Search found 135 matches

by MathBrush
March 7th, 2018, 1:40 am
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 80437

Re: Dunefolk(previously Khalifate) race description

So it seems like land bridge has a lot of support but the biggest problem is why no one came before. In the series Dune, Emperor Leto banned superluminal travel and forced isolation of individual worlds for millennia. I love the idea of an oppressive Dunefolk empire in the past, and wrote it into my...
by MathBrush
March 6th, 2018, 3:31 am
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 80437

Re: Dunefolk(previously Khalifate) race description

I also support the third continent as a simplification for timelines and distances.
by MathBrush
March 5th, 2018, 8:51 pm
Forum: Scenario & Campaign Development
Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14
Replies: 43
Views: 15854

Re: A Fiery Birth-Drake Campaign (9 Scenarios, 1.12/1.13) Now with Nightmare

Thank you for your feedback. I’ll definitely fix those bugs, and tinker with the difficulties. I always make things too easy because I hate being stuck on video games!

Doing feedback for both games is very generous. Thanks again for your time.
by MathBrush
March 5th, 2018, 4:26 pm
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 80437

Re: Dunefolk(previously Khalifate) race description

The ship idea is not that far fetched or boring: The Dunefolk invent triangulated navigation and cross the much bigger ocean to the west of the old continent (like Pacific vs Atlantic), wrapping around the world and landing on the other side of the great continent years after TRoW, slowly migrating ...
by MathBrush
March 5th, 2018, 3:46 am
Forum: Mainline Campaign Development
Topic: Under the Burning Suns
Replies: 797
Views: 185610

Re: Under the Burning Suns

If you don't see it, it might be due to my add-ons. I have Ashen Hearts and my own two campaigns. One of them probably conflicted with it. Thanks for checking!
by MathBrush
March 5th, 2018, 3:03 am
Forum: Mainline Campaign Development
Topic: Under the Burning Suns
Replies: 797
Views: 185610

Re: Under the Burning Suns

I discovered a pretty bad bug using 1.13.11. On the final battle, Kaleh disappeared, and I couldn't command him to attack, although hovering over his place let me see his stats and others could attack him and do/receive damage.

Also, Nym dies without the game ending.
by MathBrush
March 4th, 2018, 6:48 pm
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 80437

Re: Dunefolk(previously Khalifate) race description

New idea, then: Volcanic activity creates a new massive archipelago allowing the dunefolk to cross from the old continent, especially as they're adapted to hot, rocky environments (after all, the burners have asbestos robes). The dangers of the old continent (undead, orcs, and worse) try to cross af...
by MathBrush
March 4th, 2018, 7:50 am
Forum: Game Development
Topic: A cross-post comparing wesnoth and other writing communities
Replies: 4
Views: 4301

A cross-post comparing wesnoth and other writing communities

At intfiction.org, I wrote a blog post that compares my experience writing for Wesnoth with other writing communities.

https://www.intfiction.org/forum/viewto ... 22&t=25915
by MathBrush
March 4th, 2018, 1:57 am
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 80437

Re: Dunefolk(previously Khalifate) race description

I don’t think anyone will ever agree on a perfect definition. Why not just say that their origins are shrouded in legend? “It is unknown when the mysterious and enigmatic Dunefolk first appeared on the great continent. Legends speak of perilous journeys by sea or by land, of flights by flying carpet...
by MathBrush
March 3rd, 2018, 8:36 pm
Forum: Scenario & Campaign Development
Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14
Replies: 43
Views: 15854

Re: A Fiery Birth-Drake Campaign (9 Scenarios, 1.12/1.13) Now with Nightmare

There’s a big debate about it right now regarding the Dunefolk race description. Also, I planned on designing this campaign with only a loose connection to canon so I could have more fun. There’s very little chance it will ever become mainline. I’d love to work my Dunefolk campaign to mainline level...
by MathBrush
March 3rd, 2018, 8:20 pm
Forum: Scenario & Campaign Development
Topic: Tactics Puzzles (for 1.12/1.14)
Replies: 50
Views: 13904

Re: Tactics Puzzles (for 1.12)

This sounds really cool! I’ll have to try it later.
by MathBrush
March 3rd, 2018, 5:14 pm
Forum: Scenario & Campaign Development
Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14
Replies: 43
Views: 15854

Re: A Fiery Birth-Drake Campaign (9 Scenarios, 1.12/1.13) Now with Nightmare

I have updated both 1.12 and 1.13 with new versions. The dialogue has been completely revised. There is an additional Nightmare difficulty level now. I have no idea if it is winnable; it mostly gives the other enemy more gold and level 2 recruit lists, and the player less gold. Normal mode (which us...
by MathBrush
March 3rd, 2018, 3:54 pm
Forum: Scenario & Campaign Development
Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14
Replies: 43
Views: 15854

Re: A Fiery Birth-Drake Campaign (9 Scenarios, 1.12/1.13)

BTIsaac-These are great ideas! I actually read this as I've almost completed a rewrite of this campaign which I'll post in a couple of hours, so I'll probably include your feedback in the next update. In my version of the Dunefolk, they existed on the main continent since the beginning of time. Give...
by MathBrush
March 3rd, 2018, 6:18 am
Forum: Ideas
Topic: [mainline] list of new faction names for BfW era
Replies: 30
Views: 7245

Re: [mainline] list of new faction names for BfW era

I don't support changing any names. But this is a fun thread. Here are some other names (again, I don't support any, but it's fun) Northeners: Nocturnals, Nachttieren, Great Alliance, The Tribes, Iron Nation Undead: Restless, Nocturne, The Eternals, The Endless, The Dark Horde, The Malites Loyalists...
by MathBrush
March 2nd, 2018, 5:57 am
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 80437

Re: Dunefolk(previously Khalifate) race description

Reading through the 'renaming the faction' thread, it looks like the sand-human idea was suggested early on, before the vote on the race name (which was, in fact, determined to be human). I do think it would explain a great deal of things, and that the current sprites would require very little tweak...