Search found 630 matches

by Vendanna
November 18th, 2006, 8:46 pm
Forum: Ideas
Topic: End of Scenario statistics
Replies: 0
Views: 374

End of Scenario statistics

I read a few time ago something about a more useful statistics screen to get information of your rating as a player, or I would have dreamed it off. I tought about this and I wonder if it would be possible to add something like Starcraft statistics after you ended the level/multiplayer game. Somethi...
by Vendanna
October 14th, 2006, 5:06 pm
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1144
Views: 456008

You can always put a warrior crunching its knuckles (and add the sound for better effect). between I tought at first that the elf shaman animation was her mounting on her staff like it was an imaginary horse :shock: tought... wouldn't it be better if she did something like a majorette and spinned of...
by Vendanna
October 3rd, 2006, 3:39 pm
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1144
Views: 456008

if the liutenant moves his sword to the right (pointing at an enemy) instead of going above, the animation could be used as leadership or an order of "charge" The wolves are awesome, and the orc patting the head is one of the best animations I saw this far :) About the sharpshooter breakin...
by Vendanna
September 30th, 2006, 9:56 am
Forum: Ideas
Topic: Random player placement
Replies: 7
Views: 2246

Random player placement

After reading the frecuently posted/suggested ideas and don't find this one, here I go. I was looking to a map called Blitz "Ataque Relampago" in spanish I think its the translation used for it and saw that always the player 1 will be on the above part while the player 2 is always in the b...
by Vendanna
September 29th, 2006, 11:25 pm
Forum: Technical Support
Topic: Unknow unit type
Replies: 2
Views: 910

Thanks for the info zookeeper, I'll take that into account for the future. As an update, I have now the Tree Skeleton for the Crab clan (the images are just place holders taken from the trolls) and it works nicely (checked it by using the exp for next level 1 to make it faster) lastly, I already kno...
by Vendanna
September 29th, 2006, 3:02 pm
Forum: Technical Support
Topic: Unknow unit type
Replies: 2
Views: 910

Unknow unit type

First, sorry if this is not the place for this topic but I'm not sure where to ask this. As it is said on the tutorial, I started to create a new era, so I downloaded the Era of Myths and modified the units/factions without problems (at least to change EOM to L5R) that wasn't hard, and I fixed some ...
by Vendanna
September 24th, 2006, 5:04 pm
Forum: Users’ Forum
Topic: On Randomness and Game Longevity
Replies: 92
Views: 21569

Glad to see you taken into account the chance for missing into the equation, as I said above I was sure I was wrong for not taking it into account. However, those are in the case both units had a 0.5 chance to impact (aka in a terrain with 50% defense) since the values in others places may vary acco...
by Vendanna
September 24th, 2006, 2:13 pm
Forum: Users’ Forum
Topic: On Randomness and Game Longevity
Replies: 92
Views: 21569

Well I take it more from a statistics approach so four attacks at a 50% chance you get.. four hits in a row 0.5*0.5*0.5*0.5=0.0625, aka 6.25% chance Three hits in a row 0.5*0.5*0.5=0.125 aka 12.5% chance to occur two hits in a row 0.5*0.5= 0.25= 25% chance 1 hit = 50% chance So yes, you have a big c...
by Vendanna
September 22nd, 2006, 7:16 pm
Forum: Ideas
Topic: 'No-save-loading' mode for campaigns
Replies: 18
Views: 3766

I do not consider it funny, especially if what you want to do is making a Time attack replay movie in which you manipulate luck to never get hit by the enemy creatures (one by one) [tought that require too much time to do it] In the end, I don't consider it a good move, especially since the function...
by Vendanna
September 20th, 2006, 10:52 pm
Forum: Art Contributions
Topic: Renaming the art forums?
Replies: 9
Views: 3200

I think that description of "for mainline/official Battle for wesnoth" would be a good indicator of what the forum is supposed for. by the way in the other should say "unofficial art for wesnoth" or similar, that way you know its for private projects/training but itsn't good for ...
by Vendanna
September 19th, 2006, 10:04 am
Forum: Art Contributions
Topic: drawing tests, suggestions welcomed
Replies: 10
Views: 4017

I think its mostly a problem with the subforum description, why don't you add the description you gaved me on the subforum description, that way the forum doesn't need to have its name changed. by the way, here is my first color attemp, tought I guess I'll need to practice more (tought I think I now...
by Vendanna
September 18th, 2006, 9:00 pm
Forum: Faction & Era Development
Topic: Celtic based faction: New villager
Replies: 186
Views: 50733

The Chest/pectorals should be greater than the abdominals, because as it stands it looks more like a bugs caparace than an human torso. the superior one looks like is using a bazooka :P the rest of the image look decent, tought try to change the posture a bit more if you can/are willing to do. And h...
by Vendanna
September 18th, 2006, 8:13 am
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1144
Views: 456008

If you are going to make the wind blowing on the units... remember to select the default (wind blows in this direction) for the units, if not you may end with two units that for a coincidence the wind blow on them on different directions. The bouncing/breathing its good, also if the unit rotates sli...
by Vendanna
September 17th, 2006, 4:01 pm
Forum: Art Contributions
Topic: Naga Hunter
Replies: 64
Views: 15785

Why the eye on the right is orange colored while the eye on the left is red? There are still a few things that doesn't look good for me, like the "ear" in the right, it looks like is missing something that it could be seen from that angle, but that's me (I think its too narrow/strech?) The...
by Vendanna
September 16th, 2006, 10:23 pm
Forum: Art Contributions
Topic: drawing tests, suggestions welcomed
Replies: 10
Views: 4017

drawing tests, suggestions welcomed

First, need to say thank you for this nice game, its simple and the graphics are rather nice. My first post here, I'm from Spain and I have been lurking for quite a while and since I probably will like to create my own units in a very far future project, I writed here in order to learn how to improv...