Search found 138 matches

by Mawmoocn
November 7th, 2019, 1:24 am
Forum: Art Contributions
Topic: Indicating hexes that heal / illuminate / etc?
Replies: 35
Views: 6446

Re: Indicating hexes that heal / illuminate / etc?

What happen currently if you hover over a tile adjacent to a Mage of Light ? That’s something like B1 and B2 unless there’s another illuminates ability like E3 , E5 and E6 , but like Spixi said, it won’t apply to terrains that create their own light source (this also applies to Mage of Light, if th...
by Mawmoocn
November 6th, 2019, 11:10 am
Forum: Art Contributions
Topic: Indicating hexes that heal / illuminate / etc?
Replies: 35
Views: 6446

Re: Indicating hexes that heal / illuminate / etc?

I'm not a big fan of E1,2 or 4 since they break the circle of the aura. I think E5 would be good, but it might look messy too with 3 or more illuminates. B3 from your previous post would be the most clean looking. These are other possible alternative, making illuminate smaller, using icons , drawin...
by Mawmoocn
November 6th, 2019, 9:27 am
Forum: Art Contributions
Topic: Indicating hexes that heal / illuminate / etc?
Replies: 35
Views: 6446

Re: Indicating hexes that heal / illuminate / etc?

I'm sorry if I didn't made a quick response as I think recognition of the origin of illuminate would fail, if illuminate doesn't depend on the center or is affected solely by time of day and if they can procure their own illuminates (like lava terrains for example). I'm not certain if it'll be essen...
by Mawmoocn
November 3rd, 2019, 11:13 pm
Forum: Scenario & Campaign Development
Topic: The Rise of Wesnoth (alternative mechanics) UMC add-on for 1.14
Replies: 22
Views: 2399

Re: The Rise of Wesnoth (alternative mechanics) UMC add-on for 1.14

I think we should allow only several (maybe even one) buff per regular unit. Well personally, I’d like to have 5 use limitation or some type of skill branch lock, to prevent you getting too strong. (I mean it’s fine it they get stronger than normal, though I don’t know how you would add limits on t...
by Mawmoocn
November 3rd, 2019, 1:56 am
Forum: Art Contributions
Topic: Indicating hexes that heal / illuminate / etc?
Replies: 35
Views: 6446

Re: Indicating hexes that heal / illuminate / etc?

How about using aura like effect for illuminate? Disclaimer: These are image examples. iluminate trial.png A is what it normally looks on a unit, but customized to follow cursor. B is an example for no hover with direction where illuminate aura is located. B1 and B2 locates the origin of illuminate ...
by Mawmoocn
November 2nd, 2019, 10:33 pm
Forum: Scenario & Campaign Development
Topic: The Rise of Wesnoth (alternative mechanics) UMC add-on for 1.14
Replies: 22
Views: 2399

Re: The Rise of Wesnoth (alternative mechanics) UMC add-on for 1.14

Could you provide examples of the exploit please? It’s not really an exploit but I saw that you can grant traits and weapon specials. Slow + drain + charge (sometimes combination of feeding and immunity to poison), could generate a better (sometimes nearly invulnerable) unit(s), if it was applied t...
by Mawmoocn
November 2nd, 2019, 12:35 pm
Forum: Scenario & Campaign Development
Topic: The Rise of Wesnoth (alternative mechanics) UMC add-on for 1.14
Replies: 22
Views: 2399

Re: The Rise of Wesnoth (alternative mechanics) UMC add-on for 1.14

I don’t want to comment because I don’t consider myself as an expert on mainline campaigns and haven’t played recently, but here are some of my thoughts. Gold carry over at 5% - 10% would force you to level units as you can’t gain gold advantage without the points system. Some scenarios require more...
by Mawmoocn
October 30th, 2019, 12:27 pm
Forum: Ideas
Topic: more difficulty levels and max gold limit
Replies: 27
Views: 3587

Re: more difficulty levels and max gold limit

The main problem with Hard mode is, levelling units won’t be a guarantee to win harder scenarios, being surrounded while on a bad terrain position, will essentially destroy most of your units (sometimes this ends your progress), perform guesswork games on where to move, because getting stalled can k...
by Mawmoocn
October 29th, 2019, 12:22 am
Forum: Multiplayer Development
Topic: The case against the Dwarvish Steelclad/Lord
Replies: 21
Views: 3321

Re: The case against the Dwarvish Steelclad/Lord

So this is basically your counterargument. Mainly for PvE... Dwarf line is bad on chasing enemies without movement speed unit support. (Other units can help with this) Poison kills these units but takes many turns... Mountains don’t appear in the middle of the road ... yeah basically they’re dead wi...
by Mawmoocn
October 27th, 2019, 7:26 pm
Forum: Strategies & Tips
Topic: Game Mechanic Question: Defense
Replies: 5
Views: 1164

Re: Game Mechanic Question: Defense

Does it make any difference that the Archer is standing in the Mage's Illumination? It depends on your overall plan really, if protecting that area will give better advantages later on, then it makes some difference especially when other parts of your army are slow or need time to go to that locati...
by Mawmoocn
September 22nd, 2019, 12:24 pm
Forum: Art Contributions
Topic: Add or Adjust background color for text readability
Replies: 8
Views: 2551

Re: Add or Adjust background color for text readability

Sorry for the delay.

@josteph
I prefer a lighter color but I think the 2nd option is fine.

As long as they compliment and blend the main font color with the background, It would probably help.
by Mawmoocn
September 10th, 2019, 11:28 am
Forum: Strategies & Tips
Topic: Became better
Replies: 15
Views: 2984

Re: Became better

Hmm, based on my experience, try 1 scenario, complete it differently, and try to use ZoC, counterattack, reposition units as fish bait, try to predict behaviours and enemy movement, and see the difference with and without that strategy. Preferably, try to save replays and look if your strategy needs...
by Mawmoocn
September 7th, 2019, 10:48 am
Forum: Website
Topic: Notability guidelines
Replies: 27
Views: 3328

Re: Notability guidelines

Or we could sidestep the question entirely and use a different yardstick: a character is notable if their description on the wiki is longer than one paragraph. Characters that meet this threshold get a page, characters that don't get an entry on the list of dramatis personae. Strangely enough, that...
by Mawmoocn
July 28th, 2019, 5:24 pm
Forum: Technical Support
Topic: Libvorbis.dll crashes ver 1.14.5 on win 7[edit]
Replies: 20
Views: 3067

Re: Libvorbis.dll crashes ver 1.14.5 on win 7[edit]

Hello WhiteWolf, I saw some possibilities that there are issues with old sound drivers. This is often common with "dated" sound drivers if you're using Windows. Some fixes include: Update sound drivers to a new version Revert to a generic sound driver Change sound settings, to use less power or limi...
by Mawmoocn
July 21st, 2019, 9:04 pm
Forum: Technical Support
Topic: Libvorbis.dll crashes ver 1.14.5 on win 7[edit]
Replies: 20
Views: 3067

Re: Libvorbis.dll crashes ver 1.14.5 on win 7[edit]

I guess this crash issue is specific for old windows laptops(2004-2009?) maybe due to old software/hardware and the game/OS either doesn’t recognize them or specific hardware related issues for windows/sound software. I was playing with an older laptop with Windows XP and installed Wesnoth 1.12.6 an...