Search found 838 matches

by ott
November 2nd, 2005, 3:31 pm
Forum: Technical Support
Topic: Game Crashes Randomly
Replies: 22
Views: 2586

Crashes when looking up help: please tell us which unit you were accessing the description of, and most importantly which language you are playing in. Some translations, for instance, had markup tags that were broken, and this could lead to crashes. This should have been fixed in 1.0, however. The r...
by ott
November 2nd, 2005, 3:24 pm
Forum: Technical Support
Topic: Game crashs after start
Replies: 3
Views: 607

Which versions of the SDL libraries are you using? It seems like this could be a problem with your SDL_mixer installation, or maybe a mismatch between your version of SDL_mixer and SDL_mixer-dev.

The other possibility is your libstdc++; gcc-3.3.3 itself should be quite stable.
by ott
November 2nd, 2005, 3:21 pm
Forum: Technical Support
Topic: Bug in savegame
Replies: 1
Views: 293

by ott
November 2nd, 2005, 3:06 pm
Forum: Coder’s Corner
Topic: Perl and Command Line interface to the campaign server
Replies: 8
Views: 7030

Here is my version of Dave's modules, wrapped in a perl-style archive that can be installed using the usual CPAN 'perl Makefile.PL; make test; make install' routine.
by ott
October 9th, 2005, 6:50 am
Forum: Users’ Forum
Topic: Where should Wesnoth go next?
Replies: 90
Views: 13474

Personally for the stable branch I would like to see the user interface being polished more. There are several dozen UI bugs and feature requests that are in the bug tracker, and many more that have been briefly discussed on IRC or elsewhere. 'Skip replays' is the single most requested feature, it w...
by ott
October 1st, 2005, 5:07 pm
Forum: Release Announcements, Compiling & Installation
Topic: Moving to Gna! (bug reporters should read this)
Replies: 5
Views: 3223

To help the migration to Gna! I have been systematically crosslinking the old bugs in Savannah and the corresponding bugs in Gna!, and closing the Savannah bugs. New comments on old bugs should go in Gna! and not Savannah.
by ott
October 1st, 2005, 4:38 pm
Forum: Technical Support
Topic: List system requirements in manual
Replies: 14
Views: 19765

I'm playing it on a G3 500Mhz iBook with 10.4.2 installed and 640MB Ram. Not a speed demon You could also try running your screen at its optimal bit depth (16 bit "thousands" or 24/32 bit "millions") and making sure Battle for Wesnoth is using that depth when it starts up. The commandline Mac OS X ...
by ott
September 30th, 2005, 10:11 am
Forum: Users’ Forum
Topic: Why is Wesnoth Free?
Replies: 7
Views: 1686

Well, why not!

If you strongly feel you should pay money for the game, you could always donate to the project. :-)
by ott
September 28th, 2005, 4:07 pm
Forum: Users’ Forum
Topic: Less random game
Replies: 51
Views: 7035

We've rehashed this argument several times. I have yet to see anyone post any counterarguments to the detailed analysis at http://www.wesnoth.org/forum/viewtopic.php?p=91620#91620 which Dave summarizes in a neat and straightforward way above. Dave designed this game so that terrain has a critical in...
by ott
September 28th, 2005, 3:46 pm
Forum: Users’ Forum
Topic: How do you like SotBE
Replies: 9
Views: 1753

Talking about the official version as shipped with 1.0rc1, there are a few scenarios that definitely need more work. I think Black Flag is now OK with the two extra villages, but Desert of Death is still too much of a march-to-the-enemy-leader through fairly boring terrain (even with the revised map...
by ott
September 28th, 2005, 3:30 pm
Forum: Users’ Forum
Topic: Orcish shaman
Replies: 43
Views: 5453

That bit of orcish history seems solid and well thought out. Maybe add it to http://www.wesnoth.org/wiki/WesnothHistory ?
by ott
September 28th, 2005, 3:14 pm
Forum: Users’ Forum
Topic: extra campaigns to package?
Replies: 18
Views: 2361

Having debugged every single user campaign at the server (some extensively, some only to get the first scenario to work), see the list at http://www.wesnoth.org/wiki/Status_of_User_Scenarios for a summary. Of the campaigns, I am not convinced Flight to Freedom is very balanced, since drakes now move...
by ott
September 28th, 2005, 3:07 pm
Forum: Users’ Forum
Topic: Does this happen to anyone else?
Replies: 11
Views: 1987

Casual User: there is room for all sorts of scenarios. Turin is expressing his opinion as one of many campaign authors. There are campaigns where slower "grind them down" methods do work, but several of the better known campaigns are quite carefully timed to push you to extend yourself. Of course, y...
by ott
September 28th, 2005, 3:00 pm
Forum: Technical Support
Topic: Building 1.0rc1 on Solaris (SunOS 5.9) - unsetenv unknown
Replies: 3
Views: 622

Thanks for the report -- could you please open a bug in the tracker at http://bugs.wesnoth.org/ with this info. Also, are you sure there is no unsetenv at all -- is this not perhaps in a compatibility library that you could be linking against? If unsetenv doesn't exist at all, would the #ifndef SOLA...
by ott
September 28th, 2005, 2:54 pm
Forum: Technical Support
Topic: Problem in Campagin Norther Rebirth, May be Engine Problem
Replies: 4
Views: 741

For reference, here is a savegame from the buggy Clearing the Mines (this was with version 0.9, although 1.0 as posted above is also buggy). This causes a reproducible assertion failure when trying to load it.