Search found 173 matches

by blackjack
November 25th, 2005, 7:06 pm
Forum: Mainline Campaign Development
Topic: [Historical] Campaign-Rebirth of the North
Replies: 384
Views: 97120

The first scenario is broken - pls check this thread.

http://www.wesnoth.org/forum/viewtopic. ... 692d796b4e
by blackjack
November 19th, 2005, 2:11 pm
Forum: Faction & Era Development
Topic: Imperial Multiplayer Era - version 0.17 released
Replies: 920
Views: 142431

Just a quick question:

I noticed that the some of the Aragwaith have race=human while others have race=aragwaith

This has some trivial outcomes such as generating names but also mean that some units get 2 traits (as do all humans) and some get none. Is this intentional?
by blackjack
November 15th, 2005, 5:37 am
Forum: Scenario & Campaign Development
Topic: A New Order.
Replies: 543
Views: 157877

Troth, prplehaze - go to the A_New_Order.cfg and change the capital Aragwaithfoot and Aragwaithmounted to small caps. Restart the level.
by blackjack
November 14th, 2005, 5:40 pm
Forum: Scenario & Campaign Development
Topic: A New Order.
Replies: 543
Views: 157877

Am playing 0.6... I'll give some bug reports but reserve balancing, feel and overall comments until I finish. Hired Swords scenario: for some reason, the .cfg file of the campaign spells Aragwaithfoot with a capital A. It should be with a lowercase aragwaithfoot. Same for aragwaithmounted. Secondly,...
by blackjack
November 13th, 2005, 3:13 pm
Forum: Developers’ Discussions
Topic: Discussion of changes to slow?
Replies: 58
Views: 18348

As a user, and one who hasn't seen the new slow ability, just some comments: 1. Slow is currently very useful against trolls, yetis etc with 2 attacks. 2. Slow is part of the game for a long time. Suggest that if it is changed, a different name like stun be given to it to avoid confusion, esp. if it...
by blackjack
November 10th, 2005, 3:27 am
Forum: Scenario & Campaign Development
Topic: Campaign: Saving Elensefar
Replies: 370
Views: 86655

Just one minor point - though it says that you have 30 weeks to get to the western isle and 5 weeks to get back in the intro text, the text in the High Seas when each turn ends still says you have x weeks to get back to Elensefar. So it can still be misleading.
by blackjack
November 4th, 2005, 11:06 pm
Forum: Developers’ Discussions
Topic: Leadership is overpowered!
Replies: 51
Views: 10871

I do not think that Leadership is overpowered. As it stands, there is an innate penalty for units with leadership (Elvish Champ vs Marshal stats, eg). I would favour toning down units with leadership. As for making units 50% more powerful... well, lvl 3 leaders are not that common in multiplayer, an...
by blackjack
November 1st, 2005, 10:26 am
Forum: Scenario & Campaign Development
Topic: Campaign: Saving Elensefar
Replies: 370
Views: 86655

nope - didn't see them in my recall list, and they certainly didn't appear during the scenario. As it was, the final scenario is quite easy.
by blackjack
October 31st, 2005, 6:18 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Saving Elensefar
Replies: 370
Views: 86655

Some bugs: 1. On the level where you can recruit mermen, you can recruit both mermen and mermen fighters. I'm thinking mermen are obselete - since they advance to triton, which is also obseleted. 2. Black the Red doesn't have AMLA enabled. Overall, nice campaign, but the last level is too easy. Also...
by blackjack
October 24th, 2005, 7:24 pm
Forum: Mainline Campaign Development
Topic: Under the Burning Suns
Replies: 799
Views: 205264

OK, one more bug report: the defence image of the dark sorcerer (undead-sorcerer2-defend.png) is spelt as ...defence.png instead, causing the dark sorcerer to have no defence image in the "Blood is Thicker than Water" scenario. This can be fixed by renaming the file.
by blackjack
October 23rd, 2005, 3:59 pm
Forum: Mainline Campaign Development
Topic: Under the Burning Suns
Replies: 799
Views: 205264

Quartex - have been playing UtBS on Hard difficulty. It's been tough, but I think it's reasonably balanced. In particular, you'll end scenario 3 with no gold and hence scenario 4 is really difficult, but doable if you truly truly optimise. Anyway, I just completed Out of the Frying Pan, and have a c...
by blackjack
October 15th, 2005, 11:50 am
Forum: Mainline Campaign Development
Topic: Under the Burning Suns
Replies: 799
Views: 205264

The download for 1.0.3 from the campaign server seems to be broken - the .cfg file is enclosed within the folder, instead of outside. It can be manually repaired by removing the enclosing folder (and deleting the spurious "scenarios" folder).
by blackjack
October 10th, 2005, 2:20 am
Forum: Scenario & Campaign Development
Topic: Developer endorsed campaign pack: nominations
Replies: 24
Views: 5528

Liberty
Under the Burning Suns
Orcish Incursion
Unrest in Elfland
by blackjack
October 3rd, 2005, 3:55 pm
Forum: Users’ Forum
Topic: 1.0 congratulatory thread
Replies: 61
Views: 18287

1.0 congratulatory thread

This is my 1.0 congratulatory thread... I've been playing Wesnoth for more than a year, since version 0.5+... this has been a great trip, from a user who has spent hundred of hours "playtesting". The developers have done a great job. BfW is a fabulous game, with a strong community. Congrat...
by blackjack
October 2nd, 2005, 1:24 pm
Forum: Mainline Campaign Development
Topic: [Historical] Liberty
Replies: 244
Views: 81810

Scott - great campaign. Good feel, and ties in well with HttT. Saw your clarification on why my peasants turn into outlaws - I guess it makes sense. Only 1 last thing: the lvl 3 outlaws don't seem to have AMLA enabled. Also, when I advance them from lvl 2 to 3, I have the choice of getting additiona...