Search found 1267 matches

by Rhuvaen
November 24th, 2004, 7:48 pm
Forum: Technical Support
Topic: Problem with multiplayer WML...
Replies: 5
Views: 720

scott wrote:have you tried it without using a macro?
Just tried that now...

Code: Select all

[event]
   name=turn 2
   [message]
      id=msg_test1
      description=Rhuvaen
      message= _ "Woo-Hoo, it's turn TWOO!"
  [/message]
[/event]
Never gets triggered :(
by Rhuvaen
November 24th, 2004, 12:07 pm
Forum: Technical Support
Topic: Problem with multiplayer WML...
Replies: 5
Views: 720

Problem with multiplayer WML...

Trying to use some WML on my multiplayer maps, it seems that some event triggers don't work as I'd like them to. So is this a problem of A) exaggerated expectations on my part, B) WML implementation in [multiplayer] as opposed to [scenario] or C) quite simply the syntax I'm using? Here's what I'm us...
by Rhuvaen
November 5th, 2004, 11:12 am
Forum: Users’ Forum
Topic: EP's Knalgan Strategy (Sort Of) Guide.
Replies: 26
Views: 2073

Re: EP's Knalgan Strategy (Sort Of) Guide.

The knalgans are a faction of moderation. Virtually the best Knalgan army is of one of each unit. This moderation is their greatest strength, as they have virtually no weaknesses. Complete agreement. Unlike other posts which claim that the Knalgans lack a variety of abilities, I think this hits the...
by Rhuvaen
October 26th, 2004, 10:21 pm
Forum: Scenario & Campaign Development
Topic: And here is the ultimate 2vs2 or 1vs1vs1sv1 Map !!!
Replies: 15
Views: 1457

Why do all multiplayer maps have to be so excruciatingly symmetric? That'd bore me to death... and it kind of leads to a game of symmetric action->reaction. C'mon, can't people be a bit more imaginative when it comes to balancing maps than to make them symmetric?
by Rhuvaen
October 3rd, 2004, 6:50 pm
Forum: Strategies & Tips
Topic: underground pool
Replies: 12
Views: 1970

Re: underground pool

Well. I'm playing this now, and I've lost all my level 2 units and has only 250 gold. It's impossible to win! Has anybody won this scenario? Yes, don't bother with level 2's here... You need to have Gwiti as a demi-lich, he'll just stomp his way through the scenario! I don't think it's a particular...
by Rhuvaen
September 29th, 2004, 2:42 pm
Forum: Heir to the Throne
Topic: Scenario 7: Crossroads
Replies: 81
Views: 42482

1 - difficulty level: played on medium 2 - difficulty: 7 (needed three tries to succeed) 3 - objectives: clear enough, although it is not clear how to succeed in achieving them in the situation (sit and wait, letting the first wave come, or charge ahead). It's also not clear why there's such a need ...
by Rhuvaen
September 29th, 2004, 8:30 am
Forum: Art Contributions
Topic: Turin's rant on drake's size...
Replies: 28
Views: 2675

Well "monsters" aren't a coherent group like the others. You forgot the scorpions (which are much smaller) and the likes of sea serpent and dragon which are much bigger. I don't think it's wrong for drakes to be somewhere close to the average size of monster-class units. Then again, I think there IS...
by Rhuvaen
September 29th, 2004, 8:22 am
Forum: Ideas
Topic: Timelimit in MP games
Replies: 23
Views: 2577

Re: Timelimit in MP games

If there are a lot of players in the multiplayer matches a game can take a very long time. Because of this i think that it should be possible to set a time limit for the turns. But what happens if a player goes over his time? Yes, what happens? Will your multiplayer game become any more interesting...
by Rhuvaen
September 28th, 2004, 9:44 pm
Forum: Ideas
Topic: tournament
Replies: 17
Views: 1742

lilepo2023 wrote:life is based on randomness, a.k.a chaos
Well, if you prefer to think so :P - it at least reflects in your avatar :wink:

But to quote miyo (and turin and others): Wesnoth is not about realism.

(and life not about randomness)
by Rhuvaen
September 28th, 2004, 3:15 pm
Forum: Technical Support
Topic: Custom Multiplayer - problem with factional reassignment
Replies: 7
Views: 763

I wonder if this could be my fault, too, but I can't reproduce it with 0.8.4 or CVS. Does it happen with 0.8.4 for you? I don't have 0.8.4, but I just checked the map I posted above under 0.8.3. I cannot reproduce that bug with 0.8.3! Are you sure it works for you under CVS? Did you try with the ma...
by Rhuvaen
September 28th, 2004, 9:09 am
Forum: Technical Support
Topic: Custom Multiplayer - problem with factional reassignment
Replies: 7
Views: 763

To iillustrate what's happening here are some savefiles. The archive contains the following: MP_Bug_Before: just set up a game with the map and saved. This looks alright. MP_Bug_After: After creating a new multiplayer game from the MP_Bug_Before save (in other words, just resuming that game), most o...
by Rhuvaen
September 28th, 2004, 7:43 am
Forum: Technical Support
Topic: Custom Multiplayer - problem with factional reassignment
Replies: 7
Views: 763

0.8.5-CVS. Checked out and built monday, 27th Sept.

Not very old code by any means :P

Rhuvaen
by Rhuvaen
September 27th, 2004, 10:23 pm
Forum: Technical Support
Topic: Custom Multiplayer - problem with factional reassignment
Replies: 7
Views: 763

Custom Multiplayer - problem with factional reassignment

When I create a multiplayer game with this map and then save the game, I get a random reassignment of each positions' faction each time I reload. So what were originally undead might become loyalists, etc. (not the existing units, just the recruitment pattern and music). I even get factions that wer...
by Rhuvaen
September 26th, 2004, 10:31 am
Forum: Ideas
Topic: Whatever happened to Vampires?
Replies: 110
Views: 11179

Jetryl, I can see your qualms with vampires existing in a humans only world, but I've seen then implemented in other things, and, if done correctly (emphasis on correct), they can be very excellent. Yes. Excellent for RPG, not Wesnoth. :) What I mean is, the whole "vampire" is a story concept. It h...
by Rhuvaen
September 15th, 2004, 9:11 am
Forum: Users’ Forum
Topic: Which unit do you hate the most?
Replies: 60
Views: 6413

BATS! Not only do they steal your villages and enable the undead an economic victory (having time on their side), but they swoop in to pick off your low hp units or stop your movement when it's most inconvenient. And as level 0 units they don't cost upkeep, if I understand that correctly! Ghouls are...