Search found 846 matches
- October 2nd, 2015, 8:20 am
- Forum: WML Workshop
- Topic: quoted string not terminated is driving me mad
- Replies: 4
- Views: 1648
Re: quoted string not terminated is driving me mad
Even if game says that its in line 119 in your cfg file it doesnt mean it has to be there for 100%. From my experience with wml I know that place showed by game (here 119 line) is a place from which you should start looking (and checks next lines with lower numbers, 118,117,116...). If you have forg...
- September 30th, 2015, 5:03 pm
- Forum: Ideas
- Topic: New dmg types (as for now idea, soon maybe addition)
- Replies: 1
- Views: 1522
New dmg types (as for now idea, soon maybe addition)
So in we has a 6 types of dmg types, some additions has more. I don't know is there already any extension which is doing what Im posting here but whatever. New 16 dmg types & also resistances for units DMG type\race (min(%);max(%)) Bats Drakes Dwarves Elves Falcons Goblins Gryphons Humans Khalif...
- September 27th, 2015, 10:21 pm
- Forum: Technical Support
- Topic: Buttons fog/shroud doesnt works.
- Replies: 1
- Views: 1176
Buttons fog/shroud doesnt works.
1. Windows 7 Home Premium 2. Battle for Wesnoth v1.12.4, Polish language. 3. Make a new game on multiplayer server, without using map settings & here you can choose (both turned on fog/shroud, or one of them on and other off). You can click buttons while creating new game but game is always with...
- September 27th, 2015, 10:03 pm
- Forum: Multiplayer Development
- Topic: More Units Forms Mod
- Replies: 1
- Views: 1902
More Units Forms Mod
This addition allows for mainline leaders new recruits (like Giant Rat/Giant Scorpion/Dwarvish Scout/Fire Guardian/Mudcrawler/Tentacle of the Deep/Giant Mudcrawler/Young Ogre/Wolf) - depends of leader. Also its adds changes to some units stats (to make them more balanced/playable) and new advance wa...
- September 27th, 2015, 9:53 pm
- Forum: Multiplayer Development
- Topic: Stealing Weapons Mod v0.0.7
- Replies: 0
- Views: 970
Stealing Weapons Mod v0.0.7
On BfW v1.12.6 server you can find addition called "StealingWeapons", it's allows your units to steal one of dead enemy weapons - it works for all mainline weapon specials, SX RPG and Recruit Bonuses mod. Percent chance to steal weapon depends on the difference of levels between killed uni...
- September 25th, 2015, 9:58 am
- Forum: Multiplayer Development
- Topic: Ravana's Multiplayer Works
- Replies: 81
- Views: 93984
Re: Ravana's Multiplayer Works
As for a colosseum variants which are under your maintaining now Im voting for adding there 1 more wave, in which players will fight vs each other (without ai units), they will be teleport and have shops in places where were spawned ai units, once they move on each of these shops then walls near the...
- September 25th, 2015, 9:52 am
- Forum: Coder’s Corner
- Topic: multiplayer game, network controller
- Replies: 2
- Views: 2058
Re: multiplayer game, network controller
Im not saying that I need this change now, Im so capable (as for now) to find always other way to reach my goal (Im not giving up easily). Example: You're doing a code for stealing enemies weapons: - you want allow players to choose it (do they want new weapon from dead enemy, or not) (here are 2 pr...
- September 25th, 2015, 8:51 am
- Forum: Coder’s Corner
- Topic: multiplayer game, network controller
- Replies: 2
- Views: 2058
multiplayer game, network controller
Hello, The controller attribute of sides is ambiguous. E.g. if you have a mp game on the server with 2 human players and 1 ai, for player 1's (human, host) BfW instance: side[1].controller -> "human" side[2].controller -> "network" side[3].controller -> "ai" But for pla...
- September 18th, 2015, 9:25 am
- Forum: Users’ Forum
- Topic: sxc/sxcr and sxrpg maps
- Replies: 7
- Views: 3821
Re: sxc/sxcr and sxrpg maps
Moved on 1.12 Wesnoth addons SXC & SXCR.
- September 16th, 2015, 2:07 pm
- Forum: Multiplayer Development
- Topic: Between Darkness And Light [BDAL] v1.2.1, place for feedback
- Replies: 35
- Views: 10208
Re: Between Darkness And Light [BDAL] v1.2.1.1, place for fe
Maybe you was changing windows (alt + tab) while spawning items. Had similar problem once, if you will have it again click on the icon of wesnoth (I have it on left side of the screen - on task bar). Edit Pushed BDAL v1.2.1.2 on Wesnoth v1.12.4 and Wesnoth 1.10.0 (from this versions of Wesnoth im up...
- September 13th, 2015, 4:59 pm
- Forum: Multiplayer Development
- Topic: Between Darkness And Light [BDAL] v1.2.1, place for feedback
- Replies: 35
- Views: 10208
Re: Between Darkness And Light [BDAL] v1.2.1, place for feed
2 remarks about the (great) map: There is a shop at 80,2 that doesn't open, and I think there's to much melee arcane weapons to pick up. Is this shop at 80,2 is a shop which is on impossible/unwalkable terrain or its just a shop which after moving on hex doesnt work (shop menu doesn't show up)? If ...
- September 13th, 2015, 9:23 am
- Forum: Multiplayer Development
- Topic: Bob's RPG Era (now with achievements!)
- Replies: 192
- Views: 123239
Re: Bob's RPG Era (huge update!)
Hello, while checking your addon code I found that this: [effect] apply_to=attack range=melee [set_specials] mode=append {WEAPON_SPECIAL_MAIMED} [/set_specials] [/effect] [effect] apply_to=attack range=ranged [set_specials] mode=append {WEAPON_SPECIAL_MAIMED} [/set_specials] [/effect] you can change...
- September 10th, 2015, 9:33 am
- Forum: WML Workshop
- Topic: tekelili advanced WML questions
- Replies: 224
- Views: 44074
Re: tekelili advanced WML questions
"move_to" event with storing units when they have moves equal 1, and later you can check before fight start is unit which is attacking has same id as stored unit, if yes then after battle add it 1 moves and 1 attack left, after battle restore unit, and other stored units (if there were mor...
- September 6th, 2015, 7:21 pm
- Forum: Faction & Era Development
- Topic: Plague Lords
- Replies: 14
- Views: 6286
Re: Plague Lords
Juggernaut as for now looks best from your arts, I like this one ! But if you're going to create your own faction then you should show your units in some era tree or something like that:
Spoiler:
- September 6th, 2015, 4:53 pm
- Forum: WML Workshop
- Topic: Can't find bug location in code :P
- Replies: 2
- Views: 862
Re: Can't find bug location in code :P
I dont think I can help you, that is a scary big bunch of code, and basically your request is: "read whole it and find mistakes". However, I think you could skip exception for stacking marksman and magical specials: If a unit with magical gets marksman later, I think unit wont be losing a...