Search found 630 matches
- November 18th, 2006, 8:46 pm
- Forum: Ideas
- Topic: End of Scenario statistics
- Replies: 0
- Views: 374
End of Scenario statistics
I read a few time ago something about a more useful statistics screen to get information of your rating as a player, or I would have dreamed it off. I tought about this and I wonder if it would be possible to add something like Starcraft statistics after you ended the level/multiplayer game. Somethi...
- October 14th, 2006, 5:06 pm
- Forum: Art Contributions
- Topic: Standing and idle animations?
- Replies: 1144
- Views: 456008
You can always put a warrior crunching its knuckles (and add the sound for better effect). between I tought at first that the elf shaman animation was her mounting on her staff like it was an imaginary horse :shock: tought... wouldn't it be better if she did something like a majorette and spinned of...
- October 3rd, 2006, 3:39 pm
- Forum: Art Contributions
- Topic: Standing and idle animations?
- Replies: 1144
- Views: 456008
- September 30th, 2006, 9:56 am
- Forum: Ideas
- Topic: Random player placement
- Replies: 7
- Views: 2246
Random player placement
After reading the frecuently posted/suggested ideas and don't find this one, here I go. I was looking to a map called Blitz "Ataque Relampago" in spanish I think its the translation used for it and saw that always the player 1 will be on the above part while the player 2 is always in the b...
- September 29th, 2006, 11:25 pm
- Forum: Technical Support
- Topic: Unknow unit type
- Replies: 2
- Views: 910
Thanks for the info zookeeper, I'll take that into account for the future. As an update, I have now the Tree Skeleton for the Crab clan (the images are just place holders taken from the trolls) and it works nicely (checked it by using the exp for next level 1 to make it faster) lastly, I already kno...
- September 29th, 2006, 3:02 pm
- Forum: Technical Support
- Topic: Unknow unit type
- Replies: 2
- Views: 910
Unknow unit type
First, sorry if this is not the place for this topic but I'm not sure where to ask this. As it is said on the tutorial, I started to create a new era, so I downloaded the Era of Myths and modified the units/factions without problems (at least to change EOM to L5R) that wasn't hard, and I fixed some ...
- September 24th, 2006, 5:04 pm
- Forum: Users’ Forum
- Topic: On Randomness and Game Longevity
- Replies: 92
- Views: 21569
Glad to see you taken into account the chance for missing into the equation, as I said above I was sure I was wrong for not taking it into account. However, those are in the case both units had a 0.5 chance to impact (aka in a terrain with 50% defense) since the values in others places may vary acco...
- September 24th, 2006, 2:13 pm
- Forum: Users’ Forum
- Topic: On Randomness and Game Longevity
- Replies: 92
- Views: 21569
Well I take it more from a statistics approach so four attacks at a 50% chance you get.. four hits in a row 0.5*0.5*0.5*0.5=0.0625, aka 6.25% chance Three hits in a row 0.5*0.5*0.5=0.125 aka 12.5% chance to occur two hits in a row 0.5*0.5= 0.25= 25% chance 1 hit = 50% chance So yes, you have a big c...
- September 22nd, 2006, 7:16 pm
- Forum: Ideas
- Topic: 'No-save-loading' mode for campaigns
- Replies: 18
- Views: 3766
I do not consider it funny, especially if what you want to do is making a Time attack replay movie in which you manipulate luck to never get hit by the enemy creatures (one by one) [tought that require too much time to do it] In the end, I don't consider it a good move, especially since the function...
- September 20th, 2006, 10:52 pm
- Forum: Art Contributions
- Topic: Renaming the art forums?
- Replies: 9
- Views: 3200
- September 19th, 2006, 10:04 am
- Forum: Art Contributions
- Topic: drawing tests, suggestions welcomed
- Replies: 10
- Views: 4017
I think its mostly a problem with the subforum description, why don't you add the description you gaved me on the subforum description, that way the forum doesn't need to have its name changed. by the way, here is my first color attemp, tought I guess I'll need to practice more (tought I think I now...
- September 18th, 2006, 9:00 pm
- Forum: Faction & Era Development
- Topic: Celtic based faction: New villager
- Replies: 186
- Views: 50733
The Chest/pectorals should be greater than the abdominals, because as it stands it looks more like a bugs caparace than an human torso. the superior one looks like is using a bazooka :P the rest of the image look decent, tought try to change the posture a bit more if you can/are willing to do. And h...
- September 18th, 2006, 8:13 am
- Forum: Art Contributions
- Topic: Standing and idle animations?
- Replies: 1144
- Views: 456008
If you are going to make the wind blowing on the units... remember to select the default (wind blows in this direction) for the units, if not you may end with two units that for a coincidence the wind blow on them on different directions. The bouncing/breathing its good, also if the unit rotates sli...
- September 17th, 2006, 4:01 pm
- Forum: Art Contributions
- Topic: Naga Hunter
- Replies: 64
- Views: 15785
- September 16th, 2006, 10:23 pm
- Forum: Art Contributions
- Topic: drawing tests, suggestions welcomed
- Replies: 10
- Views: 4017
drawing tests, suggestions welcomed
First, need to say thank you for this nice game, its simple and the graphics are rather nice. My first post here, I'm from Spain and I have been lurking for quite a while and since I probably will like to create my own units in a very far future project, I writed here in order to learn how to improv...