Search found 138 matches

by Mawmoocn
May 3rd, 2019, 11:47 pm
Forum: Descent into Darkness
Topic: Scenario Review: DiD 5 - Orc War
Replies: 29
Views: 13938

Re: Scenario Review: DiD 5 - Orc War

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.12.6, Hard, Bat and loyal units only gameplay (2) How difficult did you find the scenario? (1-10) 8 (3) How clear did you find the scenario objectives? Clear (4) How clear and interesting did you find the dialog and ...
by Mawmoocn
May 3rd, 2019, 11:46 pm
Forum: Descent into Darkness
Topic: Scenario Review: DiD 4 - Beginning of the Revenge
Replies: 42
Views: 18829

Re: Scenario Review: DiD 4 - Beginning of the Revenge

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.12.6, Hard, Bat and loyal units only gameplay (2) How difficult did you find the scenario? (1-10) 8 (3) How clear did you find the scenario objectives? Clear (4) How clear and interesting did you find the dialog and ...
by Mawmoocn
May 3rd, 2019, 11:45 pm
Forum: Descent into Darkness
Topic: Scenario Review: DiD 3 - A Haunting in Winter
Replies: 38
Views: 17085

Re: Scenario Review: DiD 3 - A Haunting in Winter

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.12.6, Hard, Bat and loyal units only gameplay (2) How difficult did you find the scenario? (1-10) 7 (3) How clear did you find the scenario objectives? Not sure, I killed all enemy units before I killed their leaders...
by Mawmoocn
May 3rd, 2019, 11:43 pm
Forum: Descent into Darkness
Topic: Scenario Review: DiD 2 - Peaceful Valley
Replies: 37
Views: 16735

Re: Scenario Review: DiD 2 - Peaceful Valley

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.12.6, Hard, Bat and loyal units only gameplay (2) How difficult did you find the scenario? (1-10) 8 (3) How clear did you find the scenario objectives? Clear (4) How clear and interesting did you find the dialog and ...
by Mawmoocn
May 3rd, 2019, 11:42 pm
Forum: Descent into Darkness
Topic: Scenario Review: DiD 1 - Saving Parthyn
Replies: 39
Views: 18088

Re: Scenario Review: DiD 1 - Saving Parthyn

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.12.6, Hard, Bat and loyal units only gameplay (2) How difficult did you find the scenario? (1-10) 6 (3) How clear did you find the scenario objectives? Defend the outpost might be better way to describe the objective...
by Mawmoocn
May 2nd, 2019, 5:56 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1023
Views: 207778

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

The Action: Quickcamp allows you to recover mana quickly and without costs. I remember that it doesn’t recover mana, I’ll play the updated version soon to check things out. - Classes even in RPG depend on what you want to do, races such as: Goblins, Trolls and Orcs can learn specific things at trai...
by Mawmoocn
May 2nd, 2019, 2:08 pm
Forum: Ideas
Topic: [interface/engine] Advanced damage inflicted/taken hit count statistics
Replies: 61
Views: 7224

[interface/engine] Advanced damage inflicted/taken hit count statistics

-> Introducing damage calculation and it’s hidden(?) mechanics with some examples Current damage statistics relies on getting an average amount of damage to offset percentage calculations. Whether it is good or bad, will depend on the player. Damage inflicted/taken calculation use these as a referen...
by Mawmoocn
April 28th, 2019, 1:35 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1023
Views: 207778

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Greetings, I think I’ll report other things once I do play the updated version. Replies Noble is strong at the start, but it levels flatly when you could buy a castle, even if it’s expensive. Noble’s starting gold is high enough that could let you earn millions within an hour. I personally think dwa...
by Mawmoocn
April 26th, 2019, 2:17 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1023
Views: 207778

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Greetings. I played at an older version because I would have to download the updated version for wesnoth. Some of the things I’ll mention, may not apply to the latest version, I’ll apologise in advance. Strange Legacy 1.16.3.2 Bugs/Glitch 1. Continuous use of Firerain Scroll, increases damage and da...
by Mawmoocn
April 11th, 2019, 8:28 pm
Forum: Users’ Forum
Topic: Poll: Do you reload usually if you lost your valuable high-level unit because of a strike of unluck?
Replies: 14
Views: 1963

Re: Poll: Do you reload usually if you lost your valuable high-level unit because of a strike of unluck?

I will not vote on the poll since it lacks specifics. I reload at the beginning of the scenario, when I want no deaths, it doesn’t matter if they’re low level, as long as I don’t want them dead, I restart regardless how favourable or disadvantageous the current scenario becomes. I don’t reload when ...
by Mawmoocn
April 5th, 2019, 3:04 pm
Forum: Ideas
Topic: [interface] Change "Defense" to "Evasion"
Replies: 22
Views: 3519

Re: [interface] Change "Defense" to "Evasion"

I took my time contemplating about this, I don’t think most of these are suitable for implementation. This may fit more of of an idea(?) or a draft. You don’t need to be obligated to reply, on replies I made for others. You’re free to choose the topic you wish to reply or ignore. I’ll first explain ...
by Mawmoocn
March 29th, 2019, 8:59 am
Forum: Ideas
Topic: [interface] Change "Defense" to "Evasion"
Replies: 22
Views: 3519

Re: [interface] Change "Defense" to "Evasion"

I’m sorry if replies took quite a while. I’m willing to respond as long as I could. Yes, ZoC technically falls under movement, Technically speaking, "Zone of Control" is something different than movement. To give a small example. Movement can be hindered by multiple abilities. This includes slow, in...
by Mawmoocn
March 18th, 2019, 8:43 pm
Forum: Ideas
Topic: [interface] Change "Defense" to "Evasion"
Replies: 22
Views: 3519

Re: [interface] Change "Defense" to "Evasion"

All of the things you mentioned, took, many months to learn. When I was a beginner, I’ve reread it to the point exhaustion. It didn’t explain me that, "This plan of yours is possible!", which hindered and strategies that I would easily come up if I, knew it can work that way. I made my own wrong con...
by Mawmoocn
March 18th, 2019, 7:50 pm
Forum: Ideas
Topic: [interface] Change "Defense" to "Evasion"
Replies: 22
Views: 3519

Re: [interface] Change "Defense" to "Evasion"

Yes true. I definitely can see where you are coming from, I just find it unfortunately unlikely that any change like that is actually made, so was trying to think of alternative options to help the players. At first, I didn’t think changing the tutorial would work, since, I’m having doubts about it...
by Mawmoocn
March 17th, 2019, 8:53 pm
Forum: Ideas
Topic: [interface] Change "Defense" to "Evasion"
Replies: 22
Views: 3519

Re: [interface] Change "Defense" to "Evasion"

When I was a beginner, that time, the description is there, I didn’t understand how it works though. Hence, I learned it after a few more months... As an example..... TLDR: It is lacking on examples, it didn’t help me envision that it is a shield wall made from your own units... ------ Long story st...