Search found 138 matches
- September 19th, 2009, 9:31 pm
- Forum: Mainline Campaign Development
- Topic: Delfador's Memoirs
- Replies: 130
- Views: 90749
Re: Delfador's Memoirs announcements and bug reports
Hi! I am playing this campaign for the 1st time, and enjoying it. One thing that I must say, though, is that the difficulty of the scenarios varies widely - too widely, imo. I'm playing on normal (standard for me the 1st time I play a campaign), and I breezed through the first seven scenarios almost...
- March 3rd, 2009, 1:15 pm
- Forum: Multiplayer Development
- Topic: Temples of the nagas -version 1.25 (NEW MAINTAINER!)
- Replies: 94
- Views: 52371
Re: Temples of the nagas - version 8
The brown leader was originally a workaround for a problem: when a player lost his leader, he would be instantly dropped from the game and be unable to re-enter it if the ai side had no leader. So the brown leader was hidden under a mountain, and could not move or recruit. That's what I remember any...
- September 24th, 2008, 3:10 pm
- Forum: Users’ Forum
- Topic: Farewell
- Replies: 18
- Views: 5408
Re: Farewell
Bye Bob! I was always awed by what you managed to accomplish in Wesnoth - your scenarios were innovative (an understement!) and fun. I was glad to contribute to some of them in my own small way. Good luck with whatever obsesses you next!
- April 30th, 2008, 8:48 pm
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 236051
Re: Extended Era - lastest = x.33.2
I do not have Era of Magic, but I have seen these sorts of OOSes, and not only with the Dark Elves, but sometimes with the Sylvans as well. However, I only see it in games with EE + EoM + default, so I personally suspect something is not working with the way the three eras are linked together. Since...
- April 28th, 2008, 3:49 pm
- Forum: Users’ Forum
- Topic: Minor rant/looking for suggestions.
- Replies: 28
- Views: 4689
Re: Minor rant/looking for suggestions.
Something you might consider doing is putting the cart before the horse, and starting an EoM tournament now, and rather than using balancing to get EoM ready for tournament play, use tournament play to get EoM ready for balancing. Here's why: Optimally, for balancing puposes you would want feedback ...
- April 6th, 2008, 3:30 pm
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 280
- Views: 70642
Re: The High Seas (Naval MP Scenario)
Mabuse: insulting those who disagree with you is not a good strategy, if your intention is to provoke serious discussion. "Dr. Spock", as you call it, is an exploit that is very contrary to the spirit of the scenario, and that is why I, and other players, object to it. Having rum raided in...
- April 4th, 2008, 3:50 pm
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 280
- Views: 70642
Re: The High Seas (Naval MP Scenario)
One suggestion I would like to make is that it should take having at least 1 movement point remaining to be able to board a ship. Otherwise, crews can debark, attack an enemy ship, and embark all in the same round. An alternate suggestion is to give a melee attack to ships which currently lack one. ...
- February 12th, 2008, 8:20 pm
- Forum: Users’ Forum
- Topic: Bad Ideas in 1.3?
- Replies: 70
- Views: 13185
- February 5th, 2008, 4:16 pm
- Forum: Multiplayer Development
- Topic: Bob's RPG Era (now with achievements!)
- Replies: 192
- Views: 124122
One very minor balance quibble: the Quickfire stance doesn't appear to be worth much. It increases ranged strikes by one, but reduces ranged damage by 2, and reduces movement by 2. In the case of a human experienced Ranger, for instance, adopting this stance makes ranged damage go from 10-3 to 8-4 -...
- January 24th, 2008, 8:05 pm
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 236051
- January 8th, 2008, 2:21 pm
- Forum: Multiplayer Development
- Topic: Could multiplayer usermade maps be included in Mainline?
- Replies: 35
- Views: 7114
- January 7th, 2008, 7:27 pm
- Forum: Multiplayer Development
- Topic: Gauntlet Legends - 5p RPG [Version 1.0]
- Replies: 40
- Views: 9447
Well, my delima is that I wish I could just prevent +2 from giving health period. That way, you're forced to play the RPG with a healer, and if s/he dies, then you better hope for a friendly RNG. In many ways, you have to focus on protecting the healer as the most important aspect of combat. The pr...
- January 7th, 2008, 5:39 pm
- Forum: Multiplayer Development
- Topic: Could multiplayer usermade maps be included in Mainline?
- Replies: 35
- Views: 7114
This question of what is suitable for inclusion in mainline and what is not is a fascinating one. On the one hand, scenarios like A New Land certainly don't fit into the original vision of Wesnoth and what its gameplay should be, but on the other hand, the game engine and WML features have expanded ...
- December 22nd, 2007, 4:12 am
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 236051
Welcome back Megane. I think your faction became popular because it had a coherent concept, and pretty nice art. If you're going to work on them again, you'll need to give some attention to the balance issues. Kalis made a summary of those here: http://www.wesnoth.org/forum/viewtopic.php?p=258596#25...
- December 19th, 2007, 12:53 pm
- Forum: Ideas
- Topic: New tips of the day
- Replies: 26
- Views: 5856