Search found 1360 matches
- September 13th, 2023, 5:46 pm
- Forum: WML Workshop
- Topic: Spawn unit in passable terrains
- Replies: 5
- Views: 2614
Re: Spawn unit in passable terrains
There is one sloppy work around. You can also teleport the unit to the spot after spawning it, this will place it in the next possible spot.
- September 12th, 2023, 5:46 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1352
- Views: 386618
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Thanks for your reports. - Fencersdagger - indeed this was broken and had a deprecated code from around 6-8 years ago :oops:, when the inventory did not have numeric value (why ever I did this in the past). - treasure box: added a % sign, it's not by 100% correct, but should get close to it - royal ...
- September 6th, 2023, 3:15 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1352
- Views: 386618
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Thanks, I've checked the faction reward loop, seems fine. Trading spice is a macro, which is used everywhere in the markets. I don't think it's broken. Well just checked how often space is mentioned inside the game - its over 400 times. Inside the code with a reference to a variable change: 176. I w...
- September 5th, 2023, 3:10 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1352
- Views: 386618
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Thanks for your feedback, once more. The space dilemma is a little bit frustrating, as I never encountered the problem for years during my tests. So I never rechecked. Most of the effects that change space are macros, so there shouldn't be a problem with these, but maybe with other features inside t...
- August 31st, 2023, 3:57 pm
- Forum: Scenario & Campaign Development
- Topic: Heindals Minigames II: Dwarf Dwarfson Dwarvenminer
- Replies: 30
- Views: 5130
Re: Heindals Minigames II: Dwarf Dwarfson Dwarvenminer
Do you find that they are unbalanced? They are just an option and you are not forced to use them.
Would you like to have real dwarvish miners? If so, I can change that.
It was more or less a reference to the game "Graveyard Keeper".
Would you like to have real dwarvish miners? If so, I can change that.
It was more or less a reference to the game "Graveyard Keeper".
- August 30th, 2023, 9:48 pm
- Forum: Scenario & Campaign Development
- Topic: Heindals Minigames II: Dwarf Dwarfson Dwarvenminer
- Replies: 30
- Views: 5130
- August 28th, 2023, 4:58 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1352
- Views: 386618
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Thanks for testing. I think due to the change of the words, I needed to improve some of the interface as well. I will make an update: 1.16.24.2 - uploaded This will feature the following changes: - updated the ingredients that are shown in the oven and in the helpmenu - added sushi, fried_egg and fr...
- August 27th, 2023, 5:47 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1352
- Views: 386618
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Than you are screwed, except you have a spell to cure it. So its game over. Or load the game. You are making sashimi out of fish. I could now check for 22 different fish and if you have them and make the option to make sashimi disappear. But I don't I'm checking in the moment you hit the button. Sam...
- August 27th, 2023, 6:46 am
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1352
- Views: 386618
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
As a vampire, I was surprised I could take over the church right away. Or visit light temples, but not ruins. >> intended, as you can turn the temple into a dark temple theoretically. It's like build a building and make a temple sign in front of it. >> well let's say, I did not take this specific in...
- August 26th, 2023, 11:28 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1352
- Views: 386618
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Thanks, my bad. Will change it. Reminds me of the one screenshot with desert instead of dessert.Pentarctagon wrote: ↑August 26th, 2023, 2:32 pm Small note: the past tense of "catch" is "caught", not "catched".
- August 26th, 2023, 12:35 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1352
- Views: 386618
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Uploaded a new version Codename: Fortes fortuna adiuvat Version number: 1.16.24 Battle for Wesnoth: 1.16 New_Version.png Fortes fortuna adiuvat is about skills. I've reworked most of the skills most important skill is fishing, which allows to fish around 22 different types of fish all over the world...
- August 24th, 2023, 7:41 pm
- Forum: Art Workshop
- Topic: Heindals Art
- Replies: 31
- Views: 28170
Re: Heindals Art
I made different types of fish, for my new fishing mechanics, which can be catched while fishing. At first I wanted to use placeholders, but decided to invest a little time on Monday evening to draw them. I did not spent much time, but tried to make the fish recogniseable. Quite satisfied with the r...
- August 14th, 2023, 4:43 pm
- Forum: Scenario & Campaign Development
- Topic: Encountered this bug, while playing "Return of the Sea Hag" (UMC has no dedicated topic). Any advice?
- Replies: 3
- Views: 661
Re: Encountered this bug, while playing "Return of the Sea Hag" (UMC has no dedicated topic). Any advice?
It seems in the code a string (text) is used instead of a number somewhere. This can happen if the coder has missed a " or ' somewhere inside the code.
In the best case you can just ignore it. In worst case you can't continue to play the campaign.
In the best case you can just ignore it. In worst case you can't continue to play the campaign.
- August 8th, 2023, 4:30 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1352
- Views: 386618
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Thank you, there are some endgame features such as finding all Titan Bosses and all secrets in the dungeons, the treasure hunt for the words of power or the crafting of own spells and even creating own unique equipment. There are higher difficulties which unlock some challenges as well, and the high...
- August 7th, 2023, 10:08 am
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1352
- Views: 386618
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Hi Glaucos,
thanks for trying and playing Strange Legacy. There is a guide what you have to do for each part of the story. You can find this here, just in case you get lost.
http://www.heindal.de/strangelegacy/walkthrough.html
Enjoy the story / game and have fun .
thanks for trying and playing Strange Legacy. There is a guide what you have to do for each part of the story. You can find this here, just in case you get lost.
http://www.heindal.de/strangelegacy/walkthrough.html
Enjoy the story / game and have fun .