Search found 1454 matches

by Max
May 11th, 2008, 12:04 pm
Forum: Strategies & Tips
Topic: stats.wesnoth.org - cheaters, be gone!
Replies: 17
Views: 5679

Re: stats.wesnoth.org - cheaters, be gone!

Analyzing random numbers won't be sufficient, I think. Imagine you reload a turn to kill a single important enemy unit with a severely wounded horseman, and it works out fine after a few attempts, but at the end of the turn when it is the enemy's time to move, the many random numbers of your units'...
by Max
May 10th, 2008, 3:49 pm
Forum: Users’ Forum
Topic: How does damage calculation work?
Replies: 11
Views: 3369

Re: How does damage calculation work?

Personally, I think it would make more sense to multiply everything instead of multiplying some factors and compose some influences into one of these factors by addition (and not others). the difference is about 10%: 25% tod, 25% leadership: 150% damage. if it would be multiplied: 156% damage. 25% ...
by Max
May 10th, 2008, 1:01 pm
Forum: Strategies & Tips
Topic: stats.wesnoth.org - cheaters, be gone!
Replies: 17
Views: 5679

Re: stats.wesnoth.org - cheaters, be gone!

when someone uploads statistics - what files are used to collect this information? analyzing a replay save game would "expose" cheaters. a szenario with 20 turns should include enough information to see if someone excessively used save/load. e.g. an overall "luck factor" of 1.2 (...
by Max
May 10th, 2008, 12:43 pm
Forum: Users’ Forum
Topic: How does damage calculation work?
Replies: 11
Views: 3369

Re: How does damage calculation work?

Good point, I will look into that. I am still so happy to have such nice attack dialogues in the first place! I remember the days when there was much less info in them. Still they can always get better. do you think this dialog could be changed so it would make damage calculation really obvious? ma...
by Max
May 10th, 2008, 1:22 am
Forum: Users’ Forum
Topic: How does damage calculation work?
Replies: 11
Views: 3369

Re: How does damage calculation work?

and i think charge doubles the base damage (forgot to check that in the source).

damage calculation dialog adds to confusion because it lists resistance before tod-bonus (leadership bonus isn't listed at all).
by Max
May 9th, 2008, 10:11 pm
Forum: Users’ Forum
Topic: How does damage calculation work?
Replies: 11
Views: 3369

Re: How does damage calculation work?

according to source code: get base_damage (e.g 12) add backstab bonus damage_multiplier = 100 - add time of day bonus (e.g. +25, 0, -25) - add leaderhip bonus (e.g. +25) - multiply with resistance modifier (e.g. x200 if -50%, x90 if 10%) damage = base_damage x damage_multiplier / 10000 (20000 if uni...
by Max
May 9th, 2008, 7:57 pm
Forum: Strategies & Tips
Topic: stats.wesnoth.org - cheaters, be gone!
Replies: 17
Views: 5679

Re: stats.wesnoth.org - cheaters, be gone!

why? i doubt there would be much left if you omitted each scenario where someone "reloaded" a previous turn. it's pretty much part of the game for some people.

why not suggest to include this information and make it visible?
by Max
April 27th, 2008, 11:50 pm
Forum: Users’ Forum
Topic: 1.5 request
Replies: 46
Views: 9972

Re: 1.5 request

stupidjaguar wrote:If this information already has a place on Wesnoth, please refer me.
http://www.wesnoth.org/wiki/WritingYourOwnAI

it would really be nice to implement an experimental chess-like approach. e.g. just focusing (once only for each turn) on one 5x5 square with the most units.
by Max
April 25th, 2008, 10:29 pm
Forum: Strategies & Tips
Topic: Can't lvl up horseman
Replies: 14
Views: 4393

Re: Can't lvl up horseman

horsemen can be really useful in some campaigns. sometimes you can get to the (last remaining) enemy leader and kill him with only two knights (although there are still some other units around which prevents your slower moving units to do the job). finishing a level two or three turns earlier is som...
by Max
April 16th, 2008, 7:40 am
Forum: Website
Topic: Suggestion: Donation Progress Bar & RSS feed for news
Replies: 0
Views: 1007

Suggestion: Donation Progress Bar & RSS feed for news

would be really nice if there was an rss feed for the news on the homepage... "Help keeping the Servers running" i guess most of you have seen this "donation progress counter" on wikipedia.org once in a while. i'm quite confident that this would help raising money. maybe the coun...
by Max
April 16th, 2008, 7:31 am
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 9 - Fallen Lich Point
Replies: 48
Views: 49868

Re: The Rise of Wesnoth: Fallen Lich Point

(1) What difficulty levels and game versions have you played the scenario on? medium, 1.4.1 (2) How difficult did you find the scenario? (1-10) 2 (3) How clear did you find the scenario objectives? clear enough (4) How clear and interesting did you find the dialog and storyline of the scenario? nice...
by Max
April 16th, 2008, 7:14 am
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 6 - Temple in the Deep
Replies: 40
Views: 37974

Re: The Rise of Wesnoth: Temple of the Deep

(1) What difficulty levels and game versions have you played the scenario on? medium, 1.4.1 (2) How difficult did you find the scenario? (1-10) 5 (3) How clear did you find the scenario objectives? clear enough (4) How clear and interesting did you find the dialog and storyline of the scenario? nice...
by Max
April 16th, 2008, 7:03 am
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 8 - Clearwater Port
Replies: 55
Views: 51808

Re: The Rise of Wesnoth: Clearwater Port

(1) What difficulty levels and game versions have you played the scenario on? medium, 1.4.1 (2) How difficult did you find the scenario? (1-10) 4 - hold until last ship, 10 - kill all enemies (3) How clear did you find the scenario objectives? clear enough (4) How clear and interesting did you find ...
by Max
April 13th, 2008, 1:27 am
Forum: Users’ Forum
Topic: 1.5 request
Replies: 46
Views: 9972

Re: 1.5 request

I've seen lists of changes that are planned for 1.5. One thing that I would appreciate if you spent some effort working on during the 1.5 development is the AI. where can i find this list? i'm only playing campaigns, so this maybe doesn't apply to multiplayer: just a thought: create an ai that focu...