Search found 151 matches
- January 7th, 2009, 5:38 am
- Forum: WML Workshop
- Topic: [kill] not working
- Replies: 5
- Views: 1055
[kill] not working
[event] name=moveto first_time_only=no [filter] type=Peasant Child x=1 y=30 [/filter] [kill] x,y=1,30 animate=no fire_event=no [/kill] {VARIABLE_OP children add -1} [if] [variable] name=children equals=0 [/variable] [then] {CHILD_SAFE} [/then] [else] [/else] [/if] [/event] In 1.4 the unit would dis...
- January 7th, 2009, 1:54 am
- Forum: Art Workshop
- Topic: Art for Tale of a Mage
- Replies: 55
- Views: 18638
Re: Art for Tale of a Mage
The maximum attachment is three and I can't host the pictures anywhere so I can't put Trashman's sprite in the "finished sprite" thing up front.
Dang.
Dang.
- January 3rd, 2009, 12:53 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Tale of a Mage
- Replies: 199
- Views: 63642
Re: Campaign: Tale of a Mage
@Torangan: In response to both this and your old thread. Sorry, I fixed a glitch in 1.4 and didn't think about changing the name. Fixed now. Same with the name thingy. I'll upload as soon as possible.
- December 29th, 2008, 4:49 pm
- Forum: Art Workshop
- Topic: Art for Tale of a Mage
- Replies: 55
- Views: 18638
Re: Art for Tale of a Mage
I guess not.beetlenaut wrote:Two damage from a child's fist?
@ TrashMan and Girgistian: Okay, changed dagger to a small knife.
- December 25th, 2008, 2:24 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Tale of a Mage
- Replies: 199
- Views: 63642
Re: Campaign: Tale of a Mage
That would explain it.AI wrote:Run it on core AND httt and you shouldn't see any messages. How is wmllint supposed to know a unit called "Orcish Assassin" exists if you don't tell it where to find it?
- December 25th, 2008, 12:36 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Tale of a Mage
- Replies: 199
- Views: 63642
Re: Campaign: Tale of a Mage
when running wmllint --dryrun (BFW 1.5.6) on campaign version 0.7.3, it reports a ton of problems; that's why i asked if you used it... Yeah, I ran it and it gave me grief too. But most of it was I used units it hadn't seen yet. Same thing happens if you run it on the core files. your campaign is c...
- December 25th, 2008, 12:30 am
- Forum: Art Workshop
- Topic: Art for Tale of a Mage
- Replies: 55
- Views: 18638
Re: Art for Tale of a Mage
I had actually planned to take the dagger out. It would seem kind of weird to have children running around with weapons. A fist doing 2 damage makes more sense.
- December 24th, 2008, 5:09 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Tale of a Mage
- Replies: 199
- Views: 63642
Re: Campaign: Tale of a Mage
Yes.Anonymissimus wrote:SkeleRanger, did you use wmllint to migrate to 1.5.x ?
[qoute="Anonymissimus"]and that one is still stable.[/qoute]
Is that a question, 'cause I'm confused.
- December 24th, 2008, 1:22 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Tale of a Mage
- Replies: 199
- Views: 63642
Re: Campaign: Tale of a Mage
Your campaign on 1.4 is still broken. :shock: I didn't know that. I'll look into it. so when is new release coming with orcish supremancy fixed?? I haven't even gotten that far yet. I'm still working on the mages. Remind me what's wrong with OS anyway? Are objects able to affect more than one unit?...
- December 23rd, 2008, 12:08 am
- Forum: Art Workshop
- Topic: Art for Tale of a Mage
- Replies: 55
- Views: 18638
Re: Art for Tale of a Mage
Nice! Better than anything I could have done.
- December 20th, 2008, 3:24 am
- Forum: Art Workshop
- Topic: Art for Tale of a Mage
- Replies: 55
- Views: 18638
Re: Art for Tale of a Mage
Started working on art again. Defend sprite for critique.
- December 20th, 2008, 1:58 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Tale of a Mage
- Replies: 199
- Views: 63642
Re: Campaign: Tale of a Mage
Actually no, I still need several sprites done. I guess I'll list them in my other thread.TrashMan wrote:I take it you have all the sprites you need, right?If you'd like to help us then by all means, we'd love to have you.
- December 15th, 2008, 2:31 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Tale of a Mage
- Replies: 199
- Views: 63642
Re: Campaign: Tale of a Mage
Sorry, I've been busy and haven't had a lot of brain to put to this. As to the campaign errors I fixed the halberdier and the revenenant, but mages still don't advance properly. In 1.4 I just had to modify the unit type and the other attributes such as advances_to, attacks, etc. would change automat...
- December 9th, 2008, 12:08 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Tale of a Mage
- Replies: 199
- Views: 63642
Re: Campaign: Tale of a Mage
Well, I figured out that this only happens in medium difficulty,which is good, but unfortunately I still don't know why. Be back when I do.
UPDATE: Hurray! I found that in the main I specified difficulties easy, NORMAL, and hard. Fixed and uploaded. (0.7.3)
UPDATE: Hurray! I found that in the main I specified difficulties easy, NORMAL, and hard. Fixed and uploaded. (0.7.3)
- December 5th, 2008, 8:49 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Tale of a Mage
- Replies: 199
- Views: 63642
Re: Campaign: Tale of a Mage
Ok, I'm pretty sure I fixed it.