Search found 226 matches

by shevegen
September 1st, 2018, 12:44 pm
Forum: Strategies & Tips
Topic: Optimal play= turtle play in some matchups?
Replies: 5
Views: 3035

Re: Optimal play= turtle play in some matchups?

> For example dwarfes vs dwarfes.Not only are they terrible at offense but they also have the guard skill that doubles their > resistances if they defend.So the player who choses to engage is at a disadvantage This is true but you may be able to still find some holes; either due to map layout, and/o...
by shevegen
August 27th, 2018, 10:44 pm
Forum: Game Development
Topic: Ascension: Developing your factions
Replies: 18
Views: 10603

Re: Ascension: Developing your factions

> So I haven't played your game in a few days mostly because I don't really like those real-time passive > incremental PvP kinda games that make you want to log on every half hour to micro manage stuff. A few thoughts: Reminds me of oldschool browser games. "We" even had a variant of Magic the Gathe...
by shevegen
August 19th, 2018, 3:21 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3
Replies: 987
Views: 157794

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

> I'm stuck on fire canyon I start off with around 220 gold please help I think this happens with a few scenarios where there isn't a lot of income. Perhaps a few hidden treasures with a small gold stash here and there could help, since I struggle with the money situation too, but only on the hardes...
by shevegen
August 19th, 2018, 3:18 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3
Replies: 987
Views: 157794

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

Just replaying the campaign on hardest difficulty. I understand that it is hard and difficult; but what actually kills me is the behaviour of the AI. For example, the level 4 djinni in siege of Mag-Magar keeps on suiciding very early on since he is so trigger-happy to rush in, gets outnumbered and e...
by shevegen
August 17th, 2018, 1:50 am
Forum: Off-Topic
Topic: chicken or the Orc?
Replies: 13
Views: 5827

Re: chicken or the Orc?

I think I tuned out ... what movie are we talking about again?
by shevegen
August 17th, 2018, 1:46 am
Forum: Scenario & Campaign Development
Topic: Best Add-ons / Campaigns?
Replies: 2
Views: 1720

Best Add-ons / Campaigns?

I am not sure if there is already a thread for the best add ons or campaigns. So I created one. :P The point here is not to slack off campaigns that are not so good; the point is more to explain what you liked about this or that campaign/add-on. This may help future campaign designers and perhaps th...
by shevegen
August 16th, 2018, 10:44 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.4
Replies: 67
Views: 32231

Re: Wesnoth 1.14.4

It could probably just be packaged on the release/ location of the given github page.

But perhaps heavy git-users forgot how to provide oldschool tarballs ... need all
their brain power to remember the git commands. ;)
by shevegen
August 16th, 2018, 10:42 am
Forum: Strategies & Tips
Topic: Let's Play Voyage of a Drake
Replies: 6
Views: 3666

Re: Let's Play Voyage of a Drake

Drake-related campaigns are very very weird ... the storylines are often strange. Take that other one where a drake flies away from humans chasing him ... then suddenly walks into a cave. Hmmmm. Where there are dragon slaying dwarves. Hmmmmmmmmmmm. So when I look at that then I am not surprised abou...
by shevegen
August 13th, 2018, 5:43 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 348
Views: 75672

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5]

Some more feedback, mostly small: - The falcon helped me in a few scenarios a LOT. Reason being that he is so fast; and lateron you can buy him a +2 movement potion. In one scenario in particular, the falcon helped me block in that female enemy that could un-petrify objects. So the flying light thin...
by shevegen
August 13th, 2018, 12:37 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 348
Views: 75672

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5]

Just found out that the bandit leader is on the map, just invisible. It may help to mention this during the discussion because without that knowledge I missed him several times - I only found him by accident when attacking another unit. Then suddenly he appeared and I knew how t solve the level; wit...
by shevegen
August 13th, 2018, 12:28 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 348
Views: 75672

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5]

> It's not that it is hard, it's just so long and boring and when I have finally managed to reach the objective, I was told I > have to reach the other end of the map (cave map) and I had 2 turns until the end. I had a similar problem - in particular I had no idea WHERE the sign was. The objective s...
by shevegen
August 13th, 2018, 12:25 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 348
Views: 75672

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5]

It's a very good campaign so far. My only gripe is with the scenario where a bandit or thief leader has to be found. The map doesn't give enough information IMO and the amount of turns is also a bit too limited. There is even some sewer entrance where I can walk to but then nothing happens and I don...
by shevegen
August 10th, 2018, 1:15 pm
Forum: Scenario & Campaign Development
Topic: Undead Campaign: Danse Macabre
Replies: 90
Views: 35658

Re: Undead Campaign: Danse Macabre

The campaign is quite nice; the idea is great. I wish there would be more scenarios. There is one thing that distracts, though, and this is that the dialogue is partially ... not only contrived, but not quite fitting to the scene at hand. For example, there are lots of: "What the [censored]?" And it...
by shevegen
August 8th, 2018, 9:47 pm
Forum: Art Workshop
Topic: The Official Neorice topic.
Replies: 59
Views: 15031

Re: The Official Neorice topic.

Anyone knows if Neoriceisgood is still active? If he moved to other things, any news as to what he is doing?

I am purely interested in regards to the art work (aka to see what he has been up to with art-related content).
by shevegen
August 8th, 2018, 9:45 pm
Forum: Users’ Forum
Topic: Making a browser version of wesnoth?
Replies: 36
Views: 9627

Re: Making a browser version of wesnoth?

> It sure is one hell of a hard task to port a pre-existing game to a browser version! I agree but - it should be possible. For example, take the language called Dart by Google. I do not like Dart nor do I like Google, but the idea may be to tap into its javascript-generation code and end up with a ...