Search found 168 matches
- January 22nd, 2023, 12:25 pm
- Forum: Scenario & Campaign Development
- Topic: Five Fates 1.11, Dungeon crawler
- Replies: 177
- Views: 51437
Re: Five Fates 1.11, Dungeon crawler
1. I got dwarven guard (5) but then I couldn't recruit thunderers. That (being unable) is new for me, it worked earlier. Later the recruit-thunderers option came back. 2. Grey's devour made a ghost have zero hitpoints but it didn't vanish. 3. In the scenario "The Artifact" Grey casted a sp...
- January 21st, 2023, 12:08 pm
- Forum: Scenario & Campaign Development
- Topic: Five Fates 1.11, Dungeon crawler
- Replies: 177
- Views: 51437
Re: Five Fates 1.11, Dungeon crawler
1. I noticed at least the three easiest heroes have one high tier AMLA not shown in the skilltree. I think it's hidden because it's so powerful. 2. The spell I got from supply path (1) of the paladin was different than the game message told me. 3. I chose supply path (2) and my sword vanished! Suppl...
- January 20th, 2023, 9:51 am
- Forum: Scenario & Campaign Development
- Topic: Five Fates 1.11, Dungeon crawler
- Replies: 177
- Views: 51437
Re: Five Fates 1.11, Dungeon crawler
1. In the scenario "Diving Intervention" the bat leader sits in a keep without recruiting even though it has much gold. 2. My paladinshield doesn't increase my swamp defence. 3. A unit attacked me and poisoned me even though I had poison immunity. 4. I played a newer version of this campai...
- January 19th, 2023, 9:18 am
- Forum: Scenario & Campaign Development
- Topic: Five Fates 1.11, Dungeon crawler
- Replies: 177
- Views: 51437
Re: Five Fates 1.11, Dungeon crawler
1. My hero had -25% damage but I couldn't see why. I tried using medicine and it worked. I have so many abilities I can't see all of them. 2. A suggestion: treasuremaps are more expensive but you can always enter the treasure hex. 3. My naga couldn't move after using a hit and run attack. 4. My atta...
- January 18th, 2023, 8:02 am
- Forum: Scenario & Campaign Development
- Topic: Five Fates 1.11, Dungeon crawler
- Replies: 177
- Views: 51437
Re: Five Fates 1.11, Dungeon crawler
Here are some more feedback and bug reports. 1. I equipped a spear and it has first strike twice. Same with a pike. 2. I chose the poison immunity AMLA but it didn't work. 3. I could only recruit young dwarves even though I had chosen two dwarven guard AMLAs. This bug doesn't always appear. I rememb...
- January 16th, 2023, 7:08 pm
- Forum: Scenario & Campaign Development
- Topic: Five Fates 1.11, Dungeon crawler
- Replies: 177
- Views: 51437
Re: Five Fates 1.11, Dungeon crawler
Here are some feedback and bug reports. 1. I tried to buy bards armor but didn't get it. I had to pay however! 2. Could you make armors give different resistances for different damage types? 3. I equipped and unequipped a few armors and ended up having the specials of each of them! I tried ending tu...
- January 15th, 2023, 6:25 pm
- Forum: Scenario & Campaign Development
- Topic: Trapped 1.13 - The Zombie returns
- Replies: 65
- Views: 28892
Re: Trapped 1.13 - The Zombie returns
Here is a spoiler I made. shops near the arena - you can't buy several melee weapons nor ranged weapons nor shields here before selling the previous one ..knife 50 gold, melee pierce, 2x5 backstab ....dagger 150 gold, 3x6 backstab first-strike ....cutter 200 gold, 4x7 backstab first-strike ....death...
- January 14th, 2023, 3:44 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2126959
Re: Legend of the Invincibles
I think there should be a potion that cures the effects of lethargy, mayhem, trickery etc.
- July 20th, 2022, 4:30 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2126959
Re: Legend of the Invincibles
To have the most fun, I only use those units who must not die nor be destroyed. For safety's sake, I recruited some units but avoided using them. To balance it, I modified the code tinily so that almost every killed enemy drops an item. This method however has three minor downsides: 1. At start, I d...
- June 30th, 2022, 2:09 pm
- Forum: Ideas
- Topic: [UMC] A new way to use experience points
- Replies: 4
- Views: 1516
Re: [UMC] A new way to use experience points
I looked at ”amlas.cfg” in DiD. When you get an AMLA, it increases the experience cost of any AMLA. I think getting an AMLA should only increase the experience cost of AMLAs of the same type. For example, if an AMLA increases melee damage, it makes subsequent melee power AMLAs cost more, but other t...
- June 25th, 2022, 2:23 pm
- Forum: Ideas
- Topic: [UMC] A new way to use experience points
- Replies: 4
- Views: 1516
[UMC] A new way to use experience points
Instead of automatically advancing as soon as the unit has a certain amount of experience, the player can make it more powerful by purchasing it some upgrades using its experience points as currency. I know XP Modification, but it’s way too simple and unbalanced in my opinion. It can’t replace the c...
- February 18th, 2022, 11:40 am
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1347
- Views: 381428
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
1. In the storyline, in the first chapter, the outlaw said "It was written a in language no one can understand." It should have been "in a language". 2. In the storyline, in the second chaper, the healer "quickly looks around, chewing her her lower lip." There is one &q...
- February 16th, 2022, 9:20 am
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1347
- Views: 381428
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
1. When I hired thieves to sabotage competitors, I wasn't told about losing kingdom reputation and gaining outlaw reputation. 2. You can't infinitely upgrade your ship because there is a limit how much gold you can have. I once got huge negative gold due to an overflow. Moreover, if I recall correct...
- February 14th, 2022, 1:39 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1347
- Views: 381428
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
1. When I enter Capital City, the message says "steal a mans heart or give him the strength of a beserker." It should be "steal a man's heart or give him the strength of a berserker." 2. In a shop in Capital City, I see a "Speedamluet" when it should be "Speedamule...
- November 7th, 2021, 7:33 am
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1347
- Views: 381428
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
1. All right. Players can't stop gaining experience from sources other than crafting. But would it be easy to make AMLAs do nothing (not even full heal nor make the next AMLA cost more experience)? 2. I suggest a new disadvantage: you can't make custom equipment, spells nor songs, maybe not even any...