Search found 837 matches

by Aldarisvet
October 17th, 2020, 11:04 pm
Forum: Art Workshop
Topic: Aldarisvet's sprite whitesmith
Replies: 81
Views: 52165

Re: Aldarisvet's sprite whitesmith

It's been quite a while since I left my last post here. What I always wanted to do is to add animations for Gorandor as animations for Rider and Outrider appeared quite some time ago. Unfortunately for Rider there were only defend animation added, but for Outrider we have luxurious melee attack anim...
by Aldarisvet
October 15th, 2020, 10:15 pm
Forum: Scenario & Campaign Development
Topic: Zombies:Introduction campaign 2.0
Replies: 78
Views: 26236

Re: Zombies:Introduction campaign 2.0

Thank you for the replays! I fixed imortant bugs thanks to them. The bug with saves, the bug with wrong number of gold in the fourth scenario and the bug with water pixie converting to human zombies after death in the scenario with woses (they must be immune to plague, but the status 'not_living' se...
by Aldarisvet
August 26th, 2020, 11:35 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.4
Replies: 25
Views: 6979

Re: Wesnoth 1.15.4

Pentarctagon wrote: August 26th, 2020, 11:04 pm In Multiplayer, under the Random Maps section.
I see World Conquest era but cannot find any campaign. Only usual scenarios.
by Aldarisvet
August 26th, 2020, 10:51 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.4
Replies: 25
Views: 6979

Re: Wesnoth 1.15.4

The add-on World Conquest II (now called World Conquest) has been added to mainline Wesnoth. World Conquest is a coop multiplayer campaign of 5 scenarios for 1-3 players. It features highly randomized maps for replayability as well as custom item and training systems. Just where it is??? Cannot see...
by Aldarisvet
August 25th, 2020, 9:54 pm
Forum: Ideas
Topic: Public Project Management Dashboard for Development
Replies: 2
Views: 2053

Re: Public Project Management Dashboard for Development

I was speaking about it for years.

It is not that easy, but still the potential of using crowd's efforts in Wesnoth is greatly underused.
by Aldarisvet
August 16th, 2020, 7:02 pm
Forum: Scenario & Campaign Development
Topic: Zombies:Introduction campaign 2.0
Replies: 78
Views: 26236

Re: Zombies:Introduction campaign 2.0

Finally. I present version 2.0 of the camapaign. Added several scenarios that now is a preqel to two scenarios from the previous version of the campaign. Scenario 1: Velendar acquires zombie bats Scenario 2: Velendar acquires zombie saurians, zombie swimmers and zombie dwarves. For that you have to ...
by Aldarisvet
July 23rd, 2020, 7:57 pm
Forum: Writers’ Forum
Topic: A Sylph description is a bit too much transcendental
Replies: 14
Views: 11202

Re: A Sylph description is a bit too much transcendental

For my that Sylph description was clear reminiscense of elder female elvish sage from Arcanum game. She was called Silver Lady. From Quintarra. She indeed existed in two words. She indeed was half-blind because her vision was blurred with visions of future possibilities. Who remember such a game now...
by Aldarisvet
July 18th, 2020, 2:55 pm
Forum: WML Workshop
Topic: How to add zombie variants to recruit list
Replies: 10
Views: 2023

Re: How to add zombie variants to recruit list

From the other side, current implementation of mainline zombies (other than human/elvish/orcish) is awful. Imagine you kills a bat, you get a zombie bat, you click into the description and you see the sprite of the human zombie and a portrait of a human zombie. It was not that awful before zombie po...
by Aldarisvet
July 18th, 2020, 12:13 pm
Forum: WML Workshop
Topic: How to add zombie variants to recruit list
Replies: 10
Views: 2023

Re: How to add zombie variants to recruit list

it is strange you use attributes different compared with mainline. Consider this: Real flying foxes have a 1.6-meter wingspan, so they are probably similar in size to Wesnoth bats. And they weigh one kilogram . I couldn't imagine that a creature that insubstantial colliding with you would do as muc...
by Aldarisvet
July 17th, 2020, 9:23 pm
Forum: WML Workshop
Topic: How to add zombie variants to recruit list
Replies: 10
Views: 2023

Re: How to add zombie variants to recruit list

Zombie bats really would have blade attacks in 1.15??? http://units.wesnoth.org/1.15/mainline/en_US/Secrets%20of%20the%20Ancients.html Looking on core files it is not true. So it is strange you use attributes different compared with mainline. I just decided to use your unit files. I have mine for Zo...
by Aldarisvet
May 20th, 2020, 9:21 pm
Forum: Writers’ Forum
Topic: A Sylph description is a bit too much transcendental
Replies: 14
Views: 11202

A Sylph description is a bit too much transcendental

I was translating and... Just what a nonsense is that http://units.wesnoth.org/1.15/mainline/en_US/Elvish%20Sylph.html Tremendously powerful in unfathomable ways, the sage-like Sylphs are masters of manipulating the bridge between the mundane and arcane worlds. Long years spent peering into the ethe...
by Aldarisvet
May 11th, 2020, 7:48 pm
Forum: Translations & Internationalization
Topic: Russian translation
Replies: 674
Views: 365518

Re: Russian translation IftU

Всем здравствуйте! Сделал обновлённый перевод кампании-аддона "Invasion from the Unknown"/"Вторжение из Неведомого", так как старый перевод от Dobryl безнадежно устарел с выходом переработанной версии кампании в конце 2015. Перевод должен быть совместим с последней стабильной ве...
by Aldarisvet
March 10th, 2020, 10:29 pm
Forum: Scenario & Campaign Development
Topic: A Whim of Fate [SP Campaign]
Replies: 143
Views: 85195

Re: A Whim of Fate [SP Campaign]

Hi! Thank for the feedback. I had reports about problems with save files. Yes, I must fix it. I tested everything on hardest difficulty. Four soullesses is enough for passing scenario 2. However I admit that it is not so simple. Possibly scenario 2 is the hardest in the whole campaign. It is quite i...
by Aldarisvet
March 2nd, 2020, 2:36 pm
Forum: Users’ Forum
Topic: What mainline campaigns are high quality?
Replies: 24
Views: 10944

Re: What mainline campaigns are high quality?

I voted
HtTT, Liberty, DiD, TRoW, SotA
by Aldarisvet
February 9th, 2020, 11:21 am
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 128
Views: 43773

Re: Dunefolk Rework - Extra Units

Looking on portrait I see that Dirkfang (lvl1 southern naga) would have chakram instead of bow.
I found that this is a good decision.
But I've just sent an update of translation 'wesnoth-units' file for 1.15 and it is still archer Dirkfang there in desription and attacks.