Search found 2174 matches
- October 10th, 2010, 9:18 pm
- Forum: Game Development
- Topic: A relevant article for game developers
- Replies: 16
- Views: 5206
Re: A relevant article for game developers
In a way, it kind of flies in the face of Wesnoth's game development, but one has to remember that David finished his game when he released it to the public. That doesn't mean he had a 1.0 version out, but it was completely playable. What do you mean? I'm not the foremost expert on BfW pre-history....
- October 10th, 2010, 11:33 am
- Forum: Game Development
- Topic: A relevant article for game developers
- Replies: 16
- Views: 5206
Re: A relevant article for game developers
In a way, it kind of flies in the face of Wesnoth's game development, but one has to remember that David finished his game when he released it to the public. That doesn't mean he had a 1.0 version out, but it was completely playable.
- October 10th, 2010, 11:13 am
- Forum: Multiplayer Development
- Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
- Replies: 958
- Views: 213280
Re: Wesband 0.4.4, now with 4 players
Yeah, it's not exactly the same. I stole the image from Quietus's Minotaur faction, so, if you really want to know, you should ask him about it.
- October 9th, 2010, 10:36 pm
- Forum: Off-Topic
- Topic: Games discussion
- Replies: 352
- Views: 160709
Re: Games
http://www.realmofthemadgod.com/ I'm not sure if I'm missing some obvious trick or what, but it's damn hard to actually kill anything in that game. Mash your movement keys and furiously click in the general direction of something that looks threatening, and hope something dies. Spray-and-pray taken...
- October 9th, 2010, 11:19 am
- Forum: Off-Topic
- Topic: Games discussion
- Replies: 352
- Views: 160709
- October 6th, 2010, 2:08 pm
- Forum: WML Workshop
- Topic: Relation?
- Replies: 2
- Views: 542
Re: Relation?
Yes. For more info: http://wiki.wesnoth.org/ReferenceWML and http://wiki.wesnoth.org/Create
- October 5th, 2010, 1:46 pm
- Forum: WML Workshop
- Topic: 'kill'= misleading name
- Replies: 9
- Views: 1839
Re: 'kill'= misleading name
I kind of see where you're coming from, but using kill=yes inside store_unit kills it just as much as by any other means (barring firing events and animation). There's no difference between the two scenarios below. Indeed, kill=yes replaces the basic function of [kill]. # scenario 1 [store_unit] var...
- October 3rd, 2010, 6:48 pm
- Forum: Off-Topic
- Topic: Super Mario Bros. Piano Music
- Replies: 2
- Views: 16463
Re: Super Mario Bros. Piano Music
Sweet. Anyone who likes this might also like my friend's page with sheet music and audio/video of various VG music: http://danielbrown.vgpiano.com/
- October 2nd, 2010, 12:52 pm
- Forum: WML Workshop
- Topic: Does [filter_vision] not work for AI sides?
- Replies: 18
- Views: 3933
Re: Does [filter_vision] not work for AI sides?
That would be interesting if it does indeed work now, but the way we got it to work is apparently better because it also filters out the nearest unit. What we did was calculate the max movement (according to the terrain) of each enemy unit in range and add however many more MP it would take for it t...
- September 29th, 2010, 10:37 pm
- Forum: Off-Topic
- Topic: OpenOffice.org runs away from Oracle
- Replies: 21
- Views: 5453
Re: OpenOffice.org runs away from Oracle
However, OpenOffice does have ocr.boru wrote:I don't know. I've tried OpenOffice and it just doesn't have the gameplay of Warcraft, and no orcs either.
- September 29th, 2010, 10:28 pm
- Forum: Ideas
- Topic: [UMC] Random Campaign generator
- Replies: 10
- Views: 3347
Re: Random Campaign generator
Didn't there used to be (a very long time ago, though) something like this, called "Never-ending Campaign", or "Mystery Campaign"...? I seem to recall seeing its (again, very very old) wiki page... There was Endless War (one of those halted projects), which mainly pit 2 armies t...
- September 29th, 2010, 2:01 pm
- Forum: Ideas
- Topic: [UMC] Random Campaign generator
- Replies: 10
- Views: 3347
Re: Random Campaign generator
Maybe you would be satisfied with World Conquest NM? Look for it on the add-on server.
- September 27th, 2010, 11:27 pm
- Forum: Multiplayer Development
- Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
- Replies: 958
- Views: 213280
Re: Wesband 0.4.4, now with 4 players
Yeah, they can only use healing potions. That isn't too hard to do, as the only context is how bad the unit hurt. I have grand plans for the other stuff, but we'll see how well I can carry them out.
- September 27th, 2010, 12:23 pm
- Forum: Multiplayer Development
- Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
- Replies: 958
- Views: 213280
Re: Some Issues with Henchmen and other bits
Henchmen: i went white mage, and at level .. 7,8,9? .. the damage wrapped around (went from 20-6 or something to 11-1 or something) on its magic attacks. Also the mage of light's attacks were the same type as the necros from the default wesnoth. Hmmm, I've never gotten that high myself, outside of ...
- September 21st, 2010, 1:24 am
- Forum: Ideas
- Topic: [forum] A question about an FPI
- Replies: 8
- Views: 1651
Re: [forum] A question about an FPI
The devs realize this. That's what I meant by "anymore than there already is."
Honestly, I think this FPI rule isn't as important as just saying "mainline isn't going to change much."
Honestly, I think this FPI rule isn't as important as just saying "mainline isn't going to change much."