Search found 1000 matches

by appleide
November 6th, 2008, 12:37 am
Forum: Coder’s Corner
Topic: Wesnoth Unit Creator
Replies: 7
Views: 4520

Re: Wesnoth Unit Creator

If you compile it as Objective C++... Sure, why not?
by appleide
October 15th, 2008, 1:36 pm
Forum: Users’ Forum
Topic: Luck rant [split from Luck in Wesnoth: Rationale]
Replies: 166
Views: 15719

Re: Luck rant [split from Luck in Wesnoth: Rationale]

Take away random and you do not have wesnoth . Anyone is free to start up their own wesnoth server and allow only Sauron's mod be played on it. Less-randomness is fun, only for a little while. You may like to argue games like starcraft are non-random (as much) and competitive, and because wesnoth is...
by appleide
October 6th, 2008, 11:42 am
Forum: Users’ Forum
Topic: Art Theft!
Replies: 56
Views: 6900

Re: Art Theft!

If the copyright holders ask FSF I think they can give some sound advice other than "There's nothing you can do". The FSF acts on all GPL violations reported on FSF copyrighted code, and we offer assistance to any other copyright holder who wishes to do the same. But, we cannot act on our own if we ...
by appleide
September 28th, 2008, 4:25 am
Forum: WML Workshop
Topic: lua wml preprocessor; using lua as macros instead
Replies: 0
Views: 632

lua wml preprocessor; using lua as macros instead

Imagine if you could use lua instead of macros. It turns this: #textdomain wesnoth-multiplayer [[function message (speaker, message) return "#auto\n[message]\nspeaker="..speaker.."\nmessage="..message.."\n[/message]"; end]] [multiplayer] type={TYPE} user_description={USER_DESCRIPTION} x={X} y={Y} un...
by appleide
September 26th, 2008, 1:50 pm
Forum: Developers’ Discussions
Topic: Why not LUA?
Replies: 86
Views: 46953

Re: Why not LUA?

I know there is a soft-lock on this discussion but I think I have something new to add. Forgive me if it isn't. Wesnoth's macro language has some basic functionality that is really useful. But the macro 'language' is rather limited. There is no looping, for example. What if, we replaced WML macro la...
by appleide
August 28th, 2008, 6:51 am
Forum: Users’ Forum
Topic: Goodbye?
Replies: 35
Views: 7154

Re: Goodbye?

turin wrote: I've outlasted almost everyone who was on the forums when I joined (I was here before Jetryl :shock: )
And I was here before you. You haven't outlasted me ;)
turin wrote: Bye everybody. ;)
You'll be back.
by appleide
August 28th, 2008, 6:41 am
Forum: Game Development
Topic: Another multiplayer game that might interest Wesnoth fans...
Replies: 3
Views: 2436

Re: Another multiplayer game that might interest Wesnoth fans...

That reminds me... I got like $300 worth of MTG cards I want to sell for $$...
by appleide
August 18th, 2008, 12:53 am
Forum: WML Workshop
Topic: postfix stack eval.
Replies: 2
Views: 584

Re: postfix stack eval.

i guess all theses defines really (even more if you would parse infix expressions) bloat up the configuration. and the save games and replays as well (everything's stored there in "compiled" format). nevertheless, it's cool - realizing a stack in wml - amazing^^ It'd be just a little more bloat tha...
by appleide
August 17th, 2008, 2:23 pm
Forum: WML Workshop
Topic: postfix stack eval.
Replies: 2
Views: 584

postfix stack eval.

I have spent a little while doing this for fun (whilst studying infix/postfix for uni) ;). I have wrote a macro where one can do: #!assign, add, multiply, message, are functions defined else where in the file. #!Using Stacks {EVAL "1 2 add myVar assign"} #!myVar=1+2=3; {EVAL "4 $myVar add myVar assi...
by appleide
May 12th, 2008, 8:39 am
Forum: Multiplayer Development
Topic: Places where I think Wesnoth could improve. DRAFT
Replies: 10
Views: 2241

Re: Places where I think Wesnoth could improve. DRAFT

Village economy can be annoying in MP sometimes, especially when I play drakes.... I'd be having a 4-to-1 kill ratio against the other player (Loyalist maybe 2-1 or 3-1) 10 turns into the game and still be losing. An opponent once remarked: "Pyrrhic victory after Pyrrhic victory...". That said, I lo...
by appleide
May 7th, 2008, 2:46 am
Forum: Game Development
Topic: PoxNora
Replies: 21
Views: 9710

Re: PoxNora

CCGs are a big ugly pyramid scheme; they're also horrifically unbalanced, even if they're free (unless all involved participants were to undergo a lengthy process of making sure their deck had the same potential for power. I played MtG back in high school, and yeah - it had pretty art and all, but ...
by appleide
April 28th, 2008, 10:17 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.5.0
Replies: 21
Views: 12175

Re: Wesnoth 1.5.0

Lovely! Have been waiting for this for a while. :)
by appleide
April 28th, 2008, 8:38 am
Forum: Technical Support
Topic: Westnoth no longer fires up after change to 1440 x 900 res
Replies: 3
Views: 916

Re: Westnoth no longer fires up after change to 1440 x 900 res

After solving the 1440x900 screen resolution problem on my computer, Westnoth (1.4 on Hardy Heron) no longer starts up - a brief flash of black screen then nothing more. Cannot get into the game to access resolution settings. Re-installing the game does not make any difference. Anybody have any ide...
by appleide
April 24th, 2008, 7:21 am
Forum: Users’ Forum
Topic: Can not download the game or connect to server in China
Replies: 19
Views: 3211

Re: Can not download the game or connect to server in China

So the only way to play Wesnoth is to overthrow communism? dang... I guess we can also blame appleide for this :roll: Its my fault yeah... I didn't know the firewall was omnipresent... :( I'd have been shot if I was in China (by players? :( ). Maybe if the multiplayer server and the forums were hos...
by appleide
April 21st, 2008, 10:30 am
Forum: Faction & Era Development
Topic: Rise of Empires Era
Replies: 74
Views: 14250

Re: Rise of Empires Era

This is really neat! 8)