Search found 837 matches
- October 17th, 2020, 11:04 pm
- Forum: Art Workshop
- Topic: Aldarisvet's sprite whitesmith
- Replies: 81
- Views: 52165
Re: Aldarisvet's sprite whitesmith
It's been quite a while since I left my last post here. What I always wanted to do is to add animations for Gorandor as animations for Rider and Outrider appeared quite some time ago. Unfortunately for Rider there were only defend animation added, but for Outrider we have luxurious melee attack anim...
- October 15th, 2020, 10:15 pm
- Forum: Scenario & Campaign Development
- Topic: Zombies:Introduction campaign 2.0
- Replies: 78
- Views: 26236
Re: Zombies:Introduction campaign 2.0
Thank you for the replays! I fixed imortant bugs thanks to them. The bug with saves, the bug with wrong number of gold in the fourth scenario and the bug with water pixie converting to human zombies after death in the scenario with woses (they must be immune to plague, but the status 'not_living' se...
- August 26th, 2020, 11:35 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.15.4
- Replies: 25
- Views: 6979
Re: Wesnoth 1.15.4
I see World Conquest era but cannot find any campaign. Only usual scenarios.
- August 26th, 2020, 10:51 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.15.4
- Replies: 25
- Views: 6979
Re: Wesnoth 1.15.4
The add-on World Conquest II (now called World Conquest) has been added to mainline Wesnoth. World Conquest is a coop multiplayer campaign of 5 scenarios for 1-3 players. It features highly randomized maps for replayability as well as custom item and training systems. Just where it is??? Cannot see...
- August 25th, 2020, 9:54 pm
- Forum: Ideas
- Topic: Public Project Management Dashboard for Development
- Replies: 2
- Views: 2053
Re: Public Project Management Dashboard for Development
I was speaking about it for years.
It is not that easy, but still the potential of using crowd's efforts in Wesnoth is greatly underused.
It is not that easy, but still the potential of using crowd's efforts in Wesnoth is greatly underused.
- August 16th, 2020, 7:02 pm
- Forum: Scenario & Campaign Development
- Topic: Zombies:Introduction campaign 2.0
- Replies: 78
- Views: 26236
Re: Zombies:Introduction campaign 2.0
Finally. I present version 2.0 of the camapaign. Added several scenarios that now is a preqel to two scenarios from the previous version of the campaign. Scenario 1: Velendar acquires zombie bats Scenario 2: Velendar acquires zombie saurians, zombie swimmers and zombie dwarves. For that you have to ...
- July 23rd, 2020, 7:57 pm
- Forum: Writers’ Forum
- Topic: A Sylph description is a bit too much transcendental
- Replies: 14
- Views: 11202
Re: A Sylph description is a bit too much transcendental
For my that Sylph description was clear reminiscense of elder female elvish sage from Arcanum game. She was called Silver Lady. From Quintarra. She indeed existed in two words. She indeed was half-blind because her vision was blurred with visions of future possibilities. Who remember such a game now...
- July 18th, 2020, 2:55 pm
- Forum: WML Workshop
- Topic: How to add zombie variants to recruit list
- Replies: 10
- Views: 2023
Re: How to add zombie variants to recruit list
From the other side, current implementation of mainline zombies (other than human/elvish/orcish) is awful. Imagine you kills a bat, you get a zombie bat, you click into the description and you see the sprite of the human zombie and a portrait of a human zombie. It was not that awful before zombie po...
- July 18th, 2020, 12:13 pm
- Forum: WML Workshop
- Topic: How to add zombie variants to recruit list
- Replies: 10
- Views: 2023
Re: How to add zombie variants to recruit list
it is strange you use attributes different compared with mainline. Consider this: Real flying foxes have a 1.6-meter wingspan, so they are probably similar in size to Wesnoth bats. And they weigh one kilogram . I couldn't imagine that a creature that insubstantial colliding with you would do as muc...
- July 17th, 2020, 9:23 pm
- Forum: WML Workshop
- Topic: How to add zombie variants to recruit list
- Replies: 10
- Views: 2023
Re: How to add zombie variants to recruit list
Zombie bats really would have blade attacks in 1.15??? http://units.wesnoth.org/1.15/mainline/en_US/Secrets%20of%20the%20Ancients.html Looking on core files it is not true. So it is strange you use attributes different compared with mainline. I just decided to use your unit files. I have mine for Zo...
- May 20th, 2020, 9:21 pm
- Forum: Writers’ Forum
- Topic: A Sylph description is a bit too much transcendental
- Replies: 14
- Views: 11202
A Sylph description is a bit too much transcendental
I was translating and... Just what a nonsense is that http://units.wesnoth.org/1.15/mainline/en_US/Elvish%20Sylph.html Tremendously powerful in unfathomable ways, the sage-like Sylphs are masters of manipulating the bridge between the mundane and arcane worlds. Long years spent peering into the ethe...
- May 11th, 2020, 7:48 pm
- Forum: Translations & Internationalization
- Topic: Russian translation
- Replies: 674
- Views: 365518
Re: Russian translation IftU
Всем здравствуйте! Сделал обновлённый перевод кампании-аддона "Invasion from the Unknown"/"Вторжение из Неведомого", так как старый перевод от Dobryl безнадежно устарел с выходом переработанной версии кампании в конце 2015. Перевод должен быть совместим с последней стабильной ве...
- March 10th, 2020, 10:29 pm
- Forum: Scenario & Campaign Development
- Topic: A Whim of Fate [SP Campaign]
- Replies: 143
- Views: 85195
Re: A Whim of Fate [SP Campaign]
Hi! Thank for the feedback. I had reports about problems with save files. Yes, I must fix it. I tested everything on hardest difficulty. Four soullesses is enough for passing scenario 2. However I admit that it is not so simple. Possibly scenario 2 is the hardest in the whole campaign. It is quite i...
- March 2nd, 2020, 2:36 pm
- Forum: Users’ Forum
- Topic: What mainline campaigns are high quality?
- Replies: 24
- Views: 10944
Re: What mainline campaigns are high quality?
I voted
HtTT, Liberty, DiD, TRoW, SotA
HtTT, Liberty, DiD, TRoW, SotA
- February 9th, 2020, 11:21 am
- Forum: Art Contributions
- Topic: Dunefolk Rework - Extra Units
- Replies: 128
- Views: 43773
Re: Dunefolk Rework - Extra Units
Looking on portrait I see that Dirkfang (lvl1 southern naga) would have chakram instead of bow.
I found that this is a good decision.
But I've just sent an update of translation 'wesnoth-units' file for 1.15 and it is still archer Dirkfang there in desription and attacks.
I found that this is a good decision.
But I've just sent an update of translation 'wesnoth-units' file for 1.15 and it is still archer Dirkfang there in desription and attacks.