Search found 283 matches

by shevegen
February 28th, 2020, 3:12 am
Forum: Scenario & Campaign Development
Topic: Palms amid Blue Dunes [Dunefolk Campaign]
Replies: 28
Views: 3061

Re: Palms amid Blue Dunes [Dunefolk Campaign]

I have played this but I stopped at the dungeon level where there are lots of critters. I do not want to be too negative; but I will also not wing it and praise things that do not work very well. Instead, let me state that I think the campaign has potential. Evidently the thread here is very young, ...
by shevegen
February 18th, 2020, 2:46 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 375
Views: 61431

Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]

First, the idea for this campaign is really good. My favourite campaign is still the other one with the floating carpets, summoning circles etc.., but The Ravagers is now my third favourite campaign (after that other one where e. g. dune folks can ride/buy wyverns and so forth). There are some uniqu...
by shevegen
February 17th, 2020, 9:38 am
Forum: Ideas
Topic: [Usability / User Interface suggestions] Larger font size, and coloured text
Replies: 2
Views: 576

[Usability / User Interface suggestions] Larger font size, and coloured text

I am currently playing an add-on campaign, called Campaign: The Ravagers. All fine, nice story, artwork, and very interesting concepts. The weakness-idea is a nice one; not sure if it works that well, but it is unique. Anyway, this is not what I want to talk about - instead, two things, more general...
by shevegen
February 14th, 2020, 6:33 pm
Forum: Ideas
Topic: Web client for Wesnoth, like Freeciv.
Replies: 11
Views: 3051

Re: Web client for Wesnoth, like Freeciv.

Consider how important the www became, I think that should be a todo-check in the future. But I guess it is also a lot of work ... don't think there is a trivial way to add this. Good to know at one point it was possible to play it via Emscripten. Perhaps if someone could try to get that running aga...
by shevegen
February 14th, 2020, 6:31 pm
Forum: Ideas
Topic: Dunefolk changes for 1.15.3
Replies: 7
Views: 2682

Re: Dunefolk changes for 1.15.3

I don't care about 1) enough to comment on either way so I have no opinion. As for 2) The name "Dune Explorer" is a bit weird. I think Ranger is also a bit strange to associate it with dune/sand. But I do not care enough to really mind either way. I do not completely agree with the same-level-featur...
by shevegen
February 14th, 2020, 6:21 pm
Forum: Strategies & Tips
Topic: Simple Question.... Carry Over Gold...
Replies: 22
Views: 2465

Re: Simple Question.... Carry Over Gold...

I also have difficulty understanding it. But to be honest - I also never cared to want to understand it either. :) Perhaps it might be useful to add some kind of extra option to display how much money you may have, depending on when you finish (e. g. projecting the maximum gold to have). I guess tha...
by shevegen
January 7th, 2020, 12:07 pm
Forum: Users’ Forum
Topic: Cleave special for bows and crossbows
Replies: 1
Views: 453

Cleave special for bows and crossbows

This is mostly for campaign developers - please consider the wording. "Cleave" is often associated with melee weapons. That is, someone stands nearby a group of enemies, then uses his axe (to give an example), and whirlwinds about (or perhaps not doing a full whirlwind strike), and then cleaving mor...
by shevegen
January 2nd, 2020, 9:47 pm
Forum: Ideas
Topic: Unit Names
Replies: 23
Views: 5478

Re: Unit Names

I think even aside from gender, this idea is a bit problematic. Ideally the unit name provides the player with simple means to remember what a unit may do or excel at. Like "archer". We could assume that this would be someone with a bow. Then we could have human archer, elvish archer, orcish archer....
by shevegen
December 29th, 2019, 2:01 pm
Forum: Users’ Forum
Topic: I last visited this forum over 10 years ago
Replies: 6
Views: 1949

Re: I last visited this forum over 10 years ago

Yeah I am also an old timer. It's good to see that wesnoth has survived.

MANY other games did not, it's quite sad actually (for the games that did not).
So it's good that wesnoth is still going strong.
by shevegen
December 29th, 2019, 1:59 pm
Forum: Users’ Forum
Topic: Happy skeletons in water with a bridge!
Replies: 4
Views: 1351

Re: Happy skeletons in water with a bridge!

> It's a really good way to buff Undead if you don't want too much fungus on the map. lol I should collect epic quotes - I would use your quote here too. Because it is such an amusing UI decision. ;) Reminds me of a german ... uhm ... sexy story that became a meme back in the days. "aber warum„liegt...
by shevegen
December 29th, 2019, 1:55 pm
Forum: Strategies & Tips
Topic: Anyone still playing Wesnoth?
Replies: 6
Views: 2264

Re: Anyone still playing Wesnoth?

I play it every once in a while, but only solo player because I don't have time for multiplayer. I think you are not correct if you think that nothings happens; there IS quite some activity, also on github etc... not everything is easily visible. One day I may create an add-on too, if time permits ....
by shevegen
December 29th, 2019, 1:53 pm
Forum: Game Development
Topic: [Item handling and Crafting]
Replies: 2
Views: 747

[Item handling and Crafting]

I recently discovered that some changes happened at the least in one very long campaign, in regards to the user interface handling of items and crafting. First: this is GOOD. It is now MUCH more convenient to handle items. There are separate slots for the armours and these are shown as an overview a...
by shevegen
December 27th, 2019, 11:40 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 376
Views: 108213

Re: 1.14 SP Campaign: Trinity

I am having a hard time with Tri2-Bitter Truth Turn 113. In general I think the riddles are ... not great. It's much better and simpler to e. g. have a challenge on the battlefield than, say, have to fulfil conditions which, to me, are not obvious. I just defeated that mechanical cyborg thingy walki...
by shevegen
December 21st, 2019, 6:26 am
Forum: Game Development
Topic: Are Programers inherently better game designers?
Replies: 5
Views: 1722

Re: Are Programers inherently better game designers?

> Do you think that programmers are inherently better game designers than say artists? writers? music composers? bug reporters? I think the problem is that it is a generic question, and a generic question is difficult to answer correctly. It is also a bit cliched. Instead, I think I can relate some ...
by shevegen
December 21st, 2019, 6:05 am
Forum: Game Development
Topic: Wesnoth: Future?
Replies: 2
Views: 877

Wesnoth: Future?

This thread is mostly meant as a question. The question is: - What can be expected for wesnoth for the future, say, 1-3 years? I know that a few guys are trying to use/switch to godot, but aside from this I was wondering what kind of bigger to medium changes may come. I am not asking for a detailled...