Search found 177 matches

by blackjack
August 30th, 2005, 2:56 am
Forum: Mainline Campaign Development
Topic: Eastern Invasion
Replies: 565
Views: 119039

Also, Owaec doesn't seem to be AMLA-enabled. Not sure if this is deliberate.
by blackjack
August 28th, 2005, 9:18 pm
Forum: Mainline Campaign Development
Topic: Eastern Invasion
Replies: 565
Views: 119039

The image of the holy water is at (12,20) - however, if you go to (2,12) you get the holy water. Just a slight typo...
by blackjack
August 28th, 2005, 9:04 pm
Forum: Mainline Campaign Development
Topic: Eastern Invasion
Replies: 565
Views: 119039

On 0.9.5, the holy water in Xenophobia doesn't seem to work...
by blackjack
August 28th, 2005, 1:49 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.9.5
Replies: 73
Views: 23667

You may be interested to know that Sithrandel has released his version of 0.9.5.

And if the changelog is anything to go by, 0.9.6 may be imminent.
by blackjack
August 23rd, 2005, 6:19 am
Forum: Faction & Era Development
Topic: Level 3 Dwarvish Berserker?
Replies: 36
Views: 10572

Sorry to pour some cold water on this, but I think it might be rather unbalancing to have a level 3 berserk character. One day someone will put it into user campaigns, and then they will really run riot. I don't think that the power level of a level 3 beserker should be pegged to other level 3 melee...
by blackjack
August 22nd, 2005, 2:46 am
Forum: Strategies & Tips
Topic: Son of the Black Eye (Hard)
Replies: 30
Views: 9876

That is deliberate - almost the entire scenario is intended to play out at night.
by blackjack
August 13th, 2005, 1:58 pm
Forum: Users’ Forum
Topic: Dwarven doors question on 9.4
Replies: 2
Views: 1040

Dwarven doors question on 9.4

I have a thug in my party, so in dwarven doors (HttT), i'm supposed to be able to get Uncle Somf upon reaching the village at (18,24). However, it doesn't happen.

Is this a known problem? I know that it worked in earlier versions of Wesnoth.

-blackjack
by blackjack
March 6th, 2005, 3:29 am
Forum: Mainline Campaign Development
Topic: [Historical] Liberty
Replies: 244
Views: 83525

Scott

For the first scenario, you may wish to consider placing a label for the village to the north so that players know where they are supposed to be protecting.
by blackjack
March 2nd, 2005, 2:55 pm
Forum: Faction & Era Development
Topic: Remove the grand marshal?
Replies: 35
Views: 9969

Remove the grand marshal?

I was looking through the thread for "level 4 Konrad", and I noticed that some felt that the level 4 grand marshal could be removed. I think that such a unit can be quite unbalancing. As a matter of philosophy, I think we should resist unit creep and should try and have as few lvl 4 units ...
by blackjack
December 15th, 2004, 6:03 am
Forum: Ideas
Topic: More useful damage statistics
Replies: 7
Views: 1894

I was thinking of doing something like that and had offered to look at the code a while back. I could defo come up with something. As a student of mathematics and having done a lot of theory of prob, my guess is that CLT applies quite well to skewed binomial distributions once the number of repititi...
by blackjack
November 2nd, 2004, 2:59 pm
Forum: Users’ Forum
Topic: Level 3 Outlaws: Implemented or Out of the law?
Replies: 30
Views: 4728

My impression was that we intended for the footpad/trapper/thug line to stop at lvl 2 for the reason that as a non-organised faction, they were supposed to be weaker. However, a campaign based on these types would definitely need a level 3. I'm not so sure that it wouldn't unbalance TRoW, for exampl...
by blackjack
October 21st, 2004, 3:00 pm
Forum: Ideas
Topic: downgrading elves in forest
Replies: 61
Views: 8160

I must agree with Sith - Wesnoth was built for single player.

Multiplayer balancing is a secondary objective. And multiplayer balancing for random maps... is even less so.

A drastic change like this would mean that HttT needs to be rebalanced all over again.
by blackjack
October 20th, 2004, 4:15 pm
Forum: Developers’ Discussions
Topic: Unit bloat
Replies: 58
Views: 8110

I propose the following questions: 1. Why must every race/faction be "full-featured"? 2. What's wrong with less units and greater differentiation? 3. Why do the units being added have so many abilities/weapon specials? Is it because that is the only way to differentiate them? If so, it mig...
by blackjack
October 19th, 2004, 4:12 pm
Forum: Developers’ Discussions
Topic: Unit bloat
Replies: 58
Views: 8110

I agree that there are too many units. I play primarily (>95%) single player. For me, units that will not play a significant role in HttT (or, some may argue, the other mainline campaigns) should not be considered for inclusion. I am also a proponent of "classic" Wesnoth, ie the unit list ...
by blackjack
October 19th, 2004, 3:41 pm
Forum: Ideas
Topic: Standard Deviation in Statistics
Replies: 4
Views: 1179

Standard Deviation in Statistics

As a math graduate, I think it is extremely inelegant for the Statistics section to contain the expected values and the actual values for damage dealt and received... without also including the standard deviation. I've thought about it, and it isn't difficult to do it... the question is, would playe...