Search found 1454 matches
- May 11th, 2008, 12:04 pm
- Forum: Strategies & Tips
- Topic: stats.wesnoth.org - cheaters, be gone!
- Replies: 17
- Views: 5679
Re: stats.wesnoth.org - cheaters, be gone!
Analyzing random numbers won't be sufficient, I think. Imagine you reload a turn to kill a single important enemy unit with a severely wounded horseman, and it works out fine after a few attempts, but at the end of the turn when it is the enemy's time to move, the many random numbers of your units'...
- May 10th, 2008, 3:49 pm
- Forum: Users’ Forum
- Topic: How does damage calculation work?
- Replies: 11
- Views: 3369
Re: How does damage calculation work?
Personally, I think it would make more sense to multiply everything instead of multiplying some factors and compose some influences into one of these factors by addition (and not others). the difference is about 10%: 25% tod, 25% leadership: 150% damage. if it would be multiplied: 156% damage. 25% ...
- May 10th, 2008, 1:01 pm
- Forum: Strategies & Tips
- Topic: stats.wesnoth.org - cheaters, be gone!
- Replies: 17
- Views: 5679
Re: stats.wesnoth.org - cheaters, be gone!
when someone uploads statistics - what files are used to collect this information? analyzing a replay save game would "expose" cheaters. a szenario with 20 turns should include enough information to see if someone excessively used save/load. e.g. an overall "luck factor" of 1.2 (...
- May 10th, 2008, 12:43 pm
- Forum: Users’ Forum
- Topic: How does damage calculation work?
- Replies: 11
- Views: 3369
Re: How does damage calculation work?
Good point, I will look into that. I am still so happy to have such nice attack dialogues in the first place! I remember the days when there was much less info in them. Still they can always get better. do you think this dialog could be changed so it would make damage calculation really obvious? ma...
- May 10th, 2008, 1:22 am
- Forum: Users’ Forum
- Topic: How does damage calculation work?
- Replies: 11
- Views: 3369
Re: How does damage calculation work?
and i think charge doubles the base damage (forgot to check that in the source).
damage calculation dialog adds to confusion because it lists resistance before tod-bonus (leadership bonus isn't listed at all).
damage calculation dialog adds to confusion because it lists resistance before tod-bonus (leadership bonus isn't listed at all).
- May 9th, 2008, 10:11 pm
- Forum: Users’ Forum
- Topic: How does damage calculation work?
- Replies: 11
- Views: 3369
Re: How does damage calculation work?
according to source code: get base_damage (e.g 12) add backstab bonus damage_multiplier = 100 - add time of day bonus (e.g. +25, 0, -25) - add leaderhip bonus (e.g. +25) - multiply with resistance modifier (e.g. x200 if -50%, x90 if 10%) damage = base_damage x damage_multiplier / 10000 (20000 if uni...
- May 9th, 2008, 7:57 pm
- Forum: Strategies & Tips
- Topic: stats.wesnoth.org - cheaters, be gone!
- Replies: 17
- Views: 5679
Re: stats.wesnoth.org - cheaters, be gone!
why? i doubt there would be much left if you omitted each scenario where someone "reloaded" a previous turn. it's pretty much part of the game for some people.
why not suggest to include this information and make it visible?
why not suggest to include this information and make it visible?
- April 27th, 2008, 11:50 pm
- Forum: Users’ Forum
- Topic: 1.5 request
- Replies: 46
- Views: 9972
Re: 1.5 request
http://www.wesnoth.org/wiki/WritingYourOwnAIstupidjaguar wrote:If this information already has a place on Wesnoth, please refer me.
it would really be nice to implement an experimental chess-like approach. e.g. just focusing (once only for each turn) on one 5x5 square with the most units.
- April 25th, 2008, 10:29 pm
- Forum: Strategies & Tips
- Topic: Can't lvl up horseman
- Replies: 14
- Views: 4393
Re: Can't lvl up horseman
horsemen can be really useful in some campaigns. sometimes you can get to the (last remaining) enemy leader and kill him with only two knights (although there are still some other units around which prevents your slower moving units to do the job). finishing a level two or three turns earlier is som...
- April 16th, 2008, 7:40 am
- Forum: Website
- Topic: Suggestion: Donation Progress Bar & RSS feed for news
- Replies: 0
- Views: 1007
Suggestion: Donation Progress Bar & RSS feed for news
would be really nice if there was an rss feed for the news on the homepage... "Help keeping the Servers running" i guess most of you have seen this "donation progress counter" on wikipedia.org once in a while. i'm quite confident that this would help raising money. maybe the coun...
- April 16th, 2008, 7:31 am
- Forum: The Rise of Wesnoth
- Topic: The Rise of Wesnoth 9 - Fallen Lich Point
- Replies: 48
- Views: 49868
Re: The Rise of Wesnoth: Fallen Lich Point
(1) What difficulty levels and game versions have you played the scenario on? medium, 1.4.1 (2) How difficult did you find the scenario? (1-10) 2 (3) How clear did you find the scenario objectives? clear enough (4) How clear and interesting did you find the dialog and storyline of the scenario? nice...
- April 16th, 2008, 7:14 am
- Forum: The Rise of Wesnoth
- Topic: The Rise of Wesnoth 6 - Temple in the Deep
- Replies: 40
- Views: 37974
Re: The Rise of Wesnoth: Temple of the Deep
(1) What difficulty levels and game versions have you played the scenario on? medium, 1.4.1 (2) How difficult did you find the scenario? (1-10) 5 (3) How clear did you find the scenario objectives? clear enough (4) How clear and interesting did you find the dialog and storyline of the scenario? nice...
- April 16th, 2008, 7:03 am
- Forum: The Rise of Wesnoth
- Topic: The Rise of Wesnoth 8 - Clearwater Port
- Replies: 55
- Views: 51808
Re: The Rise of Wesnoth: Clearwater Port
(1) What difficulty levels and game versions have you played the scenario on? medium, 1.4.1 (2) How difficult did you find the scenario? (1-10) 4 - hold until last ship, 10 - kill all enemies (3) How clear did you find the scenario objectives? clear enough (4) How clear and interesting did you find ...
- April 13th, 2008, 1:27 am
- Forum: Users’ Forum
- Topic: 1.5 request
- Replies: 46
- Views: 9972
Re: 1.5 request
I've seen lists of changes that are planned for 1.5. One thing that I would appreciate if you spent some effort working on during the 1.5 development is the AI. where can i find this list? i'm only playing campaigns, so this maybe doesn't apply to multiplayer: just a thought: create an ai that focu...