Search found 1190 matches
- April 11th, 2024, 5:47 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2150864
Re: Legend of the Invincibles
I'm playing (and coding on) the development version right now.
Can you be more specific? What versions (BfW and LotI) are you on? What errors are you getting?
Can you be more specific? What versions (BfW and LotI) are you on? What errors are you getting?
- April 11th, 2024, 4:29 pm
- Forum: WML Workshop
- Topic: Clone unit in WML
- Replies: 5
- Views: 467
Re: Clone unit in WML
Store, change id, unstore. If you do not trust yourself to avoid id conflicts then generate new [unit], save its id , kill it, and assign that id to copy. If I knew how to do that, couldn't I just unstore the original unit over itself (with find_vacant=yes) and let a new id be assigned? Of course, ...
- April 11th, 2024, 2:49 pm
- Forum: WML Workshop
- Topic: Clone unit in WML
- Replies: 5
- Views: 467
Clone unit in WML
I have to be missing something here. Without using lua, how do I simply clone a unit? I want to make a copy of a leader, and then change a few things (like canrecruit). I could make a new unit and copy all its attributes. I guess that's simple, but tedious. I could store a unit and unstore it. I thi...
- April 11th, 2024, 2:14 am
- Forum: Lua Labs
- Topic: Working lua need advice deciding which method is best
- Replies: 34
- Views: 1690
Re: Working lua need advice deciding which method is best
_("There is a $color $species.") I only speak American, not even English, but that looks like a pain for translators. Would they re-order $color and $species as necessary (in which case this appears to be a preferable alternative to string.format, which I find much more readable)? What ab...
- April 8th, 2024, 1:06 pm
- Forum: WML Workshop
- Topic: Custom dialog questions
- Replies: 6
- Views: 1560
Re: Custom dialog questions
1. Try adding "\n" where you want a line break? If not you may have to use multiple labels. You can use max_width in some places, but I've never figured out how to get that to do anything. 2. You mean it's too big? You can move the location, but (again) I'm not sure about size. 3. You can ...
- April 7th, 2024, 3:46 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2150864
Re: Legend of the Invincibles
If you got the penetration changes you did get the demon trait changes as well. I think those only apply on easy/normal, though.
- April 7th, 2024, 3:21 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2150864
Re: Legend of the Invincibles
If you mentioned it, I missed it. What LotI version and difficulty are you playing? Parts of chapter 10 used to be nearly impossible if a demon rolled the right traits, so I'm wondering if the changes might have helped. P.S. I usually skip Corrupted Town. Charge after charge after charge... I've pla...
- April 7th, 2024, 2:40 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2150864
Re: Legend of the Invincibles
Very impressive.
How was chapter 10?
How was chapter 10?
- April 7th, 2024, 12:39 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2150864
Re: Legend of the Invincibles
Hey guys! Any idea if the campaign is going to be ported to 1.18? If so, is there any expected date of release? I've played the development version on 1.18 (actually 1.17 and 1.19). Other than some missing images during combat against certain unit types (just barely a minor annoyance), I didn't hav...
- April 6th, 2024, 4:38 pm
- Forum: Ideas
- Topic: [solved] [engine] min_value for [resistance]
- Replies: 5
- Views: 1375
Re: [engine] min_value for [resistance]
thank you
- April 6th, 2024, 2:14 pm
- Forum: Ideas
- Topic: [solved] [engine] min_value for [resistance]
- Replies: 5
- Views: 1375
Re: [engine] min_value for [resistance]
I'm fine with multiplying weakness. That's not it this is about.
The issue is that the effect is capped on the positive side, but not the negative, hence min (max_negative) value.
The issue is that the effect is capped on the positive side, but not the negative, hence min (max_negative) value.
- April 6th, 2024, 1:32 am
- Forum: Ideas
- Topic: status: needs_cure
- Replies: 1
- Views: 1186
status: needs_cure
I would swear I saw this somewhere, but I can't find it now. A UMC may implement a custom poison-like status (loti's incinerate for example) which can be cured by a healer or village. Therefore, it would be helpful if there was a way to inform the AI that, for some reason it does not understand, a u...
- April 6th, 2024, 1:15 am
- Forum: Ideas
- Topic: [solved] [engine] min_value for [resistance]
- Replies: 5
- Views: 1375
[solved] [engine] min_value for [resistance]
[resistance] takes a max_value, but does not have a min_value (or max_negative_value, which may be a little easier to understand). LotI has an ability called adamant, which triples resistances, but only up max_value=80%. However, it also has a penetration special, which has an effect to lower resist...
- April 5th, 2024, 4:30 pm
- Forum: WML Workshop
- Topic: text alignment in [message]
- Replies: 18
- Views: 2892
Re: text alignment in [message]
You mean for getting started with creating your first gui?
If so, did you try the link I posted above ("Getting Started")?
If so, did you try the link I posted above ("Getting Started")?
- April 5th, 2024, 3:23 am
- Forum: Scenario & Campaign Development
- Topic: Making a dialogue tree with WML
- Replies: 2
- Views: 1448
Re: Making a dialogue tree with WML
Are you saying that "[Final message that doesn't actually get printed]" doesn't get displayed after "Result of choice 1" or "Result of Choice 2"? Because it does for me.