Search found 1000 matches
- November 6th, 2008, 12:37 am
- Forum: Coder’s Corner
- Topic: Wesnoth Unit Creator
- Replies: 7
- Views: 5157
Re: Wesnoth Unit Creator
If you compile it as Objective C++... Sure, why not?
- October 15th, 2008, 1:36 pm
- Forum: Users’ Forum
- Topic: Luck rant [split from Luck in Wesnoth: Rationale]
- Replies: 166
- Views: 22309
Re: Luck rant [split from Luck in Wesnoth: Rationale]
Take away random and you do not have wesnoth . Anyone is free to start up their own wesnoth server and allow only Sauron's mod be played on it. Less-randomness is fun, only for a little while. You may like to argue games like starcraft are non-random (as much) and competitive, and because wesnoth is...
- October 6th, 2008, 11:42 am
- Forum: Users’ Forum
- Topic: Art Theft!
- Replies: 56
- Views: 9336
Re: Art Theft!
If the copyright holders ask FSF I think they can give some sound advice other than "There's nothing you can do". The FSF acts on all GPL violations reported on FSF copyrighted code, and we offer assistance to any other copyright holder who wishes to do the same. But, we cannot act on our ...
- September 28th, 2008, 4:25 am
- Forum: WML Workshop
- Topic: lua wml preprocessor; using lua as macros instead
- Replies: 0
- Views: 735
lua wml preprocessor; using lua as macros instead
Imagine if you could use lua instead of macros. It turns this: #textdomain wesnoth-multiplayer [[function message (speaker, message) return "#auto\n[message]\nspeaker="..speaker.."\nmessage="..message.."\n[/message]"; end]] [multiplayer] type={TYPE} user_description={US...
- September 26th, 2008, 1:50 pm
- Forum: Developers’ Discussions
- Topic: Why not LUA?
- Replies: 86
- Views: 55123
Re: Why not LUA?
I know there is a soft-lock on this discussion but I think I have something new to add. Forgive me if it isn't. Wesnoth's macro language has some basic functionality that is really useful. But the macro 'language' is rather limited. There is no looping, for example. What if, we replaced WML macro la...
- August 28th, 2008, 6:51 am
- Forum: Users’ Forum
- Topic: Goodbye?
- Replies: 35
- Views: 9266
Re: Goodbye?
And I was here before you. You haven't outlasted meturin wrote: I've outlasted almost everyone who was on the forums when I joined (I was here before Jetryl )
You'll be back.turin wrote: Bye everybody.
- August 28th, 2008, 6:41 am
- Forum: Game Development
- Topic: Another multiplayer game that might interest Wesnoth fans...
- Replies: 3
- Views: 2860
Re: Another multiplayer game that might interest Wesnoth fans...
That reminds me... I got like $300 worth of MTG cards I want to sell for $$...
- August 18th, 2008, 12:53 am
- Forum: WML Workshop
- Topic: postfix stack eval.
- Replies: 2
- Views: 706
Re: postfix stack eval.
i guess all theses defines really (even more if you would parse infix expressions) bloat up the configuration. and the save games and replays as well (everything's stored there in "compiled" format). nevertheless, it's cool - realizing a stack in wml - amazing^^ It'd be just a little more...
- August 17th, 2008, 2:23 pm
- Forum: WML Workshop
- Topic: postfix stack eval.
- Replies: 2
- Views: 706
postfix stack eval.
I have spent a little while doing this for fun (whilst studying infix/postfix for uni) ;). I have wrote a macro where one can do: #!assign, add, multiply, message, are functions defined else where in the file. #!Using Stacks {EVAL "1 2 add myVar assign"} #!myVar=1+2=3; {EVAL "4 $myVar...
- May 12th, 2008, 8:39 am
- Forum: Multiplayer Development
- Topic: Places where I think Wesnoth could improve. DRAFT
- Replies: 10
- Views: 2848
Re: Places where I think Wesnoth could improve. DRAFT
Village economy can be annoying in MP sometimes, especially when I play drakes.... I'd be having a 4-to-1 kill ratio against the other player (Loyalist maybe 2-1 or 3-1) 10 turns into the game and still be losing. An opponent once remarked: "Pyrrhic victory after Pyrrhic victory...". That ...
- May 7th, 2008, 2:46 am
- Forum: Game Development
- Topic: PoxNora
- Replies: 21
- Views: 11104
Re: PoxNora
CCGs are a big ugly pyramid scheme; they're also horrifically unbalanced, even if they're free (unless all involved participants were to undergo a lengthy process of making sure their deck had the same potential for power. I played MtG back in high school, and yeah - it had pretty art and all, but ...
- April 28th, 2008, 10:17 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.5.0
- Replies: 21
- Views: 14625
Re: Wesnoth 1.5.0
Lovely! Have been waiting for this for a while.
- April 28th, 2008, 8:38 am
- Forum: Technical Support
- Topic: Westnoth no longer fires up after change to 1440 x 900 res
- Replies: 3
- Views: 1066
Re: Westnoth no longer fires up after change to 1440 x 900 res
After solving the 1440x900 screen resolution problem on my computer, Westnoth (1.4 on Hardy Heron) no longer starts up - a brief flash of black screen then nothing more. Cannot get into the game to access resolution settings. Re-installing the game does not make any difference. Anybody have any ide...
- April 24th, 2008, 7:21 am
- Forum: Users’ Forum
- Topic: Can not download the game or connect to server in China
- Replies: 19
- Views: 4177
Re: Can not download the game or connect to server in China
So the only way to play Wesnoth is to overthrow communism? dang... I guess we can also blame appleide for this :roll: Its my fault yeah... I didn't know the firewall was omnipresent... :( I'd have been shot if I was in China (by players? :( ). Maybe if the multiplayer server and the forums were hos...
- April 21st, 2008, 10:30 am
- Forum: Faction & Era Development
- Topic: Rise of Empires Era
- Replies: 74
- Views: 18946
Re: Rise of Empires Era
This is really neat!