Search found 2238 matches

by Mabuse
April 5th, 2008, 10:58 pm
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 280
Views: 69785

Re: The High Seas (Naval MP Scenario)

Good Starting: --------------- it basically nonsense to finish a raid before round 12/14/16, since you dont have enough goods to steal, and the prices are also not very good. so its just a waste of energy and resources. in the start its always good to grab some villages so that you get 4,6,8 or 10 g...
by Mabuse
April 5th, 2008, 10:51 pm
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 280
Views: 69785

Re: The High Seas (Naval MP Scenario)

Using Dr Spock: ---------------- Since we all know that raided goods appear magically on your flagship, its a good Idea to move your flagship already to the port where you want to sell your good WHILE the raid is actually running. this can save you some turns. this can be even done better, while you...
by Mabuse
April 5th, 2008, 10:43 pm
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 280
Views: 69785

Re: The High Seas (Naval MP Scenario)

Some Strategies: ----------------- hehe, btw - how to kill Ships (even MOW) easy and in one single Turn : "Headhunterstyle" All you need is a Crew (normal Crew), additional Gangplank and about 10 Thugs. (and in best case a Luitenant as Captain) - Nautical Maps is optional (so all together ...
by Mabuse
April 5th, 2008, 8:20 pm
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 280
Views: 69785

Re: The High Seas (Naval MP Scenario)

well, the only exception is the pirate ship ;) :D which got a 30-1 boarding attack instead (30 blade-damage is like 18 damage to a ship) man i tell you the pirates are now nasty, not only they board two fencers, no, they also damage your ship while doing that - so better get on high def terrain anyw...
by Mabuse
April 5th, 2008, 4:16 pm
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 280
Views: 69785

Re: The High Seas (Naval MP Scenario)

updated V4: The High Seas Naval Battle Version 4.0 Simply extract the Files in this Archive into your ...\Wesnoth 1.4\userdata\data\campaigns - Folder, and restart Wesnoth HF Changes contain: -------------------------- - buy Frigates at Shipyard (cost 100 Gold, 100HP, 8-5 ranged Impact, 20-1 ranged ...
by Mabuse
April 5th, 2008, 3:59 am
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 280
Views: 69785

Re: The High Seas (Naval MP Scenario)

one question, you cant change the map to make it bigger??, you could put more localizations, and create your forts :wink: i can (and i already did). thats no problem, the map can be made bigger without touching anything else of the Map. The ship and such already got their new attcks, unfortuanately...
by Mabuse
April 4th, 2008, 6:47 pm
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 280
Views: 69785

Re: The High Seas (Naval MP Scenario)

hehe, and of course ai ships also get ram attack ;) per 20 HP the damage wil be raixsed by 1, number of attacks is always 4 so a frigate has 5-4 (100HP), a galleon has 6-4(120HP), transport ship has 4-4 (80hp), Man o War has 9-4 (180 HP), Pirate ship 6-4 (120hp) although i am not sure about the pira...
by Mabuse
April 4th, 2008, 6:29 pm
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 280
Views: 69785

Re: The High Seas (Naval MP Scenario)

btw, as a counter srategy i recommend to do the same (put a resonable amount of impactmeleefighters into your flagship, but NOT the leader) and if an enemy does excactly just that (you of course stay out of range with your flagship, but as near that you can react (= a bit behind oyur ships) juyt try...
by Mabuse
April 4th, 2008, 6:21 pm
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 280
Views: 69785

Re: The High Seas (Naval MP Scenario)

i will do that change immediatly, as well as adding two new forts and a second level for Estiban Gaol
by Mabuse
April 4th, 2008, 6:10 pm
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 280
Views: 69785

Re: The High Seas (Naval MP Scenario)

One suggestion I would like to make is that it should take having at least 1 movement point remaining to be able to board a ship. Otherwise, crews can debark, attack an enemy ship, and embark all in the same round. An alternate suggestion is to give a melee attack to ships which currently lack one....
by Mabuse
April 3rd, 2008, 10:19 pm
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 280
Views: 69785

Re: The High Seas (Naval MP Scenario)

hehe, unfortuanately the replay is broken (at least it doesnt work for me (neither my save)) however, i had some slightest changes in my mind: - put a Barracks or Tavern on Ravin (to make the player being able to finish the Temple raid if being repelled and also very important - make a player that a...
by Mabuse
April 2nd, 2008, 10:20 pm
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 280
Views: 69785

Re: The High Seas (Naval MP Scenario)

small update -
all labels refresh in case someone deletes them
by Mabuse
April 2nd, 2008, 9:33 am
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 280
Views: 69785

Re: The High Seas (Naval MP Scenario)

ok, update:

- nitrobomb cut out, i never used this thing - but in the last game it crashed the game, and then i remembered what others told me in this thread -lol

of course with the nitro bomb the game is unplayable.

hehe, btw, transportship worked fine and already saved my ass
by Mabuse
April 2nd, 2008, 6:14 am
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 280
Views: 69785

Re: The High Seas (Naval MP Scenario)

ok, here it is: The current up to date The High Seas: Naval Battle ModV3.0 HI ! The High Seas Naval Battle Version 3.0 Simply extract the Files in this Archive into your ...\Wesnoth 1.4\userdata\data\campaigns - Folder, and restart Wesnoth HF Changes contain: -------------------------- - buy Frigate...
by Mabuse
April 2nd, 2008, 6:06 am
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 280
Views: 69785

Re: The High Seas (Naval MP Scenario)

Dratsab wrote: ps if I'm not mistaken, you need to add a "side=&side_number" in the check to see if a flag ship is there, otherwise it will only check if -any- flagship exists, not just one on your side.
thx - will add it