Search found 2440 matches
- December 13th, 2012, 12:58 pm
- Forum: Art Contributions
- Topic: Khalifate facelift: Redux
- Replies: 387
- Views: 153018
Re: Khalifate facelift: Redux
...Wow. Was not expecting this. The wyvern rider is epic.
I don't really have anything critique to offer here, other than that the wyvern's back leg seems just a little muddled with its wing, but I'm not sure how you'd go about fixing that. It's probably not even worth bothering with, TBH.
I don't really have anything critique to offer here, other than that the wyvern's back leg seems just a little muddled with its wing, but I'm not sure how you'd go about fixing that. It's probably not even worth bothering with, TBH.
- December 7th, 2012, 5:58 pm
- Forum: Users’ Forum
- Topic: Formal critique against Khalifate faction.
- Replies: 72
- Views: 34821
Re: Formal critique against Khalifate faction.
I dislike the Khalifate for their bad graphics that eyesore :doh: The Khalifate graphics might be inferior to some of the current mainline graphics, but they are also unquestionably better than some of the current mainline graphics. TSI and Sleepwalker (TSI in particular), both mainline art contrib...
- December 6th, 2012, 1:57 pm
- Forum: Art Workshop
- Topic: Lighting?
- Replies: 8
- Views: 3669
Re: Lighting?
In Creating_Unit_Art in the wiki I found this: Light comes from the artist's (not the unit's!) upper right (for shading and highlights) No idea whether that’s official or not, though, but that seems to be what I have been unconsciously using (or trying to use) all these years. I wrote that during m...
- November 30th, 2012, 3:28 pm
- Forum: Art Contributions
- Topic: Standing and idle animations?
- Replies: 1144
- Views: 457846
Re: Standing and idle animations?
Not bad. I'm a bit concerned about his right (our left) leg though... the way it's bending ATM isn't technically anatomically possible, given the position of his knee in the baseframe and the static position of his foot throughout the animation. You're probably going to either have to rotate his foo...
- November 26th, 2012, 5:12 pm
- Forum: Art Workshop
- Topic: Amorphous's Pixel Art
- Replies: 84
- Views: 88853
Re: Amorphous's Pixel Art
Quick edit on the minotaur. One thing I'd try is changing up the hues in your palette... monochromatic colors (i.e., palettes that only vary in saturation and brightness rather than color) tend to read as being fairly flat. Adding a bit of hue-shifting to the palette will make it pop a bit more. :) ...
- November 14th, 2012, 2:02 pm
- Forum: Art Contributions
- Topic: Three wise magi (sprites + portraits)
- Replies: 37
- Views: 22666
Re: Three wise magi
I seriously love your pixelling style... it's very clean and readable, and it's really refreshing how you define shapes with shading and colors instead of single-pixel lines . 8) The only thing thing I'd be a bit concerned about is the fact that the lvl2 and lvl3 (the lvl2 in particular) appear to b...
- October 8th, 2012, 2:25 pm
- Forum: Off-Topic
- Topic: Appreciation for the community
- Replies: 33
- Views: 8641
Re: Appreciation for the community
I have seen many other forums, quite as immaculate, with much more free and open discussions. I haven't. Or at least, none on par with the size and scope of these forums, with the amount of traffic and number of members we have here. It doesn't really have anything to do with being warned-we(at lea...
- October 8th, 2012, 1:15 pm
- Forum: Art Workshop
- Topic: Unit sprites for After the Storm
- Replies: 117
- Views: 46460
Re: Unit sprites for After the Storm
One thing you might consider trying is shrinking the length of their midsections, so that their ribcages sit closer to their pelvises. Yours are closer to realistic human proportions, whereas Wesnoth sprites (with all their stylized proportions :augh: ) tend to shrink the midsection down. Shortening...
- October 2nd, 2012, 12:55 pm
- Forum: Users’ Forum
- Topic: Wesnoth 1.10.4 for iphone/ipad is nearly complete
- Replies: 46
- Views: 14885
Re: Wesnoth 1.10.4 for iphone/ipad is nearly complete
Oooh, me likes this a lot!
I'm not an Apple developer, but I imagine you might run into some trouble getting this into the App Store, given Apple's policy with regard to duplicate apps:
I'm not an Apple developer, but I imagine you might run into some trouble getting this into the App Store, given Apple's policy with regard to duplicate apps:
Apps that duplicate apps already in the App Store may be rejected, particularly if there are many of them.
- September 21st, 2012, 1:09 pm
- Forum: Scenario & Campaign Development
- Topic: Pirate Campaign
- Replies: 1
- Views: 802
Re: Pirate Campaign
If you're looking for art, Neoskel drew some very nice skeletal pirates a while back, and even animated some of them: http://forums.wesnoth.org/viewtopic.php?f=23&t=26664
- September 21st, 2012, 1:03 pm
- Forum: WML Workshop
- Topic: ChaosRider’s WML questions
- Replies: 459
- Views: 69980
Re: Special Attacks filter.
Like so: [event] name=post advance first_time_only=no [object] silent=yes duration=forever [effect] apply_to=attack name=PepperSpray increase_damage=3 increase_attacks=1 [/effect] [/object] [/event] Just replace "PepperSpray" with the appropriate attack name. See also: http://wiki.wesnoth....
- September 19th, 2012, 6:43 pm
- Forum: Off-Topic
- Topic: International Speak Like a Pirate Day!
- Replies: 15
- Views: 5056
Re: International Speak Like a Pirate Day!
Not even Pirates spoke Pirate. Thank you ancestral! QFT. Similar to how vikings didn't actually wear horns on their helmets ... Here's a suggestion: Just forget about the existence of grammar, insert a random epithet after every three words or so - maybe spit after every couple sentences, too - and...
- September 11th, 2012, 5:21 pm
- Forum: Art Contributions
- Topic: Orc Assasin Standing Anim
- Replies: 9
- Views: 5911
Re: Orc Assasin Standing Anim
Not bad. :) One thing I'd suggest is that right now almost all of the motion is happening horizontally, with the exception of the arms and the dangling whatsits from his headgear. The spearman and the fencer both move their torsos vertically as well as horizontally, and they also make use of a sligh...
- July 9th, 2012, 8:28 pm
- Forum: Off-Topic
- Topic: UMC Pioneers
- Replies: 16
- Views: 4813
Re: UMC Pioneers
As you can see , there really aren't that many UMC Pioneers. Only eight, to be precise. Bob_the_Mighty and mattsc's inclusions in that list have already been explained. IIRC Exasperation and Ken_Oh were nominated for their work on Wesband, and Gambit was nominated for Gambciv. And Inferno8, of cour...
- July 6th, 2012, 8:48 pm
- Forum: Art Workshop
- Topic: artisticdude's Art
- Replies: 1136
- Views: 254745
Re: artisticdude's Art: Gruesome Bits
I'm gonna be sick. :mrgreen: Oh, and I noticed you're using DB's palate, like everyone else. :D Well, I am using one of Dawnbringer's palettes, but not the one everyone else is using. The one I'm using here was concocted by Dawnbringer for the last Iso-ology collab, whereas the one everyone else (i...