Search found 546 matches

by SigurdFireDragon
February 9th, 2022, 4:25 am
Forum: Lua Labs
Topic: Gui Debug Tools 0.10.5 for 1.16.x & 1.17.x BfW
Replies: 56
Views: 50430

Re: Gui Debug Tools 0.10.2 for 1.16.x BfW

So I have a few questions... Welcome to the forum. 1. The Lua console allows running lua code to query or affect the game state. As an example, if you input: wesnoth.sides[1].gold it will tell you how much gold side 1 has if you input: wesnoth.sides[1].gold = 1000 side 1 will then have 1000 gold. h...
by SigurdFireDragon
February 5th, 2022, 6:45 pm
Forum: Scenario & Campaign Development
Topic: Random Campaign 1.5.0 for Wesnoth 1.17/1.18 Beta
Replies: 42
Views: 22326

Re: Random Campaign 1.4.1 for Wesnoth 1.16

primeprover wrote: February 4th, 2022, 7:04 pm Struggling how to work out how to activate the multiplayer mode. Is the current version SP only? It appears in multiplayer campaigns but doesn't give an option for modifying the number of players.
Yes, the current version is 1 player only.
by SigurdFireDragon
January 18th, 2022, 8:15 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.17.0
Replies: 2
Views: 5713

Re: Wesnoth 1.17.0

The Winds of Fate campaign The new Drake campaign, Winds of Fate (formerly Wings of Victory), has been added to mainline after extensive review and reworking of its lore and gameplay. Thank you to SigurdFireDragon, nemaara (Yumi), and everyone else who provided feedback and worked to get this added...
by SigurdFireDragon
November 10th, 2021, 4:27 am
Forum: Scenario & Campaign Development
Topic: Random Campaign 1.5.0 for Wesnoth 1.17/1.18 Beta
Replies: 42
Views: 22326

Random Campaign 1.4.1 for Wesnoth 1.16

Random Campaign 1.4.1 is now available on the Wesnoth 1.16.x add-on server! Changes: Add URM maps Archipelago, Mountains, & Mushrooms to the random map pool Make victory message show at end of last playable scenario Make sure you have URM version 1.4.1 for the new maps, otherwise Achipelago &...
by SigurdFireDragon
November 10th, 2021, 4:17 am
Forum: Multiplayer Development
Topic: Ultimate Random Maps 1.5.0 for BfW 1.17/1.18 beta
Replies: 36
Views: 19149

Ultimate Random Maps 1.4.1 for BfW 1.16

Ultimate Random Maps 1.4.1 is now available on the Wesnoth 1.16.x add-on server! Changes: The remaining maps have received significant updates! And there's a new map! 6 Updated maps: Archipelago, Forest, Frozen, Mountains, Ocean, Wastes The map Fracture has been removed. New map: Mushrooms Lava: ter...
by SigurdFireDragon
November 10th, 2021, 4:10 am
Forum: Lua Labs
Topic: Gui Debug Tools 0.10.5 for 1.16.x & 1.17.x BfW
Replies: 56
Views: 50430

Gui Debug Tools 0.10.2 for 1.16.x BfW

Gui Debug Tools 0.10.2 is now available on the Wesnoth 1.16.x add-on server!

Changes:
Unit Debug:
  • Add Recall Cost slider
Side Debug:
  • Add Recall Cost slider
  • Add Is Local label
  • Controller: Remove invalid values
  • Defeat Condition: is now a toggle_button like Controlller
by SigurdFireDragon
October 21st, 2021, 3:41 am
Forum: Scenario & Campaign Development
Topic: Custom Campaign 2.2.0 for Wesnoth 1.17/1.18
Replies: 120
Views: 50475

Custom Campaign 2.1.0 for Wesnoth 1.15/1.16

Custom Campaign 2.1.0 is now available on the Wesnoth 1.16.x add-on server for BfW 1.15.14 and up! Changes: Replace deprecated lua and wml Replaced deprecated usage of overlays Make sure music stops on launch of CC scenario Add all mainline enable macros for unit advancement plus one for the EoL Orc...
by SigurdFireDragon
October 13th, 2021, 10:22 pm
Forum: Multiplayer Development
Topic: Ultimate Random Maps 1.5.0 for BfW 1.17/1.18 beta
Replies: 36
Views: 19149

Re: Ultimate Random Maps 1.4.0 for BfW 1.15/1.16

@vghetto Thanks

Not a fan of Fracture myself :D

No update for the 1.14 version, it's done.
by SigurdFireDragon
October 13th, 2021, 9:45 pm
Forum: Scenario & Campaign Development
Topic: Random Campaign 1.5.0 for Wesnoth 1.17/1.18 Beta
Replies: 42
Views: 22326

Random Campaign 1.4.0 for Wesnoth 1.15/1.16

Random Campaign 1.4.0 is now available on the Wesnoth 1.16.x add-on server for BfW 1.15.14 and up! Changes: Bump up enemy gold & income across all difficulty levels --- the enemy gets more gold & income on nightmare, and gold & income values that were nightmare difficulty before are now ...
by SigurdFireDragon
October 13th, 2021, 9:32 pm
Forum: Multiplayer Development
Topic: Ultimate Random Maps 1.5.0 for BfW 1.17/1.18 beta
Replies: 36
Views: 19149

Ultimate Random Maps 1.4.0 for BfW 1.15/1.16

Ultimate Random Maps 1.4.0 is now available on the Wesnoth 1.16.x add-on server for BfW 1.15.14 and up! Changes: 13 of the 20 maps have received significant updates! Barren, Cave, Citadel, Desert, Flood, Island, Jungle, Lava, Marsh, River, Vale, Volcano, & Winter Such as: Addition of mushroom gr...
by SigurdFireDragon
October 13th, 2021, 9:14 pm
Forum: Faction & Era Development
Topic: Era of Legends 1.2.11 for Wesnoth 1.17 Beta/1.18
Replies: 24
Views: 20374

Era of Legends 1.2.9 for Wesnoth 1.15/1.16

Era of Legends 1.2.9 is now available on the Wesnoth 1.15/1.16 add-on server for BfW 1.15.14 and up! Changes for the BfW 1.16 branch: Updated Dunefolk units to new names Added a resource tag to allow add-ons to load the era when it is not the active era Removed ENABLE_ORCISH_HIGH_WARLORD macro If yo...
by SigurdFireDragon
August 19th, 2021, 5:06 pm
Forum: Scenario & Campaign Development
Topic: Custom Campaign 2.2.0 for Wesnoth 1.17/1.18
Replies: 120
Views: 50475

Re: Custom Campaign 2.0.8 for Wesnoth 1.14

@Atreides Glad you like it. There are going to be some changes when I update it for 1.16, due to changes in how BfW handles add-ons. Creating a faction from multiple era's units is one of the things that will be affected. I'm thinking about implementing a search like debug unit create has. Not sure ...
by SigurdFireDragon
August 4th, 2021, 2:55 pm
Forum: Mainline Campaign Development
Topic: Winds of Fate
Replies: 352
Views: 1830167

Winds of Fate 3.0.5 (Drake Campaign for BfW 1.15.14 and up)

Winds of Fate 3.0.5 is now available on the Wesnoth 1.16.x add-on server for BfW 1.15.14 and up! Changes: Replace crocodile unit type with swamp lizard Due to this unit type change, mid-scenario saves made in a previous version for S01, 05, 06, 09, & 11 will break, as will any save game (mid or ...
by SigurdFireDragon
July 19th, 2021, 10:06 pm
Forum: Scenario & Campaign Development
Topic: Random Campaign - feasibility?
Replies: 13
Views: 1100

Re: Random Campaign - feasibility?

So I have one question: can you write a multi-stage campaign that can call the random map generator and generate a random map for each scenario? I've never seen this done, and I don't know if it's technically feasible. Map /balance/ is obviously not a concern here. I'll play with whatever I'm given...
by SigurdFireDragon
June 29th, 2021, 10:11 pm
Forum: Lua Labs
Topic: Gui Debug Tools 0.10.5 for 1.16.x & 1.17.x BfW
Replies: 56
Views: 50430

Gui Debug Tools 0.10.1 for BfW 1.15.14 and up

Version 0.10.1 is now available on the Wesnoth 1.16.x add-on server for BfW 1.15.14 and up! Changes: Unit Debug: Add checkboxes for unslowable & unpetrifiable status Some more deprecated lua replacements: Replace wesnoth.synchronize_choice with wesnoth.sync.evaluate_single Replace wesnoth.messag...