Search found 348 matches
- March 3rd, 2023, 11:53 pm
- Forum: Multiplayer Development
- Topic: Arena Maps
- Replies: 5
- Views: 1299
Re: Arena Maps
Needed to create the thread first, to link to it in the add-on description. Moved the thread now to MP forum
It's on 1.14, 1.16 and 1.17.
It's on 1.14, 1.16 and 1.17.
- March 3rd, 2023, 11:44 pm
- Forum: Multiplayer Development
- Topic: Arena Maps
- Replies: 5
- Views: 1299
Arena Maps
Two maps ported from older servers! Quick fights in a battle arena where one can recruit onto almost every field. Small maps with low starting gold, games don’t take long. You might trap another, but as there are many players, you might expose yourself. At the same time, you also want to avoid one p...
- February 21st, 2023, 10:25 pm
- Forum: Coder’s Corner
- Topic: movement cost and ai for a specific unit
- Replies: 4
- Views: 5260
Re: movement cost and ai for a specific unit
No, micro AIs are something different. To do what you mean one would instead add a [micro_ai] which controls all units of the side. The wiki article is quite long, but they can be straightforward. Here is an example: [event] name=start [micro_ai] # mandatory micro_ai stuff side=2 ai_type=lurkers act...
- February 20th, 2023, 8:51 pm
- Forum: Coder’s Corner
- Topic: movement cost and ai for a specific unit
- Replies: 4
- Views: 5260
Re: movement cost and ai for a specific unit
First,… That is impossible. You can only set movement for terrain types, not for terrain ids. However, you can tell the ai to avoid certain hexes. One way is to set parameters for the [ai] of one side – all units from that side will be affected by this. [side] … [ai] # The AI will not even move ove...
- February 18th, 2023, 9:18 am
- Forum: Art Workshop
- Topic: Looking for lvl0 dune worker
- Replies: 9
- Views: 3307
Re: Looking for lvl0 dune worker
How did I forget about this unit when I added Dunefolk. Will add it! It even has animations
- February 17th, 2023, 11:19 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2133912
Re: Legend of the Invincibles
Interesting, I didn't know there was a Colosseum variant. There is some problem in colosseum scenario. Either you don't have Colosseum addon installed (LotI Colosseum demanded usual Colosseum installed to work properly), or Colosseum has changed ... Although it's 1.14 version, I doubt there are many...
- February 17th, 2023, 7:08 am
- Forum: Faction & Era Development
- Topic: A New Land Era
- Replies: 74
- Views: 57608
Re: A New Land Era
Thanks. I don't have a concept to use the Devotee. But the Young one is a good addition to the drake faction, they have now two workers … might help to differentiate them from other factions.
- January 3rd, 2023, 5:35 pm
- Forum: Faction & Era Development
- Topic: The Reign of the Lords
- Replies: 535
- Views: 244004
Re: The Reign of the Lords
This add-on would profit a lot from switching to [modify_unit_type]. The [modification] will be compatible with more add-ons. If I may ask, what exactly would you recommend that would allow it to be more compatible? Currently, the REPLACEMENT_EVENTS macro modifies the advances_to value of many unit...
- November 7th, 2022, 2:57 pm
- Forum: Users’ Forum
- Topic: Best faction mods?
- Replies: 3
- Views: 1630
Re: Best faction mods?
Bad Moon Rising is another era with very good graphics, from Doofus.
The version in Ageless Era is graphic wise outdated, play with the Bad Moon Rising era.
There are also several campaigns for SP.
The version in Ageless Era is graphic wise outdated, play with the Bad Moon Rising era.
There are also several campaigns for SP.
- October 7th, 2022, 5:16 pm
- Forum: Faction & Era Development
- Topic: A New Land Era
- Replies: 74
- Views: 57608
Released A New Land Era 3.0
The faction in the era was changed to match the old Look and Feel of Undead Empire. Many smaller changes (full changelog is in _main.cfg). If you have replays with this version where you fight the bosses, post them! Also, one can also play other factions, when launching Wesnoth with the -d option o...
- August 27th, 2022, 5:00 pm
- Forum: Faction & Era Development
- Topic: A New Land Era
- Replies: 74
- Views: 57608
Re: A New Land Era
I'm working on this again, all the things mentioned will be changed in the next version.
About the hotkeys I'm not sure: What would be good hotkeys?
About the hotkeys I'm not sure: What would be good hotkeys?
- July 29th, 2022, 8:37 pm
- Forum: WML Workshop
- Topic: add-on dependencies
- Replies: 4
- Views: 430
- July 26th, 2022, 5:40 pm
- Forum: Faction & Era Development
- Topic: The Reign of the Lords
- Replies: 535
- Views: 244004
Re: The Reign of the Lords
This add-on would profit a lot from switching to [modify_unit_type]. The [modification] will be compatible with more add-ons.
- July 7th, 2022, 2:22 pm
- Forum: WML Workshop
- Topic: two campaigns in one
- Replies: 7
- Views: 795
Re: two campaigns in one
I think you can use for define=… in both [campaign] tags the same value. A few nitpicks: - Use [units] instead of [ + units]. The latter is an old workaround. - Binary files, that are images, sounds, music, are found by [binary_path] . No need for {~add-ons/A_Hidden_War/music} . - {~add-ons/A_Hidden...
- November 22nd, 2021, 1:36 pm
- Forum: Users’ Forum
- Topic: Is there any way to increase the display resolution of the avatar picture?
- Replies: 6
- Views: 944
Re: Is there any way to increase the display resolution of the avatar picture?
That code is for 1.12, where the size was 205x205. It was a useful piece of code back then. If you use it nowadays, the picture will be upscaled again (after having being downscaled to 205x205). As for today: Picture in the help tries to be 400px for width or height . It scales the picture according...