Search found 73 matches

by Kollle
September 26th, 2006, 10:55 pm
Forum: Ideas
Topic: Nightstalk and capturing villages:
Replies: 31
Views: 3923

So in that case, the only way to find this unit is to stick one of your own units next to it...
by Kollle
September 24th, 2006, 8:31 pm
Forum: Ideas
Topic: Nightstalk and capturing villages:
Replies: 31
Views: 3923

But it's still invisible no matter what the time of day, correct?
by Kollle
September 24th, 2006, 6:18 pm
Forum: Ideas
Topic: Nightstalk and capturing villages:
Replies: 31
Views: 3923

The position of the village that was captured, you mean? Why? When the unit captured the village, it only had Nightstalk, so why would it remain unknown during the day? Now just hold on a tick here. You were refering to your own special unit that had nightstalk AND a special ability to make it invi...
by Kollle
September 24th, 2006, 5:15 pm
Forum: Ideas
Topic: Nightstalk and capturing villages:
Replies: 31
Views: 3923

Oh, I see. I thought the special ability replaced the nightstalk. Well, in that case, you would have to stick an enemy unit next to it to find its position...
by Kollle
September 24th, 2006, 4:05 pm
Forum: Ideas
Topic: Nightstalk and capturing villages:
Replies: 31
Views: 3923

Ok, let's see. ced_ne: When you capture a city, most generals would make sure to cover all the entrances so nobody can escape. TheLost1: Thank you for being my sole supporter here. ILikeProgramming: I'm pretty lousy with WML, but if it's that hard, what can I say? Assasin/Cuyo Quiz: If I were aiming...
by Kollle
September 23rd, 2006, 11:25 pm
Forum: Ideas
Topic: Nightstalk and capturing villages:
Replies: 31
Views: 3923

It's making a simple thing like village ownership complicated. that is why it violates KISS How is it complicated? It just means that nightstalk will always work at night, which is how it should. Also, if you're watching your village count, then you would notice that one of your villages is missing...
by Kollle
September 23rd, 2006, 11:10 pm
Forum: Ideas
Topic: Nightstalk and capturing villages:
Replies: 31
Views: 3923

Village counter can display right value, just flag would be wrong. Color of number can be different (aka red fe) to signalize difference between counter and flags. I don't see problem here, but I still don't support idea, it can be too big advantage. Yeah, exactly. It's like capturing a city, then ...
by Kollle
September 23rd, 2006, 8:52 pm
Forum: Ideas
Topic: Nightstalk and capturing villages:
Replies: 31
Views: 3923

Nightstalk and capturing villages:

I'm not sure if this belongs in the Bugs or Ideas section, so just move this if you like... Now let's suppose it's night, and I have a shadow. My opponents can't see the shadow, but if I were to capture a village, they would all be able to see the little coloured flag fly up. That's a dead giveaway,...
by Kollle
September 9th, 2006, 9:14 pm
Forum: Tournaments
Topic: [Complete] * * * Tournament of Champions: 9/9/06, 18:00 GMT * * *
Replies: 142
Views: 30700

Well, I beat Myth in a hard-fought match, winning 2:1. The replay is on the 1vs1 replays archive. Thanks to all my loyal forum fans that supported me. :P Unfortunately, due to my lack of foresight, the newest replay has overwritten the old ones, so I only have one replay (the last one) available. I ...
by Kollle
September 9th, 2006, 9:09 pm
Forum: Multiplayer Development
Topic: 1v1 Replays! (THE ARCHIVE)
Replies: 688
Views: 203011

Anyways, here is the final match for the tournament. Hopefully it works and is the right replay.
by Kollle
August 31st, 2006, 7:26 pm
Forum: Tournaments
Topic: [Complete] * * * Tournament of Champions: 9/9/06, 18:00 GMT * * *
Replies: 142
Views: 30700

I'll sign up too.

Oh, and for those of you unsure about the GMT thing, I found this nifty little site with a time zone map on it (just click on the map of the world). http://www.worldtimezone.com/
by Kollle
August 31st, 2006, 6:27 am
Forum: Ideas
Topic: Units switching places:
Replies: 4
Views: 1236

Units switching places:

This is something that I've been wishing was implemented far more times than I care to remember. It's very simple though. Suppose I have two units sitting adjacent to one another. Instead of having to them dance around just to swap places (a tricky business when zone of control is factored in), all ...
by Kollle
August 30th, 2006, 2:12 am
Forum: Strategies & Tips
Topic: How can I beat wose/mage as undead?!
Replies: 56
Views: 10763

Perhaps this hasn't occured to you, but this just might be because woses cost 20 gold as opposed to the 15 gold skeletons? Just put 4 skellies against 3 woses, then. The woses still have an enormous power advantage. Well, I did that, and guess what? The skeletons won. The battle started in the afte...
by Kollle
August 30th, 2006, 1:03 am
Forum: Strategies & Tips
Topic: How can I beat wose/mage as undead?!
Replies: 56
Views: 10763

I'll check out the dev, then. I'm finally downloading it right now, and I'll let you know how it is. From my version, I calculated that all 6 hits from 2 skeletons at night (9-3) are required to kill a wose. Even if the wose is on open ground, with only 20% defense, the odds of these skeletons kill...
by Kollle
August 16th, 2006, 6:21 pm
Forum: Users’ Forum
Topic: Mini-faction challenge.
Replies: 41
Views: 7179

Dwarvish fighter: 16 Naga: 14 Dark adept: 16 goblin: 8 ghoul: 16 Unless my math is off yet again, that comes out to 70 gold. Dwarvish fighters are a best buy, as they can be used for offence of defence. Nagas are simply the best water unit available. Dark adepts, for their cost, are the best mages a...