Search found 973 matches
- February 16th, 2010, 8:29 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 555466
Re: Era of Magic v0.7.7 new summon system
Yes, you can use my images, but you must mention, that those graphic belong to me (and I would like to know some details).
- February 15th, 2010, 7:50 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 555466
Re: Era of Magic v0.7.7 new summon system
-They are scared during night This is good but still naive. -They've got even human blood No, it's not possible in that world. -They haven't got good eyes, like normal orcs This could be the best option, but they fly rocs, so they must have good sight. How about they're lawful by Word of God? :hmm:...
- February 15th, 2010, 12:55 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 555466
Re: Era of Magic v0.7.7 new summon system
They like to sleep at night and to sunbathe during day.
- February 14th, 2010, 4:28 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 555466
Re: Era of Magic v0.7.7 new summon system
the goblins in the barbarian faction are lawful. Is this done intentionally? Yes. Everybody asks me about this. I must write this fact in goblins descriptions (something like: "Yes, this goblin is lawful! Only by playing this era you can see lawful goblins, yay!"). :P The fire element has...
- February 14th, 2010, 11:19 am
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 555466
Re: Era of Magic v0.7.7 new summon system
For example, the summoner need to be able to level to level 4 always, not only for the grand summoner, because it's a decent power being able to summon on level 4. I am not inclined to include new lvl4 units. I decided to have 2-3 per faction. According to your suggestion, the Summoners faction wou...
- February 13th, 2010, 12:53 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 555466
Re: Era of Magic v0.7.7 new summon system
For the dwarvish tank at lvl one melee should go down to 6-2 and ranged could go up to 10-2. At lvl 2 the ranged could stay the same but melee should go down to 9-2 and at lvl 3 ranged and melee could down to 14-2. Thanks. Brown warrior could do 10-3 sword and 15-2 mace and platinum warrior could d...
- February 12th, 2010, 7:26 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 555466
Re: Era of Magic v0.7.7 new summon system
... and increase costs to 21. Yes, I've attached the file, so you can test it. No, a pilot won't give up his whole life (Either it's a dream to pilot or he must do it. If so, he wouldn't be asked if he want to do that one more time) just because of an accident. I'd even suggest to allow him to leve...
- February 12th, 2010, 10:14 am
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 555466
Re: Era of Magic v0.7.7 new summon system
45-50 hp is an awful lot for a lvl 1. The only unit in default with 50 hp (If I recall correctly) without reselient is the wose, and the hydra's movement and defense is better than that of the wose. It does have kind of low-is hp though. I think just 40 will be high enough (is 2 more than heavy inf...
- February 11th, 2010, 11:00 am
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 555466
Re: Era of Magic v0.7.7 new summon system
I fixed a lot of things according to your comments, aura. I am continuing to answer to the rest of your observations. I thought the Mistress of Light was a little strong (+12 heal !) for a Lv 3 unit. The truth is, that I had to decrease her level (at the beginnig she was lvl4) because a new lvl4 uni...
- February 10th, 2010, 4:31 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 555466
Re: Era of Magic v0.7.7 new summon system
Some of the Dark Elf units look a little rough (the shading on the black parts, stances, really straight looking tabards). That's because most of their graphics is very old. I am going to create new images and animation for Dark Elves but not now. The Dark Warrior's block looks like he is having a ...
- February 10th, 2010, 2:27 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 555466
Re: Era of Magic v0.7.7 new summon system
Wow, amazing piece of work here. I do think the toad should have higher in swamp still (camoflague etc). I'll see what can be done. You should consider making a campaign with these factions inside. I am making the campaign. Please be patient. The golem line sprites need an update. Yes, I am going to...
- February 10th, 2010, 10:28 am
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 555466
Re: Era of Magic v0.7.7 new summon system
The dwarf balloon and goblin eagle rider look like they should be higher up inside their hexes. But if I move them higher up, they will cover a unit north from them. And should the Saurian clan leader not have a leadership ability ? The name suggests it, but I am not sure, whether it makes him too ...
- February 9th, 2010, 6:51 pm
- Forum: Art Contributions
- Topic: New attack icon topic
- Replies: 166
- Views: 56508
Re: New attack icon topic
The endless battle I've made two versions.Tell me, which one is better.
- February 9th, 2010, 6:32 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 555466
Re: Era of Magic v0.7.7 new summon system
I thought about the opposite way: I thought about giving some experience to the current experience to make the summoner faster level up. Now, you'll use the summoner more than before only if it'll only get AMLA to summon. That was the point I wanted to avoid. Another thing is, that you need to tell...
- February 9th, 2010, 8:52 am
- Forum: Art Contributions
- Topic: New attack icon topic
- Replies: 166
- Views: 56508
Re: New attack icon topic
Larger fist and some minor improvements. I tried to expose the claws by making them brighter.