Search found 7091 matches

by Jetrel
April 16th, 2015, 7:30 am
Forum: Art Contributions
Topic: Zombies
Replies: 73
Views: 40516

Re: Zombies (Merry Christmas!)

I think this is probably good enough to include, and I'd greenlight someone committing this. :) ---- :hmm: So the "gorilla in the room" here is that this obviously can't match the quality of Lordbob's most recent offerings; Lordbob is of course a moving target that's rapidly accelerating; ...
by Jetrel
April 3rd, 2015, 7:25 am
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1143
Views: 360560

Re: Standing and idle animations?

Likewise - it's got my approval to go in the game.
by Jetrel
March 19th, 2015, 4:14 am
Forum: Art Contributions
Topic: Deoran's sprites update
Replies: 14
Views: 7601

Re: Deoran's sprites update

I've got nothing to add to this besides echoing aquileia's suggestion about separating the squire and the underlying horse unit into two separate sets of PNGs.

That, and a great big "thank you." :D
by Jetrel
March 19th, 2015, 4:09 am
Forum: Art Contributions
Topic: REQUEST - Clone horseman gallop to knight.
Replies: 15
Views: 11462

Re: REQUEST - Clone horseman gallop to knight.

It's armor; gilding on a flange like you'd see on the bottom edge of this kind of cuirass: http://upload.wikimedia.org/wikipedia/commons/0/0d/Géricault_-_Portrait_de_carabinier_-_Louvre.jpg ^ You'll have to copy-paste this url manually - BBCode can't parse the é. http://www.napoleon-series.org/image...
by Jetrel
March 8th, 2015, 11:40 pm
Forum: Art Contributions
Topic: Rebooting the Art Department
Replies: 10
Views: 7436

Re: Zombies (Merry Christmas!)

Back when I joined, the old units sprites/portraits were undergoing revision and there was a sticky thread of things to do for at the very top of this forum. We haven't had such a thing in recent years, and maybe now I'd be the person that should take care of it :( It's still there, we just never h...
by Jetrel
March 8th, 2015, 7:52 am
Forum: Art Workshop
Topic: female units
Replies: 13
Views: 9308

Re: female units

Quibbles about setting notwithstanding, we're not feminizing any additional loyalist units simply due to the maintenance burden on the art. Period. With regard to the setting, wesnoth's loyalists are and always will be an expy for real-world medieval/feudal societies (with all their flaws included)...
by Jetrel
February 27th, 2015, 6:41 am
Forum: Art Contributions
Topic: Loyalists
Replies: 50
Views: 24073

Re: Loyalists

Yeah, I'm voting for #1 on the far left, too. The most recent swordsman frame posted by Amorphous looks good to move ahead with for animation. Higher level equals taller unit? Yes, mainline units tend to grow 1-2 pixels upon leveling. It's the principle behind "heroic scale" - heroes are o...
by Jetrel
January 30th, 2015, 6:40 am
Forum: Art Contributions
Topic: Loyalists
Replies: 50
Views: 24073

Re: Loyalists

This looks quite good, and I encourage you to continue. There are a few minor quibbles with the swing path, but the body motion is fine. Worth noting; there's a slight bit of visual awkwardness in that there isn't a "return to neutral stance" tail on this animation, but don't let that stop...
by Jetrel
January 23rd, 2015, 2:13 am
Forum: Users’ Forum
Topic: [Poll] Should the default animation speed be increased?
Replies: 32
Views: 9157

Re: [Poll] Should the default animation speed be increased?

I spent a long time picking the current animation speeds, as I produced the animations; I had a lot of time to think about it. What I picked was exactly what I intended. In the presence of an easily accessible option to allow anyone to configure it to their heart's content, that's what the default i...
by Jetrel
November 10th, 2014, 3:28 pm
Forum: Art Contributions
Topic: Great Tree is too light
Replies: 7
Views: 4368

Re: Great Tree is too light

With zookeeper's suggestion in mind, I'm totally okay with this change.
by Jetrel
September 22nd, 2014, 9:37 pm
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1143
Views: 360560

Re: Standing and idle animations?

Hello! :) I'm creating a standing anim for Draug. When he looks at north, we will see his cloak. On the attack frames, we can see a perfect cloak, without any tear or hole. But to my mind, an undead should be a little decomposed! And on the portrait, there isn't any cloak. What must I do? Draw a pe...
by Jetrel
September 16th, 2014, 2:06 pm
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1143
Views: 360560

Re: Standing and idle animations?

It's been committed. Thanks again!
by Jetrel
September 16th, 2014, 6:06 am
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1143
Views: 360560

Re: Standing and idle animations?

:annoyed: Some git-repo-migration shenanigans are delaying this. In the meantime, I'll say that this looks absolutely spotless. More like this, please! :D
by Jetrel
September 15th, 2014, 6:15 am
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1143
Views: 360560

Re: Standing and idle animations?

It does; I was about to ask you to add the PNGs, but you've apparently gone and done so already. :)

I'll try to add this tomorrow evening.
by Jetrel
July 23rd, 2014, 12:29 am
Forum: Art Contributions
Topic: New poacher art?
Replies: 34
Views: 16670

Re: New poacher art?

No worries - we're not going to make much progress on these in our own time anyways. :P