Search found 415 matches

by Elder2
June 7th, 2020, 3:15 am
Forum: Tournaments
Topic: [Complete] 2020 Wesnoth Life Cup
Replies: 25
Views: 12432

Re: [Open] 2020 Wesnoth Life Cup

I kinda like the format of 2 separate brackets, seems more fair.
by Elder2
May 30th, 2020, 8:29 pm
Forum: Multiplayer Development
Topic: Idea: multiplayer 1vs1 maps with a center village
Replies: 3
Views: 977

Re: Idea: multiplayer 1vs1 maps with a center village

Seems to heavily benefit factions with flying units.
by Elder2
May 4th, 2020, 3:34 pm
Forum: Tournaments
Topic: [Complete] Double Style Tournament - 2v2 Tourney #1
Replies: 253
Views: 336712

Re: [In Progress] Double Style Tournament - 2v2 Tourney #1

I think so far we have seen double dwarf team 5 times in the tournament XD
by Elder2
May 2nd, 2020, 1:23 pm
Forum: Multiplayer Development
Topic: Bob's RPG Era (now with achievements!)
Replies: 192
Views: 123218

Re: Bob's RPG Era (now with achievements!)

1. Changing stance cures from poison.

2. Changing stance seems to revert the xp to the value from before wisdom or xp potions.

1.14
by Elder2
March 13th, 2020, 2:22 pm
Forum: Tournaments
Topic: [Complete] "Stay at home!" - the 2020 Wesnoth coronavirus tournament.
Replies: 230
Views: 935251

Re: [Open] "Stay at home!" - the 2020 Wesnoth coronavirus tournament.

Make a custom era based on default and give bats poison.
by Elder2
March 13th, 2020, 2:14 pm
Forum: Multiplayer Development
Topic: Remove new mushrooms terrain and remove composite terrain properties from the old mushrooms
Replies: 44
Views: 8306

Re: Remove new mushrooms terrain and remove composite terrain properties from the old mushrooms

Yeah, but as far as I can see thats basically the same as leaving 2 kinds of mushrooms in mainline, while the deprecated ones will still be in all add ons, so 3 everywhere else.
by Elder2
March 10th, 2020, 6:32 pm
Forum: Multiplayer Development
Topic: Remove new mushrooms terrain and remove composite terrain properties from the old mushrooms
Replies: 44
Views: 8306

Re: Remove new mushrooms terrain and remove composite terrain properties from the old mushrooms

"I wasn’t able to create a summary from your long post therefore I jumbled what you want to say, the title is clear but after reading your post a lot of times, I apologise in advance because it may hurt, your intention is not as clear as it seems, you did list the points that you think is the ...
by Elder2
March 10th, 2020, 10:04 am
Forum: Multiplayer Development
Topic: Remove new mushrooms terrain and remove composite terrain properties from the old mushrooms
Replies: 44
Views: 8306

Re: Remove new mushrooms terrain and remove composite terrain properties from the old mushrooms

I thought your problem with mushroom is that it has a different working system compared to other composite terrain. Not mine, it was an argument some people were making over the years for changing how mushrooms work. I show that there are many terrains that have unique properties. I think you miss ...
by Elder2
March 9th, 2020, 9:07 pm
Forum: Multiplayer Development
Topic: Remove new mushrooms terrain and remove composite terrain properties from the old mushrooms
Replies: 44
Views: 8306

Re: Remove new mushrooms terrain and remove composite terrain properties from the old mushrooms

... Basically main thing im arguing is that old mushrooms (and only one of them not 3) were fine. ... I mean, is the point that random terrains should be added just so that UMC authors have "a little additional flexibility in 1.15+."? Thats silly. Why don't we make say 3 versions of ford ...
by Elder2
March 9th, 2020, 5:51 pm
Forum: Multiplayer Development
Topic: Remove new mushrooms terrain and remove composite terrain properties from the old mushrooms
Replies: 44
Views: 8306

Re: Remove new mushrooms terrain and remove composite terrain properties from the old mushrooms

Maps that aren't updated will continue to use ^Uf while maps that are updated will use Tb^Tf , and those two terrains are identical in every way aside from visually, correct? Yeah. And that is a problem. They don't look the same, ^Tf looks like ^Uf but works differently. Tb^Tf and ^Uf work the same...
by Elder2
March 9th, 2020, 5:44 pm
Forum: Multiplayer Development
Topic: Remove new mushrooms terrain and remove composite terrain properties from the old mushrooms
Replies: 44
Views: 8306

Re: Remove new mushrooms terrain and remove composite terrain properties from the old mushrooms

Again im assuming that automatically all ^Uf gets changed to ^Tf because that is what I was told. As I already said, your arguments are based on a misunderstanding of what the change is. I added some paragraphs, like: "To clarify, there are 3 mushroom terrains, not 2, ^Uf is old mushrooms and ...
by Elder2
March 9th, 2020, 5:16 pm
Forum: Multiplayer Development
Topic: Remove new mushrooms terrain and remove composite terrain properties from the old mushrooms
Replies: 44
Views: 8306

Re: Remove new mushrooms terrain and remove composite terrain properties from the old mushrooms

... "So it begs to question if that exception should be the norm?" There are many exceptions, there is hardly one "norm" "Basically, hybrid/mix terrain will always use higher “defense” values while using lower movement cost. So the question is, does we need to change that b...
by Elder2
March 9th, 2020, 5:09 pm
Forum: Multiplayer Development
Topic: Remove new mushrooms terrain and remove composite terrain properties from the old mushrooms
Replies: 44
Views: 8306

Re: Remove new mushrooms terrain and remove composite terrain properties from the old mushrooms

... It does fit, I just explained that I assumed ^Uf gets substituted by ^Tf because I was told so, it does absolutely make sense. "Since the new mushrooms terrain would need to substitute the ^Tf mushrooms that now have the composite terrain properties, ... Therefore ideally all mushrooms on ...
by Elder2
March 9th, 2020, 9:04 am
Forum: Multiplayer Development
Topic: Remove new mushrooms terrain and remove composite terrain properties from the old mushrooms
Replies: 44
Views: 8306

Re: Remove new mushrooms terrain and remove composite terrain properties from the old mushrooms

It doesn't matter whether or not people argue that the stats change is desirable. The new mushrooms offer both the old stats and the new stats, so the change of stats is not an argument for removing the new mushrooms. And you haven't shown that the new mushrooms are fundamentally a bad idea. At bes...
by Elder2
March 9th, 2020, 9:03 am
Forum: Multiplayer Development
Topic: Remove new mushrooms terrain and remove composite terrain properties from the old mushrooms
Replies: 44
Views: 8306

Re: Remove new mushrooms terrain and remove composite terrain properties from the old mushrooms

Since the new mushrooms terrain would need to substitute the old mushrooms that now have the composite terrain properties, ... Therefore ideally all mushrooms on all pvp maps would need to be changed, including survivals, RPGs, whatever, even if one said that campaign balance doesn’t matter and we ...