Search found 1237 matches

by fabi
April 1st, 2016, 7:22 am
Forum: Ideas
Topic: [UMC]Experience for observers adjacent to 2 fighters
Replies: 12
Views: 3925

Re: [UMC]Experience for observers adjacent to 2 fighters

Just filter for the healed unit not being on a village.

edit: Ninja'd :-)
by fabi
April 1st, 2016, 1:10 am
Forum: Ideas
Topic: [UMC]Experience for observers adjacent to 2 fighters
Replies: 12
Views: 3925

Re: [UMC]Experience for observers adjacent to 2 fighters

A mp modification that works that way (giving 1 xp for watching a unit die) can be coded easily.

I guess it would be quite popular if uploaded to the addon server.
by fabi
March 31st, 2016, 10:29 pm
Forum: Game Development
Topic: Irdya - Wesmere Reference Implementation
Replies: 41
Views: 15866

Re: Irdya - Wesmere Reference Implementation

All tests: 110 successes / 32 failures / 12 errors / 0 pending : 17.678611 seconds Wesmere api related ones: 77 successes / 0 failures / 2 errors / 0 pending : 1.611187 seconds Unit test scenario suite: 33 successes / 32 failures / 10 errors / 0 pending : 13.657035 seconds Implemented GameMap Class ...
by fabi
March 20th, 2016, 1:56 pm
Forum: Game Development
Topic: Irdya - Wesmere Reference Implementation
Replies: 41
Views: 15866

Re: Irdya - Wesmere Reference Implementation

Yes, you read that correctly. I wouldn't call Irdya to be mostly finished yet. Although, it already passes some of Wesnoth's unit test scenarios. Alone the framework to start a unit test scenario is already a big bunch of the work. Let's say it is half done. Big tasks on the ToDo are: * Implementing...
by fabi
March 18th, 2016, 12:35 am
Forum: Game Development
Topic: Irdya - Wesmere Reference Implementation
Replies: 41
Views: 15866

Re: Irdya - Wesmere Reference Implementation

The current codebase comes with new READMEs in some folders to help people making use of it. New features and content: Unit Test Scenario Suite Autogenerated API Reference (only for the core, WSLAction Reference comes soon) Ported a whole campaign: AOI Refactored the codebase into a Wesmere Package....
by fabi
March 15th, 2016, 10:58 am
Forum: Users’ Forum
Topic: Balance of the game
Replies: 39
Views: 23545

Re: Balance of the game

Okay, let's not get too much off topic.
The thread was started to improve the balancing of the game.
The fate of the Ancient Lich is a different issue, certainly adding Lvl4 units won't fix what the ladder community had in mind.
by fabi
March 14th, 2016, 11:04 am
Forum: Users’ Forum
Topic: Balance of the game
Replies: 39
Views: 23545

Re: Balance of the game

Soooo was anything done about this or? I would like to see the ladder people change the unit stats to their needs and gather more statistics. Then we can talk about changing the default era. Most likely they are the most profound mp balancers out there right now. Changing unit stats isn't that hard...
by fabi
December 26th, 2014, 11:04 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.12.0
Replies: 30
Views: 45731

Re: Wesnoth 1.12.0

LoW scenario 19_Costly_Revenge.cfg uses a mask (19_Costly_Revenge.mask) smaller than the base map (Saurgrath.map). This causes the rightmost hexes not to be frozen. This probably comes from commit 6a04be050322bf5a354306148de272b7de285442 where the mask slipped through. Thank you for reporting the b...
by fabi
December 21st, 2014, 6:48 pm
Forum: Users’ Forum
Topic: Campaign defunct - Love To Death
Replies: 1
Views: 967

Re: Campaign defunct - Love To Death

Blues wrote:There seems to be no thread for Love To Death.
http://forum.wesnoth.org/viewtopic.php?f=8&t=21277
by fabi
December 19th, 2014, 12:39 am
Forum: Coder’s Corner
Topic: Proposal for a YAMG integration in Wesnoth
Replies: 8
Views: 3499

Re: Proposal for a YAMG integration in Wesnoth

It's time to put an end to this farce. Don't be silly. IMO, it's clear now this integration will never happen. I don't think so. The first issue I want to put the qt toolkit support into use is a gui dialog for controlling YAMG. This effort is reusable. Meaning you can use it for controlling the st...
by fabi
December 16th, 2014, 4:17 am
Forum: Technical Support
Topic: 1.12 Completed Campaign Mark Not Remembered
Replies: 5
Views: 1973

Re: 1.12 Completed Campaign Mark Not Remembered

So perhaps it is a problem with either that campaign specifically or with all mainline campaigns? Start any campaign. Switch to "debug" mode, by pressing ":" and entering "debug". Then "cl" to the last level. Finish the last scenario with the help of the debu...
by fabi
December 15th, 2014, 8:49 am
Forum: Coder’s Corner
Topic: Proposal for a YAMG integration in Wesnoth
Replies: 8
Views: 3499

Re: Proposal for a YAMG integration in Wesnoth

This topic is to discuss the technical issues of a possible integration of the YAMG in Wesnoth, not its opportunity (project manager job and decision). There is no project manager or lead developer anymore since Dave/Sirp retired ages ago. I have already agreed to include YAMG into the map/scenario...
by fabi
December 11th, 2014, 11:11 pm
Forum: Technical Support
Topic: 1.12 Completed Campaign Mark Not Remembered
Replies: 5
Views: 1973

Re: 1.12 Completed Campaign Mark Not Remembered

Woodruff wrote:... Since I'm pretty sure this would have been noticed during development, ...
No.
I am pretty sure this kind of bug is most likely not noticed during development.
by fabi
December 11th, 2014, 11:11 am
Forum: Faction & Era Development
Topic: Why are the Khalifatis their own race?
Replies: 16
Views: 6774

Re: Why are the Khalifatis their own race?

I guess people sharing the same pool of names are called "ethnics" or "cultures".
by fabi
December 11th, 2014, 7:10 am
Forum: Faction & Era Development
Topic: Why are the Khalifatis their own race?
Replies: 16
Views: 6774

Re: Why are the Khalifatis their own race?

I just noticed something odd: the game treats Khalifate humans as a race of its own, separate from Loyalist and Knalgan humans as well as necromancers. Why's that? Aren't they just southern, Arab-ish humans? That is for technical reasons. Khalifate units share a unique pool of generated names. The ...