Search found 5185 matches

by Turuk
July 26th, 2014, 10:53 pm
Forum: Writers’ Forum
Topic: Content Gaps in Mainline (Writing)
Replies: 44
Views: 18902

Re: Content Gaps in Mainline (Writing)

I think the description will just have to leave the issue unresolved or unmentioned, and leave it up to the player to decide (or not decide, as the case may be). Ding ding ding. :P How does everyone like this version?: I made minor edits (below) in order to limit conjunctions. Gryphons are broad, p...
by Turuk
July 26th, 2014, 6:48 pm
Forum: Writers’ Forum
Topic: Content Gaps in Mainline (Writing)
Replies: 44
Views: 18902

Re: Content Gaps in Mainline (Writing)

For the gryphon flight discussion, it has been a point of contention for years as to how they do it. I was able to find some of the older threads that show both sides presented here, I guess everything does always come full circle.
by Turuk
July 25th, 2014, 5:44 pm
Forum: Scenario & Campaign Development
Topic: Gareth's Journey - New campaign
Replies: 11
Views: 3445

Re: Gareth's Journey - New campaign

I was using 1.11.16, though I can give it a try on my 1.10 version tonight. I will get the exact error and pass it on.
by Turuk
July 25th, 2014, 12:10 pm
Forum: Scenario & Campaign Development
Topic: Gareth's Journey - New campaign
Replies: 11
Views: 3445

Re: The Gareth's Journey - New campaign

SirGalahad wrote:Yes, I want, but I do not know how to do it. XD
You can find details on how to do so here.

I downloaded your add-on to test it out, and it threw an error from the main.cfg when I went to play it. You may want to look at how it is structured.
by Turuk
July 25th, 2014, 1:30 am
Forum: Scenario & Campaign Development
Topic: Gareth's Journey - New campaign
Replies: 11
Views: 3445

Re: The Gareth's Journey - New campaign

SirGalahad wrote:This is the URL
https://sites.google.com/site/quarter68site/GJ.zip
So you can download it and play it.
Any particular reason you don't want to publish it to the add-on server?
by Turuk
July 25th, 2014, 1:28 am
Forum: Writers’ Forum
Topic: Content Gaps in Mainline (Writing)
Replies: 44
Views: 18902

Re: Content Gaps in Mainline (Writing)

johndh wrote:Currently, I see five distinct groups: Wesnothian, Islefolk, Wesfolk, Clansmen, and Khalifate.
That might be a better solution as it would further iceiceice's idea of a split, but allowing for more diversity than just east vs west. I like the initial descriptions that you wrote out.
by Turuk
July 25th, 2014, 1:01 am
Forum: Writers’ Forum
Topic: Content Gaps in Mainline (Writing)
Replies: 44
Views: 18902

Re: Content Gaps in Mainline (Writing)

If not, or not easily developed, I don't see any reason in particular why we can't have multiple races of humans. Some races in the help are indeed species, but in some cases its less clear, for instance it seems to be canon that goblins are just the smaller offspring of orcs? From a biological per...
by Turuk
July 24th, 2014, 10:17 pm
Forum: Writers’ Forum
Topic: Content Gaps in Mainline (Writing)
Replies: 44
Views: 18902

Re: Content Gaps in Mainline (Writing)

Edit: I think I misunderstood what you wanted to do actually, I thought by header you meant, another category that you can expand after human? I guess you just mean a header in the text of the human description. Regardless, the only way to get Khalifate units to appear under the Human category is t...
by Turuk
July 24th, 2014, 4:43 pm
Forum: Writers’ Forum
Topic: Content Gaps in Mainline (Writing)
Replies: 44
Views: 18902

Re: Content Gaps in Mainline (Writing)

So do we need a generic human description (I'm assuming it would mostly be a pruned version of the current one) and then a set of more specific ones? I don't really know how the data are organized, so I'm not sure what's the best way to do this. Honestly, the current description does a fairly great...
by Turuk
July 24th, 2014, 1:58 pm
Forum: Art Workshop
Topic: Gallery of One's Failures
Replies: 69
Views: 30880

Re: Gallery of One's Failures

I tried improving one of my best works and that is this warrior. I changed the helmet, belt and the pants This helmet looks better than the last one, it seems more legitimate than the previous which seemed to only have tiny eye holes. As to the pants, the leg placement seems to be too far apart bas...
by Turuk
July 24th, 2014, 1:54 pm
Forum: Art Contributions
Topic: goblin portraits
Replies: 165
Views: 70108

Re: goblin portraits

Ah yes, those hands get so confusing sometimes don't they - thanks doofus & Turuk. Sorry, couldn't get back earlier, busy moving out. Tried to fix that and floated his left ear closer to his head. It looks better! It still seems (to me) that it has to much of an angle against the head, but that...
by Turuk
July 24th, 2014, 1:42 pm
Forum: The South Guard
Topic: South Guard 1. Born to the Banner
Replies: 61
Views: 71368

Re: South Guard 1. Born to the Banner

A surprise from ennemy side? The way I've done it, I have the feeling I take a large advantage early, but i'm not sure it is the same for everyone. Something turn based, with a delay? An enemy hears: "A few hours and we'll be outside". Some ennemies popped up on the map 3 turns later. As ...
by Turuk
July 24th, 2014, 11:05 am
Forum: Writers’ Forum
Topic: Content Gaps in Mainline (Writing)
Replies: 44
Views: 18902

Re: Content Gaps in Mainline (Writing)

I agree. Better add a subsection in the Human race description. But there is a but: I think that currently the Khalifate is a distinct race for the sake of order (human race section is already very crowded), and then mostly for the different-flavoured names. Agreed. If they get their own descriptio...
by Turuk
July 22nd, 2014, 1:10 am
Forum: Ideas
Topic: [mainline] Red mages naming
Replies: 30
Views: 8137

Re: [mainline] Red mages naming

I’d greatly prefer if we didn’t have to change any names, because that inevitably causes trouble for us UMC authors. But if you really, absolutely need to do it, swapping one of the names will cause problems for everybody because it’s not a trivial operation for wmllint to do — it has no way to kno...
by Turuk
July 22nd, 2014, 1:09 am
Forum: Ideas
Topic: [mainline] Re-imagining the Mage advancement tree
Replies: 15
Views: 4575

Re: [mainline] Re-imagining the Mage advancement tree

See my reply, Turuk. Mages who follow the Path of Earth could be necromancers. I was in agreement with you, in that we don't need to make an earth branch to compliment the Wind, Light, Shadow, Fire lines. Instead, the other mages would avoid earth as that is where the necromancers dabble, as you no...