Search found 173 matches

by blackjack
September 26th, 2005, 12:02 pm
Forum: Mainline Campaign Development
Topic: [Historical] Campaign-Rebirth of the North
Replies: 384
Views: 96979

Some bugfix comments, and my thoughts: 1. The starting difficulties are Newbie, Easy, Normal and Hard. However, ingame they are lablled Easy, Normal, Hard and Impossible. This can be confusing, esp cos save-games will appear to be the "wrong" difficulty. Also makes it unclear which is the ...
by blackjack
September 26th, 2005, 9:30 am
Forum: Users’ Forum
Topic: How do you like SotBE
Replies: 9
Views: 1922

My suggestion is that SotBE is fine as it is. In terms of gameplay elements, it accomplishes what it sets out to do rather well - it's challenging, has variety and provides different tactical tasks to accomplish. Its very simplicity, to me, is a nice quality. I thought that your new scenario, the Hu...
by blackjack
September 24th, 2005, 9:26 am
Forum: Users’ Forum
Topic: Orcish shaman
Replies: 43
Views: 5986

As socio-political religious leaders, they could at least have leadership. Leadership, as an ability, falls on trained military leaders. That is the case throughout Wesnoth... (well, scott's Shadow Lords from Liberty had them too but those are due to fear and intimidation). Leadership would be wast...
by blackjack
September 24th, 2005, 8:38 am
Forum: Users’ Forum
Topic: Orcish shaman
Replies: 43
Views: 5986

Well, they are the socio-political religious leaders... not everything must be measured in terms of combat ability. As it stands, they were designed to be like this. And a conscious design change would alter the campaign fundamentally... esp the Siege of Barag Gor. I personally don't see a need for ...
by blackjack
September 24th, 2005, 12:54 am
Forum: Users’ Forum
Topic: Orcish shaman
Replies: 43
Views: 5986

I think fmunoz had it right - the shamans are not meant to be useful units, they are meant to be protected, cuddled and kept away from the battlefield.

Giving them advancement/ abilities would radically alter the original intent behind their creation.
by blackjack
September 17th, 2005, 6:42 am
Forum: Mainline Campaign Development
Topic: [Historical] Liberty
Replies: 244
Views: 81726

downloaded 1.13 on a Mac, playing on 0.9.7, I found a bug. In "A strategy of hope", the 3rd scenario, all of my units revert to wesnoth-standard thugs, footpads etc. I suspect this is because the liberty3.cfg has [side] type=Bandit description=Baldras side=1 canrecruit=1 controller=human r...
by blackjack
September 12th, 2005, 9:04 am
Forum: Scenario & Campaign Development
Topic: Should SotBE be easier, harder, or stay the same?
Replies: 4
Views: 840

I think SotBE is fine right now. It's probably a bit tough, but that's because: 1. it's supposed to be. 2. it's not like HttT in terms of overall strategy, so you have to relearn some fundamentals like when to recall and how to use poison/regenerate 3. it makes you maximise every single unit. I don'...
by blackjack
September 3rd, 2005, 9:41 pm
Forum: Mainline Campaign Development
Topic: Under the Burning Suns
Replies: 799
Views: 204948

Nice campaign. Has a very distinctive style, which is good. haven't finished, so I'll just drop in with some bugfix comments. The undead riders in Chapter 3 have the wrong resistances (ie they resist holy 20% and are weak to pierce, which is the status quo for normal mounted units). Maybe they could...
by blackjack
August 30th, 2005, 7:51 pm
Forum: Mainline Campaign Development
Topic: Eastern Invasion
Replies: 565
Views: 116176

Final thoughts on the campaign: I find the 2 final scenarios, Weldyn Besieged, and The Duel to be almost trivial.(on medium) For Weldyn Besieged, I basically brought my holy cavalier, holy swordsman, 2 white mages and killed Mal-Ravanal within 5 turns. It might be more interesting if you don't know ...
by blackjack
August 30th, 2005, 3:57 pm
Forum: Technical Support
Topic: Amla
Replies: 7
Views: 1310

Thanks for the speedy reply.
by blackjack
August 30th, 2005, 2:16 pm
Forum: Technical Support
Topic: Amla
Replies: 7
Views: 1310

Using the mac version of 0.9.6, playing Eastern Invasion with savegames from 9.5 (shouldn't matter, cos it's a game engine change), AMLA is still wonky with full heals for certain traits.
by blackjack
August 30th, 2005, 2:56 am
Forum: Mainline Campaign Development
Topic: Eastern Invasion
Replies: 565
Views: 116176

Also, Owaec doesn't seem to be AMLA-enabled. Not sure if this is deliberate.
by blackjack
August 28th, 2005, 9:18 pm
Forum: Mainline Campaign Development
Topic: Eastern Invasion
Replies: 565
Views: 116176

The image of the holy water is at (12,20) - however, if you go to (2,12) you get the holy water. Just a slight typo...
by blackjack
August 28th, 2005, 9:04 pm
Forum: Mainline Campaign Development
Topic: Eastern Invasion
Replies: 565
Views: 116176

On 0.9.5, the holy water in Xenophobia doesn't seem to work...
by blackjack
August 28th, 2005, 1:49 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.9.5
Replies: 73
Views: 23167

You may be interested to know that Sithrandel has released his version of 0.9.5.

And if the changelog is anything to go by, 0.9.6 may be imminent.