Search found 1621 matches

by Soliton
July 3rd, 2020, 7:20 pm
Forum: Users’ Forum
Topic: How to disable recruitment of faction units
Replies: 4
Views: 1243

Re: How to disable recruitment of faction units

In Wilderlands it is done by setting the recruit list to empty in a prestart event:
https://github.com/wesnoth/wesnoth/blob ... #L149-L152
by Soliton
June 22nd, 2020, 12:08 pm
Forum: WML Workshop
Topic: Connection failed:An existing connection was forcibly closed by the remote host
Replies: 32
Views: 5763

Re: Connection failed:An existing connection was forcibly closed by the remote host

That's entirely normal.Your connection timed out. The server side will have a different timeout or is in a different state to discover the disconnect so your old connection can still be there when you re-connect. You can just click OK and your old connection will be removed. Then you can create your...
by Soliton
June 21st, 2020, 8:53 pm
Forum: Technical Support
Topic: Help Please with Local Server crash
Replies: 1
Views: 671

Re: Help Please with Local Server crash

Something is already using the port. Perhaps you have the debian package installed and a server is already running? Otherwise there are multiple tools that can tell you if something is already listening on a port, like netstat, ss or lsof. The default port for wesnothd is 15000. You can also tell we...
by Soliton
June 19th, 2020, 4:13 pm
Forum: Users’ Forum
Topic: Steam Addons/Mods In Windows (10) C:\Users Subdirectory, And Damage_Distribution_Mod.
Replies: 5
Views: 1283

Re: Steam Addons/Mods In Windows (10) C:\Users Subdirectory, And Damage_Distribution_Mod.

StevenAus wrote: June 19th, 2020, 2:13 pm All-So Why Does Damage_Distribution_Mod Not Show Up On Addons Server Despite Being Available On The Website?
Where are you looking? As far as I can tell it is on the website for 1.12 addons and on the corresponding addon server.
by Soliton
June 10th, 2020, 7:53 am
Forum: Release Announcements, Compiling & Installation
Topic: Cannot compile Wesnoth
Replies: 3
Views: 2231

Re: Cannot compile Wesnoth

For a quick fix you can tell cmake to show you the command it runs (make VERBOSE=1, I think), then presumably see how the proper library path (-L) to your boost_regex install is missing and run the command again with the correct -L argument.
by Soliton
June 5th, 2020, 5:59 pm
Forum: Coder’s Corner
Topic: Minimum Damage Code
Replies: 4
Views: 2374

Re: Minimum Damage Code

You can edit C++ with a text editor. :D But you would need to recompile the game after that and of course you'll get out-of-sync errors if you play multiplayer with unmodified clients.
by Soliton
May 25th, 2020, 6:06 pm
Forum: Technical Support
Topic: Cannot get 1920x1080 to work properly
Replies: 6
Views: 2485

Re: Cannot get 1920x1080 to work properly

What happens if you do not use fullscreen mode? Just maximize the window.
by Soliton
May 23rd, 2020, 1:51 pm
Forum: Technical Support
Topic: Cannot get 1920x1080 to work properly
Replies: 6
Views: 2485

Re: Cannot get 1920x1080 to work properly

So are you saying that the resolution changes when wesnoth is in fullscreen mode? What happens if you just maximize the window? Perhaps tell your window manager to hide window decorations then there is no difference to fullscreen anyway.
by Soliton
May 6th, 2020, 11:56 am
Forum: Users’ Forum
Topic: Healers can only heal 18 HP total for all adj. units?
Replies: 13
Views: 2467

Re: Healers can only heal 18 HP total for all adj. units?

Atreides wrote: May 5th, 2020, 6:15 pm https://wiki.wesnoth.org/PlayingBattleForWesnoth

Healthy, cure and heal all seem to be out of date in this document.
That looks like an outdated version of the manual (https://manual.wesnoth.org). I think that page can just be deleted.
by Soliton
May 4th, 2020, 7:11 pm
Forum: Users’ Forum
Topic: Healers can only heal 18 HP total for all adj. units?
Replies: 13
Views: 2467

Re: Healers can only heal 18 HP total for all adj. units?

Multiple healers will still not stack. Only thing that stacks is rest healing and a unit can be healed by multiple healers from different sides.

The 18 HP limit is gone since a long while, if you can point out the wiki page in need of updating maybe someone can get to that.
by Soliton
April 3rd, 2020, 10:49 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.9
Replies: 1148
Views: 365034

Re: To Lands Unknown 3.1.3

Wooooo, TLU works fine with Steam version, many thanks for the suggestion!! :mrgreen: So, apparently the flatpak version has some problems with this add-on on my PC, I hope my report can be of any help for developers to solve them. I was expecting to see more JPEG errors in the full output but sinc...
by Soliton
April 2nd, 2020, 3:42 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.9
Replies: 1148
Views: 365034

Re: Black background in TLU

I have the exact same issue and it has appeared in other campaigns too (such as Genesis and invasion from the unknown). I have the same version and OS as you (although I'm using the steam wesnoth). Playing replays wont fix the issue but downgrading into 1.12 DOES fix the problem. I believe its a we...
by Soliton
March 29th, 2020, 11:47 pm
Forum: Technical Support
Topic: Cannot set versions_accepted in wesnothd
Replies: 6
Views: 2106

Re: Cannot set versions_accepted in wesnothd

https://salsa.debian.org/games-team/wesnoth/-/blob/master/debian/wesnoth-1.14-server.init.d#L33 Assuming this is what the init script looks like for you then DAEMON_OPTS is used when starting wesnothd so your setup should work. Check the server output, it tells you what config file it loaded or logs...
by Soliton
November 24th, 2019, 11:20 pm
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 74
Views: 124229

Re: Removing mainline campaign(s)

For the people who don't care about story at all, just want to carry over recall lists from one Player-vs-AI or PvP scenario to another, mainline campaign doesn't seem like the best vehicle. Can't there be an MP (local player vs AI) solution to that? There's more opportunity to change factions, use...