Search found 5229 matches
- March 9th, 2010, 9:26 pm
- Forum: Faction & Era Development
- Topic: Era of the Future Development
- Replies: 1227
- Views: 184085
Re: Era of the Future Development
i didn't notice any bugs so far. though in the campaign the tamer's post-advance event appears in scenarios that don't even have the tamer in it. edit- a couple things actually: 1. after the first scenario, the savegames don't say what chapter it is. 2. there isn't a picture under the campaign descr...
- March 7th, 2010, 9:04 pm
- Forum: Strategies & Tips
- Topic: Newbish Luck,
- Replies: 4
- Views: 1940
Re: Newbish Luck,
i would suggest playing a map other than isars cross then, it's unbalanced and is kept in mainline due to popular demand.
- March 7th, 2010, 8:40 pm
- Forum: Faction & Era Development
- Topic: Era of the Future Development
- Replies: 1227
- Views: 184085
Re: Era of the Future Development
i'm making one, it should be done in a few days. i also recruited my brother into making a map, when it gets done depends on how often i nag at him about it , but i think its getting close as well.
- March 7th, 2010, 8:33 pm
- Forum: Users’ Forum
- Topic: Ages / Expanded races unused
- Replies: 14
- Views: 3355
Re: Ages / Expanded races unused
or everyone could download ageless era
- March 7th, 2010, 2:55 am
- Forum: WML Workshop
- Topic: Faction Codes
- Replies: 10
- Views: 1310
Re: Faction Codes
you could use a recruit event to randomly assign the ability and then change the unit's type accordingly, though that would mean having a cfg file for every possible level-up path.
- March 4th, 2010, 11:04 pm
- Forum: Faction & Era Development
- Topic: How to get an era added to the addon server? + Other questio
- Replies: 3
- Views: 1177
Re: How to get an era added to the addon server? + Other questio
you use PblWMLscottie wrote:* How do I get an era I created added to the server so that others can download it?
- March 2nd, 2010, 4:40 pm
- Forum: Users’ Forum
- Topic: Help with replays
- Replies: 3
- Views: 880
Re: Help with replays
put it in the 'saves' folder, which should be inside your userdata folder.
also, finding your userdata folder if you use vista.
also, finding your userdata folder if you use vista.
- March 1st, 2010, 9:43 pm
- Forum: Technical Support
- Topic: Itouch Issues
- Replies: 2
- Views: 511
- February 26th, 2010, 6:38 pm
- Forum: Off-Topic
- Topic: Movies discussion
- Replies: 500
- Views: 192735
Re: What is everyone's favorite movie at the moment?
However, as a sci fi geek, I am extremely annoyed by the fact that the aliens weren't actually aliens. They're just tall blue indians, and there is no effort to disguise the fact. the original navi were much less human-looking, but cameron was afraid that the audience wouldn't sympathize with creat...
- February 26th, 2010, 3:22 am
- Forum: Faction & Era Development
- Topic: Era of the Future Development
- Replies: 1227
- Views: 184085
Re: Era of the Future Development
bug: there is an unknown unit 'Snow_Striker' in the nordhris leader list. also, in the intro message it says to post balancing and development in different threads, but we do pretty much everything in this thread so perhaps remove that from the message? i looked through the campaign dialogue of the ...
- February 25th, 2010, 2:45 am
- Forum: Ideas
- Topic: [Tutorial] Make the quintain weaker
- Replies: 38
- Views: 5898
Re: [Tutorial] Make the quintain weaker
it hasn't been implemented yet, but it is on the to-do list.
- February 24th, 2010, 6:12 pm
- Forum: Faction & Era Development
- Topic: Era of the Future Development
- Replies: 1227
- Views: 184085
Re: Era of the Future Development
i'd say after, seeing as this is an intro to playing the brungar it should include all the brungar's units.
- February 24th, 2010, 3:04 am
- Forum: WML Workshop
- Topic: Permanent damage
- Replies: 8
- Views: 1765
Re: Permanent damage
yes. you can use [store_unit] (non-permanent) or [object]/[effect] (permanent) to modify the unit's max hp by the attack power of the enemy unit.
fyi: non-permanent means that when the unit levels up the modifications will be removed, whereas permanent changes are kept even through leveling up.
fyi: non-permanent means that when the unit levels up the modifications will be removed, whereas permanent changes are kept even through leveling up.
- February 24th, 2010, 1:07 am
- Forum: WML Workshop
- Topic: Some era/faction related help needed
- Replies: 4
- Views: 1343
Re: Some era/faction related help needed
i can tell you two things:
1. you don't need to make an info.cfg file
2. you upload it to the add-ons server with PblWML
not sure about the rest, since i have never tried to make an era.
1. you don't need to make an info.cfg file
2. you upload it to the add-ons server with PblWML
not sure about the rest, since i have never tried to make an era.
- February 22nd, 2010, 4:57 am
- Forum: Users’ Forum
- Topic: Deleting wesnoth from my iPod
- Replies: 2
- Views: 439