Search found 47 matches

by chol
February 10th, 2019, 9:10 am
Forum: Faction & Era Development
Topic: New faction: Sharifs for 1.14
Replies: 3
Views: 4230

Re: New faction: Sharifs for 1.14

Nice like the backstory and idea! Have you made any other changes along with the two additional units? :) Hello and thank you for your response! In short: no! I did only add two units to the standard mainline faction. From the faction's description: This is a variant of the Dunefolk faction. It del...
by chol
October 21st, 2018, 1:55 pm
Forum: Scenario & Campaign Development
Topic: [Tunnel Rats] : a SP campaign
Replies: 16
Views: 13022

Re: [Tunnel Rats] : a SP campaign (in 3 parts)

(..) All in all, this campaign does have a lot of potential, and I do look forward to seeing where it goes from here! Thank you! :) I have uploaded the 1st scenario of the next part Tunnel Rats : Dark Frontiers Tunnel Rats : Dark Frontiers (released on Wesnoth server 1.14.5) Description: Leaving yo...
by chol
October 21st, 2018, 1:33 pm
Forum: Scenario & Campaign Development
Topic: [Tunnel Rats] : a SP campaign
Replies: 16
Views: 13022

Re: [Tunnel Rats] : a SP campaign

(..) There are a few things that could be a bit different (..) it seems like there's almost no gold to start with in any scenario. Also, the keeps available in the first couple of scenarios only allow for one recruit at a time, which makes it tricky to win on time. I also noticed that the female un...
by chol
October 15th, 2018, 9:46 pm
Forum: Faction & Era Development
Topic: Guide on designing standard factions/eras
Replies: 22
Views: 39564

Re: Guide on designing standard factions/eras

Look into some 'tweak' combos, like Trait Fearless and alignment=lawful. It would rather hide super stats from Wesnoth Units Database : #define TRAIT_FEARLESS # Units with trait Fearless fight normally during unfavorable day/night times. [trait] id=fearless male_name= _ "fearless" female_n...
by chol
October 15th, 2018, 1:12 pm
Forum: Faction & Era Development
Topic: [Southerners] : a new multi player (MP) era
Replies: 1
Views: 4457

[Southerners] : a new multi player (MP) era

A new era (UMC) for Wesnoth 1.14 Southerners Era description: This unique (multiplayer) era consists of the six default factions plus four alternative factions: Halfelven Aramada Halfelven Vanguards Halfelven Guardians and Dunefolk Sharifs Halfelven: Among the Halfelven are paramedics, weapon- and ...
by chol
October 15th, 2018, 1:03 pm
Forum: Writers’ Forum
Topic: The Sleepless Sea
Replies: 11
Views: 28781

Re: The Sleepless Sea

#1 The Sleepless Sea is part of the coast line, it's a gulf . If it falls dry <for decades> because of what? Because of climate change (cold period)? But that would involve 10s to 100s of thousands of years. And the ocean connecting Wesnoth's shores with the Green Isle would also reveal land bridges...
by chol
October 15th, 2018, 11:45 am
Forum: Scenario & Campaign Development
Topic: [Tunnel Rats] : a SP campaign
Replies: 16
Views: 13022

Re: [Tunnel Rats] : a SP campaign

O.k., thank you for your constructive critique! The main character is supposed to be a student throughout this tutorial campaign of 6 battle scenarios. Towards the end, the main character (shieldmaiden or watchman) should be able to advance to level 1 (or maybe even to level 2). This should result i...
by chol
October 15th, 2018, 9:37 am
Forum: Faction & Era Development
Topic: Desert Map-Pack : new (UMC) for Wesnoth 1.14
Replies: 3
Views: 3676

Desert Map-Pack : new (UMC) for Wesnoth 1.14

A new map-pack (UMC) for Wesnoth 1.14 Desert Map-Pack Description: This is a collection of balanced southern themed multiplayer maps. The southern desert lands are home of raiders, clans, and naphta (rock) oil. Shrouded in horse breeding and spice caravans, it is a defiant region. Daunting to most ...
by chol
October 15th, 2018, 9:10 am
Forum: Faction & Era Development
Topic: New faction: Sharifs for 1.14
Replies: 3
Views: 4230

New faction: Sharifs for 1.14

A new faction (UMC) for Wesnoth 1.14 Sharifs Description: The Sharifs is a new stand alone faction. It is a variant of the Dunefolk faction ( formerly known as Khalifate ). It delivers opportunities for new tactics. It has all default Dunefolk units and features 2 additional units: the bomber-engin...
by chol
October 4th, 2018, 9:34 pm
Forum: Scenario & Campaign Development
Topic: [Tunnel Rats] : a SP campaign
Replies: 16
Views: 13022

Re: [Tunnel Rats] : a SP campaign (in 3 parts)

Hi, (..) the add-on server has only the broken version from may) O.k. thank you for informing me about this flaw of the <alpha> version! I have put in some effort to fix this and the new <beta> version (1.8.9x) from September 2018 on the Wesnoth 1.14.5 server is fully working now. I also overworked...
by chol
August 14th, 2018, 7:13 pm
Forum: Technical Support
Topic: 1.14.3/4 MP server login error && Add-ons repo access error
Replies: 19
Views: 7513

Re: 1.14.3/4 MP server login error && Add-ons repo access error

Recently I installed the latest 1.14.4 - steam client sucessfully - and got access to MP-server and add-ons-server. Now I updated my development instance from 1.14.3 also to 1.14.4 (cmake) and got same restriction of access as stated in the beginning of this thread .. even on my 1.14.4-steam client ...
by chol
August 1st, 2018, 9:36 am
Forum: Technical Support
Topic: 1.14.3/4 MP server login error && Add-ons repo access error
Replies: 19
Views: 7513

Re: 1.14.3/4 MP server login error && Add-ons repo access error

To enter your username and password manually, you would unselect the option in Preferences > Multiplayer > Save password locally (encrypted). If that option was already not selected, then the connection error was happening before the server requested your username+password. Thank you for this sugge...
by chol
August 1st, 2018, 9:02 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.4
Replies: 67
Views: 65386

Re: Wesnoth 1.14.4

.. cause this time it's a security patch ..
by chol
July 31st, 2018, 8:51 am
Forum: Technical Support
Topic: 1.14.3/4 MP server login error && Add-ons repo access error
Replies: 19
Views: 7513

Re: 1.14.3/4 MP server login error && Add-ons repo access error

shadowm wrote: July 26th, 2018, 12:44 pm It is not.
O.k. so - a flag/info is set/written serverside, then? Is there the option of a manually initiated override?
by chol
July 26th, 2018, 2:37 pm
Forum: Scenario & Campaign Development
Topic: [Tunnel Rats] : a SP campaign
Replies: 16
Views: 13022

Re: [Tunnel Rats] : a SP campaign (in 3 parts)

Sorry- initially it worked, but I did rework the naming standards of the dependencies (aka "corresponding faction") , so it went into non-loading.
I will fix it now.