Search found 77 matches
- November 24th, 2013, 5:21 pm
- Forum: Heir to the Throne
- Topic: Scenario 7: Crossroads
- Replies: 88
- Views: 96561
Re: Scenario 7: Crossroads
(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.10.6 Normal Difficulty (2) How difficult did you find the scenario? (1-10) 3 (3) How clear did you find the scenario objectives? Clear (4) How clear and interesting did you find the dialog and storyline of the scena...
- August 28th, 2013, 8:28 pm
- Forum: Heir to the Throne
- Topic: Scenario 6: The Siege of Elensefar
- Replies: 257
- Views: 177706
Re: Scenario 6: The Siege of Elensefar
(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.10.5 Medium (2) How difficult did you find the scenario? (1-10) 8. Probably the most difficult mission in the campaign for me. (3) How clear did you find the scenario objectives? Kill the leaders, perfectly clear. (...
- August 28th, 2013, 7:55 pm
- Forum: Heir to the Throne
- Topic: Scenario 05b: Isles of the Damned
- Replies: 99
- Views: 110163
Re: Scenario 05b: Isles of the Damned
(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.10.5 Medium (2) How difficult did you find the scenario? (1-10) 2, but with the significant caveat that I didn't play this scenario as part of my normal progression through the campaign, and I instead went back to e...
- August 22nd, 2013, 9:52 pm
- Forum: Heir to the Throne
- Topic: Scenario 5a: Muff Malal's Peninsula
- Replies: 53
- Views: 66600
Re: Scenario 5a: Muff Malal's Peninsula
Just a little note: When I ran Konrad to the signpost, I did'nt get an early finish bonus, just the 40% carryover of the remaining gold. Ok in that case I have to question why escape is even an option. If running to the signpost gives that little advantage, then given how difficult most new players...
- August 22nd, 2013, 6:13 pm
- Forum: Heir to the Throne
- Topic: Scenario 5a: Muff Malal's Peninsula
- Replies: 53
- Views: 66600
Re: Scenario 5a: Muff Malal's Peninsula
(1) What difficulty level and version of Wesnoth have you played the scenario on? Medium 1.10.5 (2) How difficult did you find the scenario? (1-10) 3 (3) How clear did you find the scenario objectives? Somewhat clear. I wasn't certain at the time why you would ever want to take the easy path, run t...
- August 13th, 2013, 2:59 am
- Forum: Heir to the Throne
- Topic: Scenario 4: Bay of Pearls
- Replies: 127
- Views: 145981
Re: Scenario 4: Bay of Pearls
(1) What difficulty level and version of Wesnoth have you played the scenario on? Medium 1.10.5 (2) How difficult did you find the scenario? (1-10) 5. (3) How clear did you find the scenario objectives? The objectives are pretty clear, however there is no real indication that depending on which lea...
- August 13th, 2013, 2:30 am
- Forum: Heir to the Throne
- Topic: Scenario 3: Isle of Alduin
- Replies: 98
- Views: 102192
Re: Scenario 3: Isle of Alduin
(1) What difficulty level and version of Wesnoth have you played the scenario on? Medium 1.10.5 (2) How difficult did you find the scenario? (1-10) 2. (3) How clear did you find the scenario objectives? Perfectly clear. (4) How clear and interesting did you find the dialog and storyline of the scen...
- August 12th, 2013, 3:32 am
- Forum: Heir to the Throne
- Topic: Scenario 2: Blackwater Port
- Replies: 94
- Views: 118544
Re: Scenario 2: Blackwater Port
(1) What difficulty level and version of Wesnoth have you played the scenario on? Medium 1.10.5 (2) How difficult did you find the scenario? (1-10) 2 (3) How clear did you find the scenario objectives? Quite Clear. (4) How clear and interesting did you find the dialog and storyline of the scenario?...
- August 12th, 2013, 3:10 am
- Forum: Heir to the Throne
- Topic: Scenario 1: The Elves Besieged
- Replies: 155
- Views: 753233
Re: Scenario 1: The Elves Besieged
(1) What difficulty level and Wesnoth version have you played the scenario on? Medium 1.10.5 (2) How difficult did you find the scenario? (1-10) [1] 1 (3) How clear did you find the scenario objectives? Quite Clear (4) How clear and interesting did you find the dialog and storyline of the scenario?...
- October 8th, 2007, 6:27 pm
- Forum: The South Guard
- Topic: South Guard 4. Vale of Tears
- Replies: 49
- Views: 49836
1. Normal 1.2.6 2. 2. Steam rolled over everything. 3. The objectives were clear, and it was obvious which house I had to go to. 4. The story is getting interesting, and makes me want to know more. 5. The only point of difficulty came for preventing the bandits from crossing the mountains to steal m...
- October 8th, 2007, 6:17 pm
- Forum: The South Guard
- Topic: South Guard 3. A Desperate Errand
- Replies: 43
- Views: 45061
1. Normal 1.2.6 2. 5. I had to restart it once because I got careless and took to many losses. 3. Very obvious 4. Meeting the elves was nice, but fighting yet another bandit leader just felt like filler. 5. Crossing the river to get to the bandits base, without getting your units killed. I heard tha...
- September 17th, 2006, 2:42 am
- Forum: The South Guard
- Topic: South Guard 2. Proven by the Sword
- Replies: 49
- Views: 46115
1. The middle difficulty setting which the campaign calls easy. Version 1.1.9 2. 5 3. Pretty clear. 4. The story is looking really intresting. The brigand suddenly summoning undead was a nice surprise, as was the bandits starting to burn the villages. The second really added a sense of urgency to th...
- September 16th, 2006, 2:20 am
- Forum: The South Guard
- Topic: South Guard 1. Born to the Banner
- Replies: 61
- Views: 69327
Re: South Guard 1. Born to the Banner
1. The middle difficulty setting (which the games calls easy.) v. 1.1.9 2. 2. There was little challange. 3. Perfectly clear. 4. The dialogue is clear, and the story is off to an intresting start. 5. There was no real challanges at all. 6. 5. No real unfun segements, but nothing paticullaly fun eith...
- September 15th, 2006, 2:46 am
- Forum: A Tale of Two Brothers
- Topic: Scenario 4: Return to the Village
- Replies: 63
- Views: 72149
1. Easy 1.1.9 2. 2. An absolute joke in terms of difficulty. 3. Quite clear. 4. In technical terms the writing was decent. Storyline wise it was horrible. The campaign was a string of 4 very loosely attached fights. None of the villains stood out at all, and the second and fourth maps could have bee...
- September 15th, 2006, 2:39 am
- Forum: A Tale of Two Brothers
- Topic: Scenario 3: Guarded Castle
- Replies: 56
- Views: 55269
1. Easy V 1.19 2. 6. One getting past the get was tricky but the rest was easy. 3. Pretty clear. Always had a good idea of what I needed to do. 4. The writing was decent, but the storyline itself was bad. It was clear that the only purpose of the story was to link four battles together, and that it ...