th, 2019, 6:50 pm
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 170
Views: 38436

Re: Main Factions Balance

Oh well... This topic exemplifies quite accurately how not to discuss about balance. :hmm: On one side we have a player who advocates many little changes to default factions (but it is known that even small corrections could cause serious unexpected unbalances, expecially when they are so many), bas...
by Xalzar
June 2nd, 2019, 9:49 am
Forum: Writers’ Forum
Topic: Poll: do drakes eat humans?
Replies: 25
Views: 9462

Re: Poll: do drakes eat humans?

They are lawful, I would assume they do not eat the meat of humanoids. Lawful in Wesnoth terms merely means that they fight better in daylight; it doesn't mean "good" by some cultural point of view. Less conservatively, it can be said that lawful people belong to civilized cultures more h...
by Xalzar
May 30th, 2019, 7:00 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 130
Views: 59461

Re: Dunefolk Rework - Base Units

So I achieved to make it look better just by moving a couple of pixels down so he is having a similar grip just as he would hold a frisbee disk. ... Now, for those who are still not satisfied, I made a version where the Naga wields a chakram in both hands. With this stance, the naga's right arm is ...
by Xalzar
May 20th, 2019, 10:43 am
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 128
Views: 43597

Re: Dunefolk Rework - Extra Units

ghype wrote: May 20th, 2019, 6:38 am Any additional thoughts?
Great work all around! :D
About the Chakram Naga, I think its posture seems a bit stiff, maybe it's the arms positioning. Also, IMO it is less readable than your other nagas (in particular the weapon and bandolier).
by Xalzar
May 11th, 2019, 9:26 am
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 128
Views: 43597

Re: Dunefolk Rework - Extra Units

I'd dare to say it's the first time I really like the lv1! Very nice work! :D Now it really fits the faction. If the lv2 is final, I'd say I prefer the first version, since the headband would vanish on advance otherwise. But without it, there are no magenta parts so... :hmm: Maybe the solution is ke...
by Xalzar
May 2nd, 2019, 10:13 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 128
Views: 43597

Re: Dunefolk Rework - Extra Units

ghype wrote: May 2nd, 2019, 1:14 pm still WIP, shield and legs need work, but just to show what kind of direction she would go.
thoughts? you like this?
For now, it's already quite awesome! :D
by Xalzar
April 9th, 2019, 10:52 pm
Forum: Users’ Forum
Topic: BfW is a game that relies on save-scumming too much
Replies: 112
Views: 36861

Re: BfW is a game that relies on save-scumming too much

I don't want to monopolize the topic so I'll take a little pause after this. 0 damage (miss) 20 % 1 damage 10% 2 damage 10% 3 damage (half) 20% 4 damage 10% 5 damage 10% 6 damage (full) 20% This is not a plain distribution. Why 20% at the middle and the ends of outcomes and 10% in others? Must be 10...