Search found 762 matches
- August 15th, 2018, 11:10 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.14.4
- Replies: 67
- Views: 64008
Re: Wesnoth 1.14.4
I see utils folder is still not included, kind of moot to provide gui.pyw when the wmlxgettext it depends on to work with is missing.
Can anyone simply provide me with the utils folder so i can proceed creating .po files for my stuff ?
Can anyone simply provide me with the utils folder so i can proceed creating .po files for my stuff ?
- August 9th, 2018, 9:05 am
- Forum: Faction & Era Development
- Topic: Eagle_11's combined MP Factions thread
- Replies: 15
- Views: 11595
Re: Eagle_11's combined MP Factions thread
Well, im happy that you liked it. I had been considering renaming the lvl1 into Firebearer and making the Grenadier an lvl2 dead-end branch-off, but i will better not attempt to fix what is not broken. Most of the new unit lines, including the Athvari are originally from an earlier version of 'Oath ...
- August 9th, 2018, 8:46 am
- Forum: Multiplayer Development
- Topic: Eagle's combined MP modifications thread
- Replies: 37
- Views: 32932
Re: Eagle's combined MP modifications thread
hello, i really like ur modifications, but unfortunatelly im a SP player, and most of them are not useable, or even worse, for example the extra advancement for defaoult units. when ureachthat lvl u lose ur unit, except if thats a leader, thats a pain when u put a lot to advance a unit and u lose f...
- August 8th, 2018, 9:23 am
- Forum: Faction & Era Development
- Topic: Eagle_11's combined MP Factions thread
- Replies: 15
- Views: 11595
Re: Eagle_11's combined MP Factions thread
Well so hey. To begin with, I love your eras, they're fun, unique, and cool to use, but how would I use more than one at once? Cause, I like playing with friends and he does drakes, and it would be cool to give him Saurians as his second group while I could still have outlaws or something you know?...
- July 20th, 2018, 11:36 am
- Forum: Forum Games
- Topic: Puzzle challenges!
- Replies: 231
- Views: 136986
Re: Puzzle challenges!
B cause he has one unit smaller pool of probability to work with ?
- July 20th, 2018, 11:22 am
- Forum: Art Workshop
- Topic: Female Fencers
- Replies: 7
- Views: 6080
Re: Female Fencers
Obviously you should base the sprite on fencer and not old lisar if you are intending for this to be an female fencer.
- July 14th, 2018, 3:24 pm
- Forum: Writers’ Forum
- Topic: Would someone like to write unit descriptions
- Replies: 16
- Views: 11182
Re: Would someone like to write unit descriptions
So, is there any particular point from which you want me to start? I'm suddenly left with more idle time than I can find things for, except Frogatto reruns. Start with 'Extra Advancements for Default Era units', after that try 'Extra Recruits for Default Era factions', you can find them on 1.14 add...
- July 13th, 2018, 9:56 am
- Forum: Writers’ Forum
- Topic: Would someone like to write unit descriptions
- Replies: 16
- Views: 11182
Re: Would someone like to write unit descriptions
Seems like i will have to get around to it, eventually.
- June 13th, 2018, 7:01 am
- Forum: Writers’ Forum
- Topic: Would someone like to write unit descriptions
- Replies: 16
- Views: 11182
Re: Would someone like to write unit descriptions
Ah, np. Take your time.
- June 6th, 2018, 9:28 am
- Forum: Ideas
- Topic: [mainline] Knalgan Alliance Promotions
- Replies: 5
- Views: 4707
Re: [mainline] Knalgan Alliance Promotions
Something like your described unit exists, charger.png linebreaker.png however will not be adding it for Knalgans for multiple reasons: 1. this faction already have impact damage o'plenty. 2. dwarf units already have high enough resists. Remember having tried an 20% physical resistance boosting aura...
- June 3rd, 2018, 7:32 pm
- Forum: Multiplayer Development
- Topic: Default+Dunefolk era balance
- Replies: 102
- Views: 42647
Re: Default+Dunefolk era balance
It would be an improvement, as currently must use weapon-specials to define an soft-chaotic(awful?) alignment. Soft version would obtain 10% instead 25% and suffer no penalty. Thats cause there has got be an difference between an simple bandit and an undead creature of darkness, they both are evil, ...
- June 1st, 2018, 9:26 am
- Forum: Art Workshop
- Topic: Bitron's Art Thread
- Replies: 156
- Views: 59578
Re: Bitron's Art Thread
Looks somewhat like the original wose sprite, nicely done.
- June 1st, 2018, 9:25 am
- Forum: Multiplayer Development
- Topic: Eagle's combined MP modifications thread
- Replies: 37
- Views: 32932
Re: Eagle's combined MP modifications thread
I am sorry. Fix is up now.
- May 31st, 2018, 12:10 pm
- Forum: Ideas
- Topic: Improvements to minimap
- Replies: 1
- Views: 2345
Improvements to minimap
Currently we are using dots to signify village ownership. How about we use colored hex shape instead for villages, as the dot can be quite confusing to guess which hex that is, inspecially on larger maps where the minimap remains too small. Speaking of that, how about an minimap zoom level too ? As ...
- May 30th, 2018, 3:47 pm
- Forum: WML Workshop
- Topic: Clearing one specials id instead whole tag, but how to ?
- Replies: 4
- Views: 2259
Re: Clearing one specials id instead whole tag, but how to ?
Thank you both! I know of the effect wml, as have already used it elsewhere, but still wanted able to do it in this way too.
Ravana, what is that other better way you hinted, was it the EffectWML zookeeper mentioned ?
Ravana, what is that other better way you hinted, was it the EffectWML zookeeper mentioned ?