Search found 132 matches

by CountPenguin
May 4th, 2009, 3:12 am
Forum: WML Workshop
Topic: how do i change the sides around?
Replies: 69
Views: 9521

Re: help with sides

Oops... I figured out the problem: I forgot to put a player 4 starting location on the map :oops: But I do still have a problem (haven't heard that before, have you :roll: ): When I 'flood' my map, all the dialogue happens before the terrain change, even though that's not the order I have it in: [ev...
by CountPenguin
May 4th, 2009, 3:00 am
Forum: WML Workshop
Topic: how do i change the sides around?
Replies: 69
Views: 9521

Re: help with sides

ok thanks! i put that in, but only the poacher and the footpad are being unstored, not the actual leader. here's the part where i unstore the outlaws: [event] name=turn 11 [unstore_unit] variable=outlaws[0] [/unstore_unit] [unstore_unit] variable=outlaws[1] [/unstore_unit] [unstore_unit] variable=ou...
by CountPenguin
May 4th, 2009, 12:13 am
Forum: WML Workshop
Topic: how do i change the sides around?
Replies: 69
Views: 9521

Re: question about [message]

Ok thanks. Now I want a new side to come into the scenario on turn eleven. I tried just putting the [side] tag inside an event, but it didn't work (I didn't think it would, but it's worth a try): [event] name=turn 11 [side] side=4 controller=ai team_name=2 user_team_name= _ "Dwarves" #ifde...
by CountPenguin
May 3rd, 2009, 3:31 pm
Forum: WML Workshop
Topic: how do i change the sides around?
Replies: 69
Views: 9521

Re: question about [message]

How do I fire an event after player one takes their 7th turn? Do I use something with side turn or new turn?
by CountPenguin
May 3rd, 2009, 3:02 pm
Forum: WML Workshop
Topic: Please, help!! The [endlevel] tag is not triggered.
Replies: 11
Views: 1895

Re: Please, help!! The [event] works, but not the [endlevel]

Is Gulder your leader? If so, I don't think you can kill him even if you have an endlevel thing that says otherwise, but you're far more experienced with wml than I, so it's just a guess.
by CountPenguin
May 2nd, 2009, 9:06 pm
Forum: WML Workshop
Topic: just need a little bit of help prevent an event from firing
Replies: 6
Views: 1560

Re: just need a little bit of help prevent an event from firing

I don't think that will work. If it does, great! If it doesn't, here's what I think you need to do: First set a variable (let's call it lich_dead). This goes somewhere in the scenario, just on its own (not inside an event or side tag): {VARIABLE lich_dead no} Then change it when Mal Addraer dies: [e...
by CountPenguin
May 2nd, 2009, 8:53 pm
Forum: Art Development
Topic: Loyalist Portrait Series
Replies: 921
Views: 262108

Re: Loyalist Portrait Series

You did such a good job on the horse that the rider seems cartoonish :)
by CountPenguin
May 2nd, 2009, 8:50 pm
Forum: Art Contributions
Topic: My Terrain (Mine!)
Replies: 856
Views: 304908

Re: Terrain: orc stuff

They look really nice, but I noticed the snow on the roof is in a very different style than other houses. All the rest of the villages have some piles of snow on the roof, but still have roof showing through, whereas yours are all white, and pretty flat looking too. They look good though, keep up th...
by CountPenguin
May 2nd, 2009, 6:50 pm
Forum: WML Workshop
Topic: how do i change the sides around?
Replies: 69
Views: 9521

Re: question about [message]

ok thank you so much. it works perfectly! and now i need to add something so that the ai will go away from the river too, otherwise they'll die. so can i make something like this?: [ai] [avoid] x,y=$flood.x,$flood.y [/avoid] [/ai] and is there a way to only put this in effect starting on the 6th tur...
by CountPenguin
May 2nd, 2009, 5:15 am
Forum: WML Workshop
Topic: how do i change the sides around?
Replies: 69
Views: 9521

Re: question about [message]

Ok, I think I sort of understand, here's what I tried (though you can see it's not finished or even playable). I put my questions inside the code: [event] name=turn 6 [set_variable] name=flood_radius value=0 [/set_variable] [store_locations] variable=flood terrain=Ww,Wwf,Chw,Ww^Vm [/store_locations]...
by CountPenguin
May 2nd, 2009, 4:14 am
Forum: WML Workshop
Topic: how do i change the sides around?
Replies: 69
Views: 9521

Re: question about [message]

New question: How can I make the speaker of a message be the unit closest to a location/set of locations?
by CountPenguin
May 1st, 2009, 1:08 am
Forum: Users’ Forum
Topic: Question about building an army.
Replies: 6
Views: 1594

Re: Question about building an army.

It's what it sounds like: an era where you can pick what units you recruit. I can't help you on the specifics though (like how many you pick)
by CountPenguin
April 28th, 2009, 2:29 am
Forum: Users’ Forum
Topic: Concealed Units
Replies: 12
Views: 2909

Re: Concealed Units

I don't know about the shadow thing, but it would make sense that they'd find the fugitives, because they're going to try to get more villages.
by CountPenguin
April 22nd, 2009, 2:29 pm
Forum: WML Workshop
Topic: scenario without a leader
Replies: 8
Views: 1539

Re: scenario without a leader

As I understand it, you need someone on your side with canrecruit=yes to be able to play and win the scenario.
You can let someone be your leader, but not put anything on their recruit list if you want though.