Search found 1069 matches
- December 5th, 2020, 3:23 pm
- Forum: Art Contributions
- Topic: Wesnoth Fauna
- Replies: 88
- Views: 294418
Re: Wesnoth Fauna
While I do not disagree that dwarfs could tame bears, I think a more suitable farm animal would be a goat. One of the few animals that have no problem or fear to actually climb the highest and steepest form of hill or mountain. Also Edwylm once tried to combine dwarfs with goat and conceptually it d...
- December 4th, 2020, 10:20 pm
- Forum: Art Workshop
- Topic: Mechanical's art
- Replies: 524
- Views: 388209
Re: Mechanical's art
Lore-wise, the floating bull-skeleton-demon thingies are made by the bull shamans draining a bull's blood, then throwing the dead bull's skull into a cauldron of the blood in a ritual. Interesting, I am just thinking of whether they could fit the expanded Irday south of the sandy wastes or not. See...
- December 4th, 2020, 5:50 pm
- Forum: Art Workshop
- Topic: ghype's Daily Art - Thank You!
- Replies: 249
- Views: 220618
Re: ghype's Daily Art #112 - MiE Centaurs
Here are another two variations of a another centaur unit.
- December 4th, 2020, 5:37 pm
- Forum: WML Workshop
- Topic: ghype's Problems:
- Replies: 108
- Views: 22666
- December 4th, 2020, 5:16 pm
- Forum: Art Workshop
- Topic: Mechanical's art
- Replies: 524
- Views: 388209
Re: Mechanical's art
Impressive! they are quiet detailed and ogres really needed more units. I was about to mention the size of the sprites, but then I realized that they are ogres and I suppose ogres can get about that big. I also quiet bone thing. That unit line has to be elaborated a bit more lore-wise to make it &qu...
- December 3rd, 2020, 2:46 pm
- Forum: Art Contributions
- Topic: Wesnoth Fauna
- Replies: 88
- Views: 294418
Re: Wesnoth Fauna
So I stumbled upon Mechanicals art thread again and found some good quality sprites that fit this thread and that could be added into the game (even if they have no portraits yet - they could be added later). I am specifically talking about the cow and snake. But the Fox also is really cool other th...
- December 3rd, 2020, 2:31 pm
- Forum: Art Workshop
- Topic: ghype's Daily Art - Thank You!
- Replies: 249
- Views: 220618
Re: ghype's Daily Art #111 - MiE Centaurs
here is an alternative version of the last unit I posted.
- December 2nd, 2020, 9:35 pm
- Forum: WML Workshop
- Topic: ghype's Problems:
- Replies: 108
- Views: 22666
Re: ghype's Problems: {DROP_GOLD_ON_KILL}
So as announced, I played further around with the ability and tried to expand it. I wanted to add another variable. Not only should it be a weighted percentage how much gold is dropped, but whether or not gold drops at all should be also decided by a variable. For that I defined this. #define DROP_G...
- December 2nd, 2020, 7:14 pm
- Forum: Art Workshop
- Topic: ghype's Daily Art - Thank You!
- Replies: 249
- Views: 220618
Re: ghype's Daily Art #110 - MiE Centaurs
Thank you guys!
- December 2nd, 2020, 7:03 pm
- Forum: WML Workshop
- Topic: ghype's Problems:
- Replies: 108
- Views: 22666
Re: ghype's Problems: {DROP_GOLD_ON_KILL}
Right, sorry my bad, $coins should instead be $|coins everywhere. Currently it's trying to substitute it at creation time because of the delayed variable substitution set to no, but it doesn't exist at creation time, it will only be created at trigger time. Oh I see. Now I understand the "dela...
- December 2nd, 2020, 12:39 pm
- Forum: Art Workshop
- Topic: ghype's Daily Art - Thank You!
- Replies: 249
- Views: 220618
Re: ghype's Daily Art #110 - MiE Centaurs
So i know ... Centaurs again? Well after having posted my Centaurs Bitron approached me and said he also wanted a Centaur Factions. He found a good Centaur Body made by doofus-01 and so I tagged along an created few new Centaurs for his Era. Some of the Centaurs where made in collaborative work with...
- December 2nd, 2020, 12:24 pm
- Forum: WML Workshop
- Topic: ghype's Problems:
- Replies: 108
- Views: 22666
Re: ghype's Problems: {DROP_GOLD_ON_KILL}
Umm... [found_item] is not looking for [item]'s, it's looking for [object]'s. Misleading name to be fair, but that's what the wiki says. Yeah wiki at times can be misleading. I just have to learn by trial & error. Other problems: your moveto event doesn't contain a filter so it's used up the fi...
- December 1st, 2020, 9:05 pm
- Forum: WML Workshop
- Topic: ghype's Problems:
- Replies: 108
- Views: 22666
Re: ghype's Problems: {DROP_GOLD_ON_KILL}
so here is another one... I know there have been many abilities that give the player gold on death of an enemy. What I am trying to do is to let the enemy drop coins in form of an item/object which then can be only picked up by player side 1. This is what I came up with: The first event creates that...
- December 1st, 2020, 4:57 pm
- Forum: WML Workshop
- Topic: ghype's Problems:
- Replies: 108
- Views: 22666
Re: ghype's Problems: [time_area]
Got it, thanks!WhiteWolf wrote: ↑December 1st, 2020, 3:40 pmThis should work in a prestart event.Code: Select all
[time_area] id=indoor_area terrain=I*,I*^* {INDOORS} [/time_area]
- December 1st, 2020, 3:24 pm
- Forum: WML Workshop
- Topic: ghype's Problems:
- Replies: 108
- Views: 22666
Re: ghype's Problems: [time_area]
Hello again. I was looking into [time_area] and trying to make a custom one. It is pretty simple yet I doesn't do what I want. Basically, it should use the interior time schedule for every terrain that has basic wood floor. This is what I came up with: #sets time schedule for interrior [time_area] i...