Search found 84 matches
- September 6th, 2008, 12:23 am
- Forum: Multiplayer Development
- Topic: Can you recognise...
- Replies: 18
- Views: 4732
Re: Can you recognise...
Is it... Alpha Centauri? Or Colonization? Just two world-scale-random-map-not-civilization Sid Meier games I thought of off the top of my head. We have a winner! The map is the preset "Map of Planet" in Alpha Centauri. I was beginning to think no one would ever get it. Everyone thanks for...
- September 3rd, 2008, 9:23 pm
- Forum: Multiplayer Development
- Topic: Can you recognise...
- Replies: 18
- Views: 4732
Re: Can you recognise...
I thought it was right after Pangea but I could be wrong <.< Nope. This is a picture of Pangea breaking up.(gotten from http://stuhasic.files.wordpress.com/2007/03) :hmm: Considering my lack of artistic skill, that was a pretty good guess. http://stuhasic.files.wordpress.com/2007/03/pangea.jpg
- September 1st, 2008, 11:22 pm
- Forum: Multiplayer Development
- Topic: Can you recognise...
- Replies: 18
- Views: 4732
Re: Can you recognise...
Really? I thoughtAI wrote:That gave it away.Rex Umbrarum wrote:(except maybe Corvvs)
would give it away.Planet.png
It's not Orbivm, if that's what you think it is
- September 1st, 2008, 1:11 am
- Forum: Multiplayer Development
- Topic: Can you recognise...
- Replies: 18
- Views: 4732
Re: Can you recognise...
Level 2!
I doubt anyone will be able to recognize this (except maybe Corvvs) because 1.)It's pretty obscure and 2.)My drawing of it is very bad.
I doubt anyone will be able to recognize this (except maybe Corvvs) because 1.)It's pretty obscure and 2.)My drawing of it is very bad.
- August 31st, 2008, 7:51 pm
- Forum: Multiplayer Development
- Topic: Multiplayer map - Lushlands (2 v 2)
- Replies: 15
- Views: 4345
Re: Multiplayer map - Lushlands (2 v 2)
The starting castles are humungous! I'm not sure anyone would ever use that much room without a giant amount of starting gold.
- August 31st, 2008, 7:47 pm
- Forum: Faction & Era Development
- Topic: A New Land: Extended
- Replies: 16
- Views: 4515
Re: A New Land: Extended
What does the elves' "great tree" do?
- August 31st, 2008, 1:06 am
- Forum: Users’ Forum
- Topic: Trouble Finding Orcish Incursion
- Replies: 9
- Views: 2181
Re: Trouble Finding Orcish Incursion
"...most of the elves slept uneasily with few unlucky keeping cautious watch." There needs to be a comma between "uneasily" and "with". I'm pretty sure with a independent clause followed by a subordinate clause, you don't need a comma. For example "I jumped with m...
- August 29th, 2008, 12:48 am
- Forum: Off-Topic
- Topic: The User Art Topic
- Replies: 318
- Views: 172012
Re: It is gone again Art Topic
That inverts the colors. (Just so non-mac users could do it too)Peter the Great wrote:And for macs (I don't know how to do it on pcs) if you press control+alt+apple+8 at the same time it looks even better.Baufo wrote:This would make an awesome desktop wallpaper indeed, very nice work
- August 26th, 2008, 1:45 am
- Forum: Off-Topic
- Topic: Photos of Wesnoth players
- Replies: 430
- Views: 146537
Re: Photos of Wesnoth players
Sorry your picture didn't work.
Turin =
Turin =/=
Turin =
Turin =/=
- August 24th, 2008, 10:19 pm
- Forum: Ideas
- Topic: The "You've been playing Wesnoth for too long when..." book
- Replies: 12
- Views: 2926
Re: The "You've been playing Wesnoth for too long when..." book
Sorry, development is not going to stop short of the apocalypse. (And not even then if it's a sissy apocalypse )Chris NS wrote:My proposal is to move all of the humourous forum threads into the wiki once development has ceased.
- August 23rd, 2008, 9:48 pm
- Forum: Users’ Forum
- Topic: You've been playing Wesnoth too long when...
- Replies: 1231
- Views: 233324
Re: You've been playing Wesnoth too long when...
248? You're ruining the count. How dare you!
650: You actually post to reprimand someone for messing up the numbers on this thread.
650: You actually post to reprimand someone for messing up the numbers on this thread.
- August 23rd, 2008, 5:33 pm
- Forum: Art Workshop
- Topic: Sheep unit
- Replies: 11
- Views: 3545
Re: Sheep unit
Yes, I think he said if there's enough blood to show up on a sprite, it would be a grotesque amount IRL or on a portrait.
- August 21st, 2008, 2:02 am
- Forum: Ideas
- Topic: The "You've been playing Wesnoth for too long when..." book
- Replies: 12
- Views: 2926
Re: The "You've been playing Wesnoth for too long when..." book
Especially the "Don't go near a tree because it might be a wose" one. There's even one which makes fun of how often that one shows up.Corvvs wrote:There are a lot of duplicates and pointless unfunny ones though. We'd have to comb through them and remove those.
- August 21st, 2008, 2:00 am
- Forum: Ideas
- Topic: 10% Resistance is effectively 0% at low levels
- Replies: 10
- Views: 2076
Re: 10% Resistance is effectively 0% at low levels
No, that's not true, it rounds it up to 1 as Syntax_Error said. the cut-off is 6.Omegamormegil wrote:Yes, the cutoff is 10 damage for 10% resist to have an effect. 10% of 9 is 0.9, which the game rounds down to 0. 10% of 10 is 1, which the game will count.
- August 21st, 2008, 1:54 am
- Forum: Art Workshop
- Topic: Artwork for Children of Dragons
- Replies: 70
- Views: 21827
Re: Artwork for Children of Dragons
It's kind of odd that in his leading/disco animation his right wing shifts a little, but his left doesn't.