Search found 1267 matches

by Rhuvaen
September 15th, 2004, 8:27 am
Forum: Art Contributions
Topic: Scarier ghosts.
Replies: 251
Views: 23229

Errr... I don't really understand other poster's comments about claws, face, etc. Almost all I see here is one indistinguishable smudge. I'm not sure I'd recognise this as a unit at all, were it not for the health bar and orbs. I think this graphic needs more definition, don't you? And I really like...
by Rhuvaen
September 11th, 2004, 10:34 am
Forum: Ideas
Topic: Dark Sustainer
Replies: 10
Views: 1792

Repairing existing units is more cost-effective than buying new ones; it's free. That's the justification for why an undead unit would do this. Not when you're already starting from recycled material :lol:. There are only so many times a dead warrior will stand up to fight again... (those dead bodi...
by Rhuvaen
September 11th, 2004, 9:41 am
Forum: Ideas
Topic: Competitive Multiplayer Server
Replies: 31
Views: 4372

Hmm... now in campaign mode a recall makes sense, because the player is part of an unfolding story with the units as personas. It also adds the strategic element that a player needs to consider advancement as well as the spelt-out victory conditions because it will affect his campaign in the long-te...
by Rhuvaen
September 11th, 2004, 9:11 am
Forum: Users’ Forum
Topic: Question: player positions on multiplayer random maps
Replies: 12
Views: 1689

So far I've implemented a checkbox that will arrange starting positions in a clockwise order during random map generation. Or so I thought... because the actual starting positions seem to get rearranged whne the player chooses his faction later on. Oh well, work for the bin :roll: ... But that just ...
by Rhuvaen
September 10th, 2004, 1:09 pm
Forum: Users’ Forum
Topic: Question: player positions on multiplayer random maps
Replies: 12
Views: 1689

bill_murray wrote:We only need to change getMinimap function and locate starting locations. [...]
I think controlling placement of player positions is much more important than displaying them, which was just an added idea (which is always bad style when posting new suggestions, I suppose :oops: ).
by Rhuvaen
September 10th, 2004, 12:45 pm
Forum: Users’ Forum
Topic: Question: player positions on multiplayer random maps
Replies: 12
Views: 1689

Dave wrote:Of course, this is yet another of numerous multiplayer features that are wanted... :)
Where is the complete list? (asking for trouble? :shock: )

Rhuvaen
by Rhuvaen
September 10th, 2004, 9:42 am
Forum: Users’ Forum
Topic: Question: player positions on multiplayer random maps
Replies: 12
Views: 1689

That sounds good enough for free-for-alls, but for all kinds of team-based games and scenario-like setups it would be great to have the feature of disabling this random-ness (and maybe display the map during faction choice - with a highlight of the player's position). I think this is something very ...
by Rhuvaen
September 10th, 2004, 9:12 am
Forum: Users’ Forum
Topic: Question: player positions on multiplayer random maps
Replies: 12
Views: 1689

Question: player positions on multiplayer random maps

I've been trying to figure out if there was a predictable logic behind the assignment of player positions on the random maps created for multiplayer play. In other words, I wanted to predict in which castle depending on player number a position would appear. It seems, however, that there is no consi...
by Rhuvaen
September 4th, 2004, 8:09 am
Forum: Ideas
Topic: Just a random idea...
Replies: 22
Views: 2268

i personally like the idea...i mean if a person changes armor...so what.... Don't forget that all this happens in the midst of battle! :roll: I think that giving a "faction" (however tenous that concept is) the ability to change their units into completely differently themed units that would be a s...
by Rhuvaen
August 30th, 2004, 9:12 am
Forum: Developers’ Discussions
Topic: Dwarvish Guardsman = Super Unit?
Replies: 46
Views: 6500

Dwarvish Guardsman = Super Unit?

I just played against an AI controlled Knalgan alliance and they swarmed me with Dwarvish Guardsmen :). I was playing Loyalists and didn't have a chance, because all my units would do 1 damage on their attacks (maybe 2 for the stronger ones). Didn't matter that I was fighting them in the forest :x ....
by Rhuvaen
August 30th, 2004, 9:01 am
Forum: Developers’ Discussions
Topic: Change of accuracy for higher level units
Replies: 16
Views: 2571

Based on the currenty random chance system of weather an attack will succeed or not, the improved accuracy will compensate for the higher leveled unit not being stronger (as they are now). However this will change the way you play with high level units. In some terrain, when faced with enemies with...
by Rhuvaen
August 28th, 2004, 10:15 am
Forum: Developers’ Discussions
Topic: Mermen Tree Proposal
Replies: 160
Views: 18895

why's level 3 always golden

I've come late to this thread (mostly to admire the artistry and find out what people are working on right now). I really like the graphics and consistency of the unit concepts. Just one little gripe: it's the seemlingly automatic association of the colour 'gold' with level three. I think for Mermen...
by Rhuvaen
August 27th, 2004, 2:43 pm
Forum: Technical Support
Topic: system hangs - any hints of how to get a stacktrace?
Replies: 12
Views: 2303

Re: system hangs - any hints of how to get a stacktrace?

I will try the patch and recompile now. Thanks. This reverses an attempt to improve the audio quality, which in the end caused on some systems problems very similar to the one you're encountering. Well I did this and played for two hours (of course, only to try to reproduce the error :wink: ), and ...
by Rhuvaen
August 27th, 2004, 1:04 pm
Forum: Technical Support
Topic: system hangs - any hints of how to get a stacktrace?
Replies: 12
Views: 2303

Re: system hangs - any hints of how to get a stacktrace?

If you can still get consoles, as you said, your system does not seem hanged very hard. ;) No, as I said, I CAN'T get any consoles... :cry: Do you mean you run wesnoth in fullscreen and get stuck here when it hangs? Then run it in windowed mode, and only the wesnoth window will be frozen, and then ...
by Rhuvaen
August 27th, 2004, 1:02 pm
Forum: Technical Support
Topic: system hangs - any hints of how to get a stacktrace?
Replies: 12
Views: 2303

dms wrote:When it hangs, can you ssh (or telnet) in from another computer? (Or does it not even respond to that?)
No idea, I don't have another computer that's connected up. :)

Rhuvaen