Search found 1621 matches
- July 3rd, 2020, 7:20 pm
- Forum: Users’ Forum
- Topic: How to disable recruitment of faction units
- Replies: 4
- Views: 1243
Re: How to disable recruitment of faction units
In Wilderlands it is done by setting the recruit list to empty in a prestart event:
https://github.com/wesnoth/wesnoth/blob ... #L149-L152
https://github.com/wesnoth/wesnoth/blob ... #L149-L152
- June 22nd, 2020, 12:08 pm
- Forum: WML Workshop
- Topic: Connection failed:An existing connection was forcibly closed by the remote host
- Replies: 32
- Views: 5763
Re: Connection failed:An existing connection was forcibly closed by the remote host
That's entirely normal.Your connection timed out. The server side will have a different timeout or is in a different state to discover the disconnect so your old connection can still be there when you re-connect. You can just click OK and your old connection will be removed. Then you can create your...
- June 21st, 2020, 8:53 pm
- Forum: Technical Support
- Topic: Help Please with Local Server crash
- Replies: 1
- Views: 671
Re: Help Please with Local Server crash
Something is already using the port. Perhaps you have the debian package installed and a server is already running? Otherwise there are multiple tools that can tell you if something is already listening on a port, like netstat, ss or lsof. The default port for wesnothd is 15000. You can also tell we...
- June 19th, 2020, 4:13 pm
- Forum: Users’ Forum
- Topic: Steam Addons/Mods In Windows (10) C:\Users Subdirectory, And Damage_Distribution_Mod.
- Replies: 5
- Views: 1283
- June 10th, 2020, 7:53 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Cannot compile Wesnoth
- Replies: 3
- Views: 2231
Re: Cannot compile Wesnoth
For a quick fix you can tell cmake to show you the command it runs (make VERBOSE=1, I think), then presumably see how the proper library path (-L) to your boost_regex install is missing and run the command again with the correct -L argument.
- June 5th, 2020, 5:59 pm
- Forum: Coder’s Corner
- Topic: Minimum Damage Code
- Replies: 4
- Views: 2374
Re: Minimum Damage Code
You can edit C++ with a text editor. But you would need to recompile the game after that and of course you'll get out-of-sync errors if you play multiplayer with unmodified clients.
- June 4th, 2020, 6:48 pm
- Forum: Coder’s Corner
- Topic: Minimum Damage Code
- Replies: 4
- Views: 2374
- May 25th, 2020, 6:06 pm
- Forum: Technical Support
- Topic: Cannot get 1920x1080 to work properly
- Replies: 6
- Views: 2485
Re: Cannot get 1920x1080 to work properly
What happens if you do not use fullscreen mode? Just maximize the window.
- May 23rd, 2020, 1:51 pm
- Forum: Technical Support
- Topic: Cannot get 1920x1080 to work properly
- Replies: 6
- Views: 2485
Re: Cannot get 1920x1080 to work properly
So are you saying that the resolution changes when wesnoth is in fullscreen mode? What happens if you just maximize the window? Perhaps tell your window manager to hide window decorations then there is no difference to fullscreen anyway.
- May 6th, 2020, 11:56 am
- Forum: Users’ Forum
- Topic: Healers can only heal 18 HP total for all adj. units?
- Replies: 13
- Views: 2467
Re: Healers can only heal 18 HP total for all adj. units?
That looks like an outdated version of the manual (https://manual.wesnoth.org). I think that page can just be deleted.Atreides wrote: ↑May 5th, 2020, 6:15 pm https://wiki.wesnoth.org/PlayingBattleForWesnoth
Healthy, cure and heal all seem to be out of date in this document.
- May 4th, 2020, 7:11 pm
- Forum: Users’ Forum
- Topic: Healers can only heal 18 HP total for all adj. units?
- Replies: 13
- Views: 2467
Re: Healers can only heal 18 HP total for all adj. units?
Multiple healers will still not stack. Only thing that stacks is rest healing and a unit can be healed by multiple healers from different sides.
The 18 HP limit is gone since a long while, if you can point out the wiki page in need of updating maybe someone can get to that.
The 18 HP limit is gone since a long while, if you can point out the wiki page in need of updating maybe someone can get to that.
- April 3rd, 2020, 10:49 am
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.9
- Replies: 1148
- Views: 365034
Re: To Lands Unknown 3.1.3
Wooooo, TLU works fine with Steam version, many thanks for the suggestion!! :mrgreen: So, apparently the flatpak version has some problems with this add-on on my PC, I hope my report can be of any help for developers to solve them. I was expecting to see more JPEG errors in the full output but sinc...
- April 2nd, 2020, 3:42 pm
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.9
- Replies: 1148
- Views: 365034
Re: Black background in TLU
I have the exact same issue and it has appeared in other campaigns too (such as Genesis and invasion from the unknown). I have the same version and OS as you (although I'm using the steam wesnoth). Playing replays wont fix the issue but downgrading into 1.12 DOES fix the problem. I believe its a we...
- March 29th, 2020, 11:47 pm
- Forum: Technical Support
- Topic: Cannot set versions_accepted in wesnothd
- Replies: 6
- Views: 2106
Re: Cannot set versions_accepted in wesnothd
https://salsa.debian.org/games-team/wesnoth/-/blob/master/debian/wesnoth-1.14-server.init.d#L33 Assuming this is what the init script looks like for you then DAEMON_OPTS is used when starting wesnothd so your setup should work. Check the server output, it tells you what config file it loaded or logs...
- November 24th, 2019, 11:20 pm
- Forum: Developers’ Discussions
- Topic: Removing mainline campaign(s)
- Replies: 74
- Views: 124229
Re: Removing mainline campaign(s)
For the people who don't care about story at all, just want to carry over recall lists from one Player-vs-AI or PvP scenario to another, mainline campaign doesn't seem like the best vehicle. Can't there be an MP (local player vs AI) solution to that? There's more opportunity to change factions, use...