Search found 138 matches

by Mawmoocn
June 9th, 2019, 3:05 am
Forum: Descent into Darkness
Topic: Scenario Review: DiD 4 - Beginning of the Revenge
Replies: 42
Views: 18130

Re: Scenario Review: DiD 4 - Beginning of the Revenge

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.14.8 (1.14.7), Hard, Bats and loyal units (2) How difficult did you find the scenario? (1-10) 10 (3) How clear did you find the scenario objectives? Clear (4) How clear and interesting did you find the dialog and sto...
by Mawmoocn
June 9th, 2019, 2:50 am
Forum: Descent into Darkness
Topic: Scenario Review: DiD 3 - A Haunting in Winter
Replies: 38
Views: 16463

Re: Scenario Review: DiD 3 - A Haunting in Winter

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.14.8 (1.14.7), Hard, Bats and loyal units (2) How difficult did you find the scenario? (1-10) Unlimited turns, no comment. (3) How clear did you find the scenario objectives? Clear (4) How clear and interesting did y...
by Mawmoocn
June 9th, 2019, 2:46 am
Forum: Descent into Darkness
Topic: Scenario Review: DiD 2 - Peaceful Valley
Replies: 37
Views: 16077

Re: Scenario Review: DiD 2 - Peaceful Valley

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.14.8 (1.14.7), Hard, Bats and loyal units (2) How difficult did you find the scenario? (1-10) 7 (3) How clear did you find the scenario objectives? Clear (4) How clear and interesting did you find the dialog and stor...
by Mawmoocn
June 9th, 2019, 2:42 am
Forum: Descent into Darkness
Topic: Scenario Review: DiD 1 - Saving Parthyn
Replies: 39
Views: 17439

Re: Scenario Review: DiD 1 - Saving Parthyn

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.14.8 (1.14.7), Hard, Bats and loyal units (2) How difficult did you find the scenario? (1-10) 6 (3) How clear did you find the scenario objectives? Clear (4) How clear and interesting did you find the dialog and stor...
by Mawmoocn
June 6th, 2019, 11:21 pm
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 168
Views: 16501

Re: Main Factions Balance

But likelyhood of such events should be minimized when possible, as they too often decide a game-over in single action. I’d like you to clarify single action. Do you mean in a single turn, or you mean in a 1 vs 1 single action, or group attack to kill 1 unit? My interpretation of single action is 1...
by Mawmoocn
June 6th, 2019, 7:20 pm
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 168
Views: 16501

Re: Main Factions Balance

Out of curiosity - how much is it worth for you? Would you pay let's say 10 out of 100 starting gold if that could make all your units neutral instead of chaotic/lawful? It’s worth 1g, I wanted to be cheap and win cheap :lol: :P. Well jokes aside, It’s tactical advantage loses worth, when faced wit...
by Mawmoocn
June 6th, 2019, 1:47 am
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 168
Views: 16501

Re: Main Factions Balance

It's an advantage, but it has consequence... So it's advantage or not? I believe it more or less evens out. Offensive advantage. You have that innate potential to wreck havoc any time of the day. The risk is something to think about, if you decide to pursue your enemy on bad day of time. It could b...
by Mawmoocn
June 5th, 2019, 11:59 pm
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 168
Views: 16501

Re: Main Factions Balance

Being neutral is not an advantage nor disadvantage It’s an advantage. You can fight at any day of time, though it has consequence of increase damage of retaliation. If it doesn’t have an advantage, why is fearless trait removed years ago from some units? The reason? because it’s imbalanced having n...
by Mawmoocn
June 2nd, 2019, 4:33 pm
Forum: Technical Support
Topic: BUG > Zooming
Replies: 1
Views: 487

Re: BUG > Zooming

Greetings!

I think the default hotkey for Wesnoth 1.14.7 for zooming in is =.

You can change it by locating Preferences > Hotkeys and search for Zoom In.
Select Zoom In and press Add Hotkey, select the hotkey you wish to use.


I hope it works and have a wonderful day~
by Mawmoocn
June 2nd, 2019, 3:22 pm
Forum: Users’ Forum
Topic: Archers and Range
Replies: 34
Views: 3497

Re: Archers and Range

I assume it isn’t a troll post. When I was a beginner for this game, part of my strategies include long range combat superiority. I thought, I could apply any long range strategies, well not really. I thought it wouldn’t change the difficulty that much, so I decided to play this game and see how it ...
by Mawmoocn
May 30th, 2019, 4:26 pm
Forum: Users’ Forum
Topic: Archers and Range
Replies: 34
Views: 3497

Re: Archers and Range

I would also like to know the reason, for the reason behind implementing range "melee" attack. There are some campaigns that allows you to achieve no death gameplay. The problem? It depends on the campaign and you need some sort of mastery to achieve such things, if not, you have to be patient on re...
by Mawmoocn
May 29th, 2019, 2:33 pm
Forum: Art Contributions
Topic: Add or Adjust background color for text readability
Replies: 8
Views: 2546

Re: Add or Adjust background color for text readability

It could be incomplete, but here is the screenshot. I added some tiles other than tooltips, I guess they might cause problems?
tileandtooltipproblem.png
tileandtooltipproblem.png (201.01 KiB) Viewed 2507 times
by Mawmoocn
May 27th, 2019, 11:13 pm
Forum: Art Contributions
Topic: Add or Adjust background color for text readability
Replies: 8
Views: 2546

Add or Adjust background color for text readability

Greetings, In this image, dark background color obscures dark colored text. The font color for these percentages (+50 to +80% and -50% to -100%) have slight problems on visual adjustment. https://forums.wesnoth.org/download/file.php?id=83893 Text colors that blend well with background color, are har...
by Mawmoocn
May 24th, 2019, 5:02 pm
Forum: Ideas
Topic: Hotkeys for Movements / Mouse Interaction
Replies: 46
Views: 7794

Re: Hotkeys for Movements / Mouse Interaction

Without going to possible advance use of hint, hint could be an easy way to emulate a mouse and give the keyboard a way to 'jump' from one tile to another. I assume josteph suggestion for hints would work this way: hintpositioncomplete.jpg In the image, movement is reliant on the center of the curr...
by Mawmoocn
May 24th, 2019, 3:10 pm
Forum: Ideas
Topic: [interface/engine] Advanced damage inflicted/taken hit count statistics
Replies: 61
Views: 6839

Re: [interface/engine] Advanced damage inflicted/taken hit count statistics

There are three possible results: two misses, two hits, one hit and one miss. That's actually 4 results. do you have any comments on the implemented algorithm? Disclaimer: My comment is heavily based on assumption that something could go wrong. Average result would mess up with luck or percentage s...