Search found 546 matches
- February 9th, 2022, 4:25 am
- Forum: Lua Labs
- Topic: Gui Debug Tools 0.10.5 for 1.16.x & 1.17.x BfW
- Replies: 56
- Views: 50430
Re: Gui Debug Tools 0.10.2 for 1.16.x BfW
So I have a few questions... Welcome to the forum. 1. The Lua console allows running lua code to query or affect the game state. As an example, if you input: wesnoth.sides[1].gold it will tell you how much gold side 1 has if you input: wesnoth.sides[1].gold = 1000 side 1 will then have 1000 gold. h...
- February 5th, 2022, 6:45 pm
- Forum: Scenario & Campaign Development
- Topic: Random Campaign 1.5.0 for Wesnoth 1.17/1.18 Beta
- Replies: 42
- Views: 22326
Re: Random Campaign 1.4.1 for Wesnoth 1.16
Yes, the current version is 1 player only.primeprover wrote: ↑February 4th, 2022, 7:04 pm Struggling how to work out how to activate the multiplayer mode. Is the current version SP only? It appears in multiplayer campaigns but doesn't give an option for modifying the number of players.
- January 18th, 2022, 8:15 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.17.0
- Replies: 2
- Views: 5713
Re: Wesnoth 1.17.0
The Winds of Fate campaign The new Drake campaign, Winds of Fate (formerly Wings of Victory), has been added to mainline after extensive review and reworking of its lore and gameplay. Thank you to SigurdFireDragon, nemaara (Yumi), and everyone else who provided feedback and worked to get this added...
- November 10th, 2021, 4:27 am
- Forum: Scenario & Campaign Development
- Topic: Random Campaign 1.5.0 for Wesnoth 1.17/1.18 Beta
- Replies: 42
- Views: 22326
Random Campaign 1.4.1 for Wesnoth 1.16
Random Campaign 1.4.1 is now available on the Wesnoth 1.16.x add-on server! Changes: Add URM maps Archipelago, Mountains, & Mushrooms to the random map pool Make victory message show at end of last playable scenario Make sure you have URM version 1.4.1 for the new maps, otherwise Achipelago &...
- November 10th, 2021, 4:17 am
- Forum: Multiplayer Development
- Topic: Ultimate Random Maps 1.5.0 for BfW 1.17/1.18 beta
- Replies: 36
- Views: 19149
Ultimate Random Maps 1.4.1 for BfW 1.16
Ultimate Random Maps 1.4.1 is now available on the Wesnoth 1.16.x add-on server! Changes: The remaining maps have received significant updates! And there's a new map! 6 Updated maps: Archipelago, Forest, Frozen, Mountains, Ocean, Wastes The map Fracture has been removed. New map: Mushrooms Lava: ter...
- November 10th, 2021, 4:10 am
- Forum: Lua Labs
- Topic: Gui Debug Tools 0.10.5 for 1.16.x & 1.17.x BfW
- Replies: 56
- Views: 50430
Gui Debug Tools 0.10.2 for 1.16.x BfW
Gui Debug Tools 0.10.2 is now available on the Wesnoth 1.16.x add-on server!
Changes:
Unit Debug:
Changes:
Unit Debug:
- Add Recall Cost slider
- Add Recall Cost slider
- Add Is Local label
- Controller: Remove invalid values
- Defeat Condition: is now a toggle_button like Controlller
- October 21st, 2021, 3:41 am
- Forum: Scenario & Campaign Development
- Topic: Custom Campaign 2.2.0 for Wesnoth 1.17/1.18
- Replies: 120
- Views: 50475
Custom Campaign 2.1.0 for Wesnoth 1.15/1.16
Custom Campaign 2.1.0 is now available on the Wesnoth 1.16.x add-on server for BfW 1.15.14 and up! Changes: Replace deprecated lua and wml Replaced deprecated usage of overlays Make sure music stops on launch of CC scenario Add all mainline enable macros for unit advancement plus one for the EoL Orc...
- October 13th, 2021, 10:22 pm
- Forum: Multiplayer Development
- Topic: Ultimate Random Maps 1.5.0 for BfW 1.17/1.18 beta
- Replies: 36
- Views: 19149
Re: Ultimate Random Maps 1.4.0 for BfW 1.15/1.16
@vghetto Thanks
Not a fan of Fracture myself
No update for the 1.14 version, it's done.
Not a fan of Fracture myself
No update for the 1.14 version, it's done.
- October 13th, 2021, 9:45 pm
- Forum: Scenario & Campaign Development
- Topic: Random Campaign 1.5.0 for Wesnoth 1.17/1.18 Beta
- Replies: 42
- Views: 22326
Random Campaign 1.4.0 for Wesnoth 1.15/1.16
Random Campaign 1.4.0 is now available on the Wesnoth 1.16.x add-on server for BfW 1.15.14 and up! Changes: Bump up enemy gold & income across all difficulty levels --- the enemy gets more gold & income on nightmare, and gold & income values that were nightmare difficulty before are now ...
- October 13th, 2021, 9:32 pm
- Forum: Multiplayer Development
- Topic: Ultimate Random Maps 1.5.0 for BfW 1.17/1.18 beta
- Replies: 36
- Views: 19149
Ultimate Random Maps 1.4.0 for BfW 1.15/1.16
Ultimate Random Maps 1.4.0 is now available on the Wesnoth 1.16.x add-on server for BfW 1.15.14 and up! Changes: 13 of the 20 maps have received significant updates! Barren, Cave, Citadel, Desert, Flood, Island, Jungle, Lava, Marsh, River, Vale, Volcano, & Winter Such as: Addition of mushroom gr...
- October 13th, 2021, 9:14 pm
- Forum: Faction & Era Development
- Topic: Era of Legends 1.2.11 for Wesnoth 1.17 Beta/1.18
- Replies: 24
- Views: 20374
Era of Legends 1.2.9 for Wesnoth 1.15/1.16
Era of Legends 1.2.9 is now available on the Wesnoth 1.15/1.16 add-on server for BfW 1.15.14 and up! Changes for the BfW 1.16 branch: Updated Dunefolk units to new names Added a resource tag to allow add-ons to load the era when it is not the active era Removed ENABLE_ORCISH_HIGH_WARLORD macro If yo...
- August 19th, 2021, 5:06 pm
- Forum: Scenario & Campaign Development
- Topic: Custom Campaign 2.2.0 for Wesnoth 1.17/1.18
- Replies: 120
- Views: 50475
Re: Custom Campaign 2.0.8 for Wesnoth 1.14
@Atreides Glad you like it. There are going to be some changes when I update it for 1.16, due to changes in how BfW handles add-ons. Creating a faction from multiple era's units is one of the things that will be affected. I'm thinking about implementing a search like debug unit create has. Not sure ...
- August 4th, 2021, 2:55 pm
- Forum: Mainline Campaign Development
- Topic: Winds of Fate
- Replies: 352
- Views: 1830167
Winds of Fate 3.0.5 (Drake Campaign for BfW 1.15.14 and up)
Winds of Fate 3.0.5 is now available on the Wesnoth 1.16.x add-on server for BfW 1.15.14 and up! Changes: Replace crocodile unit type with swamp lizard Due to this unit type change, mid-scenario saves made in a previous version for S01, 05, 06, 09, & 11 will break, as will any save game (mid or ...
- July 19th, 2021, 10:06 pm
- Forum: Scenario & Campaign Development
- Topic: Random Campaign - feasibility?
- Replies: 13
- Views: 1100
Re: Random Campaign - feasibility?
So I have one question: can you write a multi-stage campaign that can call the random map generator and generate a random map for each scenario? I've never seen this done, and I don't know if it's technically feasible. Map /balance/ is obviously not a concern here. I'll play with whatever I'm given...
- June 29th, 2021, 10:11 pm
- Forum: Lua Labs
- Topic: Gui Debug Tools 0.10.5 for 1.16.x & 1.17.x BfW
- Replies: 56
- Views: 50430
Gui Debug Tools 0.10.1 for BfW 1.15.14 and up
Version 0.10.1 is now available on the Wesnoth 1.16.x add-on server for BfW 1.15.14 and up! Changes: Unit Debug: Add checkboxes for unslowable & unpetrifiable status Some more deprecated lua replacements: Replace wesnoth.synchronize_choice with wesnoth.sync.evaluate_single Replace wesnoth.messag...