Search found 2044 matches
- July 14th, 2012, 8:58 am
- Forum: Coder’s Corner
- Topic: Exercises in Formula and Lua AI and AI-demos add-on feedback
- Replies: 472
- Views: 98661
Re: Exercises in Formula and Lua AI
quick idea wrt recruiting and units already on castle tiles... the most common case is that the units on castle tiles are far away from the fight, so the order of play is not really important, would it make sense to give units on castle very high movement priority unless they are threatened ? that w...
- July 6th, 2012, 3:16 pm
- Forum: Coder’s Corner
- Topic: Exercises in Formula and Lua AI and AI-demos add-on feedback
- Replies: 472
- Views: 98661
Re: Exercises in Formula and Lua AI
I have gone over all the replays and comments you and others have sent me. They are really helpful, but it looks like there are only a couple things left that are easy to do (such as the things above, putting a gobo onto the far west village, or recruiting more archers when the enemy has a lot of m...
- June 22nd, 2012, 6:07 pm
- Forum: Coder’s Corner
- Topic: Exercises in Formula and Lua AI and AI-demos add-on feedback
- Replies: 472
- Views: 98661
Re: Exercises in Formula and Lua AI
yup, but that's a new tool you have in your arsenal
scenario specific human hints (just like we have unit specific human hints in their role)

- June 22nd, 2012, 2:52 pm
- Forum: Coder’s Corner
- Topic: Exercises in Formula and Lua AI and AI-demos add-on feedback
- Replies: 472
- Views: 98661
Re: Exercises in Formula and Lua AI
how possible would it be to add some info in the map itself ? That's trivial and makes writing the AI a lot easier. For example, the 'Pass Defense' scenario uses hard-coded coordinates for the best positions to place defenders, healers and leaders. My recent efforts have been toward getting away fr...
- June 21st, 2012, 5:02 pm
- Forum: Coder’s Corner
- Topic: Exercises in Formula and Lua AI and AI-demos add-on feedback
- Replies: 472
- Views: 98661
Re: Exercises in Formula and Lua AI
how possible would it be to add some info in the map itself ?
if this gets mainlined it would probably be possible to add som AI hints to our MP maps...
if this gets mainlined it would probably be possible to add som AI hints to our MP maps...
- June 20th, 2012, 8:45 pm
- Forum: Coder’s Corner
- Topic: Exercises in Formula and Lua AI and AI-demos add-on feedback
- Replies: 472
- Views: 98661
Re: Exercises in Formula and Lua AI
Simon, do you have a link to the actual paper ? that might be usefull...
- June 13th, 2012, 6:38 pm
- Forum: Art Contributions
- Topic: Monsters!
- Replies: 132
- Views: 70013
Re: Monsters!
the fire dragon had a simpler brother that wasn't good enough for mainline but had some very good animations, and was supposed to be used as a template to animate the current one...
it would be great to unearth these too at some point...
it would be great to unearth these too at some point...
- June 8th, 2012, 3:27 pm
- Forum: Coder’s Corner
- Topic: Exercises in Formula and Lua AI and AI-demos add-on feedback
- Replies: 472
- Views: 98661
Re: Exercises in Formula and Lua AI
This is awsome...
- May 25th, 2012, 6:01 pm
- Forum: Art Contributions
- Topic: Generalized Teleport Animation
- Replies: 10
- Views: 5406
Re: Generalized Teleport Animation
silver mages have their own teleport animation, they don't use the default fade-in fade-out
and the update to the documentation has been added, thx a lot for your work
and the update to the documentation has been added, thx a lot for your work
- May 23rd, 2012, 6:09 pm
- Forum: Art Contributions
- Topic: Generalized Teleport Animation
- Replies: 10
- Views: 5406
Re: Generalized Teleport Animation
and commited. congratulation, great use or our graphic engine could you please document these macros at the relevent place in the wiki (and post here once you're done) note that this patch doesn't change the default teleport animation provided as a fallback by C++ it only provide the macros to overr...
- May 23rd, 2012, 5:29 pm
- Forum: Art Contributions
- Topic: Generalized Teleport Animation
- Replies: 10
- Views: 5406
Re: Generalized Teleport Animation
noted, I'll look at it asap
- May 21st, 2012, 7:54 pm
- Forum: Art Contributions
- Topic: Generalized Teleport Animation
- Replies: 10
- Views: 5406
Re: Generalized Teleport Animation
sounds good, but I'd need an OK from one of our artistic guys before I commit this...
- May 14th, 2012, 5:47 pm
- Forum: Art Contributions
- Topic: LordBob's commissionned work
- Replies: 683
- Views: 190401
Re: LordBob's commissionned work
wow... you're good 

- April 16th, 2012, 6:03 pm
- Forum: Coder’s Corner
- Topic: Yet another map generator (removed)
- Replies: 45
- Views: 23289
Re: Yet another map generator (version 0.7)
Just for the people interested, pyrophorus has sent me his source code and we are working to integrate it into wesnoth proper...
he and fendrin are working on it.
Boucman
he and fendrin are working on it.
Boucman
- April 10th, 2012, 5:06 pm
- Forum: Art Contributions
- Topic: LordBob's random stuff : Nagas and more
- Replies: 265
- Views: 76324
Re: LordBob's random stuff : spearman 2.0 !
Yay, welcome back 
