Search found 1476 matches
- August 4th, 2006, 7:42 am
- Forum: Art Development
- Topic: Sea Serpent Portrait WIP
- Replies: 54
- Views: 20861
- August 2nd, 2006, 5:24 pm
- Forum: Art Development
- Topic: Elf Portait
- Replies: 11
- Views: 7910
- August 2nd, 2006, 5:20 pm
- Forum: Art Development
- Topic: Elf Portait
- Replies: 11
- Views: 7910
- July 31st, 2006, 12:44 pm
- Forum: Art Contributions
- Topic: Longbowman portrait proposal
- Replies: 40
- Views: 12482
- July 31st, 2006, 12:26 pm
- Forum: Art Contributions
- Topic: Few sketches for portraits
- Replies: 140
- Views: 45523
- July 31st, 2006, 7:57 am
- Forum: Art Contributions
- Topic: Few sketches for portraits
- Replies: 140
- Views: 45523
- July 31st, 2006, 6:54 am
- Forum: Art Contributions
- Topic: Few sketches for portraits
- Replies: 140
- Views: 45523
- July 30th, 2006, 8:05 pm
- Forum: Art Contributions
- Topic: Few sketches for portraits
- Replies: 140
- Views: 45523
Yet another try on Dwarvish Guardsman (with two in between that weren't good enough to show). I have tried to follow the sprite art, with round helmet with dorsal ridge, shoulder and thighpads, gloves, wooden shield, tied beard and metal-reinforced shoes. I think I'm closing in on the right proporti...
- July 30th, 2006, 11:29 am
- Forum: Art Development
- Topic: Dark Adept Portraits (Male W.I.P [10%] Female W.I.P[70%])
- Replies: 112
- Views: 39803
- July 29th, 2006, 8:04 am
- Forum: Art Development
- Topic: Outlaw portrait
- Replies: 16
- Views: 8902
- July 29th, 2006, 8:02 am
- Forum: Art Development
- Topic: Outlaw portrait
- Replies: 16
- Views: 8902
- July 28th, 2006, 8:34 pm
- Forum: Art Development
- Topic: Dark Adept Portraits (Male W.I.P [10%] Female W.I.P[70%])
- Replies: 112
- Views: 39803
Sorry about commenting so late, but after the thread was moved to art developers section, I was not able to post until Jetryl kindly added me to art contributors group. To me, the shading of the face doesn't give consistent impression about light direction. The biggest problem in this regard is that...
- July 28th, 2006, 6:58 pm
- Forum: Art Contributions
- Topic: IoA art
- Replies: 25
- Views: 5996
I have to raise my arm all the way to horizontal position before my shoulder raises to chin level, and I would also claim that the viewpoint is a bit above the character overall (that's the way I see it anyway), but it's pointless to argue. Since so much of the outline is conveniently covered by the...
- July 28th, 2006, 5:27 pm
- Forum: Art Contributions
- Topic: IoA art
- Replies: 25
- Views: 5996
But since we are looking at the head on a downward angle (considering that the chin is seen roughly at the level of the shoulders) the actual top of the head would be where I have put a red dot. You can only level the eyes in the middle by the outline if youre drawing the head from horizontal perspe...
- July 28th, 2006, 10:04 am
- Forum: Art Contributions
- Topic: My first attempt at a portrait (sort of)
- Replies: 19
- Views: 4589
The helmet could have some riveting to keep the pieces together. The armour should definitely look more worn, the cut-off spike is nice touch, but it's not enough. Dents, scratches, etc. When shading, try make the round and extending parts more bright, because they are polished by wear, while seams ...