Search found 151 matches

by SkeleRanger
January 7th, 2009, 5:38 am
Forum: WML Workshop
Topic: [kill] not working
Replies: 5
Views: 1055

[kill] not working

[event] name=moveto first_time_only=no [filter] type=Peasant Child x=1 y=30 [/filter] [kill] x,y=1,30 animate=no fire_event=no [/kill] {VARIABLE_OP children add -1} [if] [variable] name=children equals=0 [/variable] [then] {CHILD_SAFE} [/then] [else] [/else] [/if] [/event] In 1.4 the unit would dis...
by SkeleRanger
January 7th, 2009, 1:54 am
Forum: Art Workshop
Topic: Art for Tale of a Mage
Replies: 55
Views: 18638

Re: Art for Tale of a Mage

The maximum attachment is three and I can't host the pictures anywhere so I can't put Trashman's sprite in the "finished sprite" thing up front.

Dang. :?
by SkeleRanger
January 3rd, 2009, 12:53 am
Forum: Scenario & Campaign Development
Topic: Campaign: Tale of a Mage
Replies: 199
Views: 63642

Re: Campaign: Tale of a Mage

@Torangan: In response to both this and your old thread. Sorry, I fixed a glitch in 1.4 and didn't think about changing the name. Fixed now. Same with the name thingy. I'll upload as soon as possible.
by SkeleRanger
December 29th, 2008, 4:49 pm
Forum: Art Workshop
Topic: Art for Tale of a Mage
Replies: 55
Views: 18638

Re: Art for Tale of a Mage

beetlenaut wrote:Two damage from a child's fist?
I guess not.

@ TrashMan and Girgistian: Okay, changed dagger to a small knife.
by SkeleRanger
December 25th, 2008, 2:24 am
Forum: Scenario & Campaign Development
Topic: Campaign: Tale of a Mage
Replies: 199
Views: 63642

Re: Campaign: Tale of a Mage

AI wrote:Run it on core AND httt and you shouldn't see any messages. How is wmllint supposed to know a unit called "Orcish Assassin" exists if you don't tell it where to find it?
That would explain it.
by SkeleRanger
December 25th, 2008, 12:36 am
Forum: Scenario & Campaign Development
Topic: Campaign: Tale of a Mage
Replies: 199
Views: 63642

Re: Campaign: Tale of a Mage

when running wmllint --dryrun (BFW 1.5.6) on campaign version 0.7.3, it reports a ton of problems; that's why i asked if you used it... Yeah, I ran it and it gave me grief too. But most of it was I used units it hadn't seen yet. Same thing happens if you run it on the core files. your campaign is c...
by SkeleRanger
December 25th, 2008, 12:30 am
Forum: Art Workshop
Topic: Art for Tale of a Mage
Replies: 55
Views: 18638

Re: Art for Tale of a Mage

I had actually planned to take the dagger out. It would seem kind of weird to have children running around with weapons. A fist doing 2 damage makes more sense.
by SkeleRanger
December 24th, 2008, 5:09 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Tale of a Mage
Replies: 199
Views: 63642

Re: Campaign: Tale of a Mage

Anonymissimus wrote:SkeleRanger, did you use wmllint to migrate to 1.5.x ?
Yes.
[qoute="Anonymissimus"]and that one is still stable.[/qoute]
Is that a question, 'cause I'm confused.
by SkeleRanger
December 24th, 2008, 1:22 am
Forum: Scenario & Campaign Development
Topic: Campaign: Tale of a Mage
Replies: 199
Views: 63642

Re: Campaign: Tale of a Mage

Your campaign on 1.4 is still broken. :shock: I didn't know that. I'll look into it. so when is new release coming with orcish supremancy fixed?? I haven't even gotten that far yet. I'm still working on the mages. Remind me what's wrong with OS anyway? Are objects able to affect more than one unit?...
by SkeleRanger
December 23rd, 2008, 12:08 am
Forum: Art Workshop
Topic: Art for Tale of a Mage
Replies: 55
Views: 18638

Re: Art for Tale of a Mage

Nice! Better than anything I could have done.
by SkeleRanger
December 20th, 2008, 3:24 am
Forum: Art Workshop
Topic: Art for Tale of a Mage
Replies: 55
Views: 18638

Re: Art for Tale of a Mage

Started working on art again. Defend sprite for critique.
by SkeleRanger
December 20th, 2008, 1:58 am
Forum: Scenario & Campaign Development
Topic: Campaign: Tale of a Mage
Replies: 199
Views: 63642

Re: Campaign: Tale of a Mage

TrashMan wrote:
If you'd like to help us then by all means, we'd love to have you.
I take it you have all the sprites you need, right?
Actually no, I still need several sprites done. I guess I'll list them in my other thread.
by SkeleRanger
December 15th, 2008, 2:31 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Tale of a Mage
Replies: 199
Views: 63642

Re: Campaign: Tale of a Mage

Sorry, I've been busy and haven't had a lot of brain to put to this. As to the campaign errors I fixed the halberdier and the revenenant, but mages still don't advance properly. In 1.4 I just had to modify the unit type and the other attributes such as advances_to, attacks, etc. would change automat...
by SkeleRanger
December 9th, 2008, 12:08 am
Forum: Scenario & Campaign Development
Topic: Campaign: Tale of a Mage
Replies: 199
Views: 63642

Re: Campaign: Tale of a Mage

Well, I figured out that this only happens in medium difficulty,which is good, but unfortunately I still don't know why. Be back when I do. :oops:

UPDATE: Hurray! I found that in the main I specified difficulties easy, NORMAL, and hard. Fixed and uploaded. (0.7.3)
by SkeleRanger
December 5th, 2008, 8:49 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Tale of a Mage
Replies: 199
Views: 63642

Re: Campaign: Tale of a Mage

Ok, I'm pretty sure I fixed it.