Search found 1069 matches

by ghype
December 5th, 2020, 3:23 pm
Forum: Art Contributions
Topic: Wesnoth Fauna
Replies: 88
Views: 294418

Re: Wesnoth Fauna

While I do not disagree that dwarfs could tame bears, I think a more suitable farm animal would be a goat. One of the few animals that have no problem or fear to actually climb the highest and steepest form of hill or mountain. Also Edwylm once tried to combine dwarfs with goat and conceptually it d...
by ghype
December 4th, 2020, 10:20 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 524
Views: 388209

Re: Mechanical's art

Lore-wise, the floating bull-skeleton-demon thingies are made by the bull shamans draining a bull's blood, then throwing the dead bull's skull into a cauldron of the blood in a ritual. Interesting, I am just thinking of whether they could fit the expanded Irday south of the sandy wastes or not. See...
by ghype
December 4th, 2020, 5:50 pm
Forum: Art Workshop
Topic: ghype's Daily Art - Thank You!
Replies: 249
Views: 220618

Re: ghype's Daily Art #112 - MiE Centaurs

Here are another two variations of a another centaur unit.


Centaur_Blade_8.2_display.png
Centaur_Blade_8.2_display.png (7.09 KiB) Viewed 12178 times
by ghype
December 4th, 2020, 5:37 pm
Forum: WML Workshop
Topic: ghype's Problems:
Replies: 108
Views: 22666

Re: ghype's Problems: {DROP_GOLD_ON_KILL}

WhiteWolf wrote: December 2nd, 2020, 10:39 pm
Hey man, I just wanted to tell you again, thank you for your support helping me through this (WML). You last version of code works! I am working on something big (but not overwhelming) this was a keypart for that.
by ghype
December 4th, 2020, 5:16 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 524
Views: 388209

Re: Mechanical's art

Impressive! they are quiet detailed and ogres really needed more units. I was about to mention the size of the sprites, but then I realized that they are ogres and I suppose ogres can get about that big. I also quiet bone thing. That unit line has to be elaborated a bit more lore-wise to make it &qu...
by ghype
December 3rd, 2020, 2:46 pm
Forum: Art Contributions
Topic: Wesnoth Fauna
Replies: 88
Views: 294418

Re: Wesnoth Fauna

So I stumbled upon Mechanicals art thread again and found some good quality sprites that fit this thread and that could be added into the game (even if they have no portraits yet - they could be added later). I am specifically talking about the cow and snake. But the Fox also is really cool other th...
by ghype
December 3rd, 2020, 2:31 pm
Forum: Art Workshop
Topic: ghype's Daily Art - Thank You!
Replies: 249
Views: 220618

Re: ghype's Daily Art #111 - MiE Centaurs

here is an alternative version of the last unit I posted.


Centaur_Archer_5.png
Centaur_Archer_5.png (5.98 KiB) Viewed 12215 times
by ghype
December 2nd, 2020, 9:35 pm
Forum: WML Workshop
Topic: ghype's Problems:
Replies: 108
Views: 22666

Re: ghype's Problems: {DROP_GOLD_ON_KILL}

So as announced, I played further around with the ability and tried to expand it. I wanted to add another variable. Not only should it be a weighted percentage how much gold is dropped, but whether or not gold drops at all should be also decided by a variable. For that I defined this. #define DROP_G...
by ghype
December 2nd, 2020, 7:14 pm
Forum: Art Workshop
Topic: ghype's Daily Art - Thank You!
Replies: 249
Views: 220618

Re: ghype's Daily Art #110 - MiE Centaurs

Thank you guys!
by ghype
December 2nd, 2020, 7:03 pm
Forum: WML Workshop
Topic: ghype's Problems:
Replies: 108
Views: 22666

Re: ghype's Problems: {DROP_GOLD_ON_KILL}

Right, sorry my bad, $coins should instead be $|coins everywhere. Currently it's trying to substitute it at creation time because of the delayed variable substitution set to no, but it doesn't exist at creation time, it will only be created at trigger time. Oh I see. Now I understand the "dela...
by ghype
December 2nd, 2020, 12:39 pm
Forum: Art Workshop
Topic: ghype's Daily Art - Thank You!
Replies: 249
Views: 220618

Re: ghype's Daily Art #110 - MiE Centaurs

So i know ... Centaurs again? Well after having posted my Centaurs Bitron approached me and said he also wanted a Centaur Factions. He found a good Centaur Body made by doofus-01 and so I tagged along an created few new Centaurs for his Era. Some of the Centaurs where made in collaborative work with...
by ghype
December 2nd, 2020, 12:24 pm
Forum: WML Workshop
Topic: ghype's Problems:
Replies: 108
Views: 22666

Re: ghype's Problems: {DROP_GOLD_ON_KILL}

Umm... [found_item] is not looking for [item]'s, it's looking for [object]'s. Misleading name to be fair, but that's what the wiki says. Yeah wiki at times can be misleading. I just have to learn by trial & error. Other problems: your moveto event doesn't contain a filter so it's used up the fi...
by ghype
December 1st, 2020, 9:05 pm
Forum: WML Workshop
Topic: ghype's Problems:
Replies: 108
Views: 22666

Re: ghype's Problems: {DROP_GOLD_ON_KILL}

so here is another one... I know there have been many abilities that give the player gold on death of an enemy. What I am trying to do is to let the enemy drop coins in form of an item/object which then can be only picked up by player side 1. This is what I came up with: The first event creates that...
by ghype
December 1st, 2020, 4:57 pm
Forum: WML Workshop
Topic: ghype's Problems:
Replies: 108
Views: 22666

Re: ghype's Problems: [time_area]

WhiteWolf wrote: December 1st, 2020, 3:40 pm

Code: Select all

       [time_area]
            id=indoor_area
            terrain=I*,I*^*
            {INDOORS}
        [/time_area]
This should work in a prestart event.
Got it, thanks!
by ghype
December 1st, 2020, 3:24 pm
Forum: WML Workshop
Topic: ghype's Problems:
Replies: 108
Views: 22666

Re: ghype's Problems: [time_area]

Hello again. I was looking into [time_area] and trying to make a custom one. It is pretty simple yet I doesn't do what I want. Basically, it should use the interior time schedule for every terrain that has basic wood floor. This is what I came up with: #sets time schedule for interrior [time_area] i...