Search found 134 matches

by MathBrush
March 26th, 2018, 4:22 am
Forum: Technical Support
Topic: Crash in 1.13.11/1.13.12 on TRoW-7 Return to Oldwood
Replies: 5
Views: 1553

Re: Crash in 1.13.11/1.13.12 on TRoW-7 Return to Oldwood

The crash originally occurred in 1.13.11. I don't have a mid-scenario save, since it's a talking only scene. After the crash occurred, I loaded the same game in 1.13.12. The crash occurred again. Then I tried the campaign fresh in 1.13.12, and I used debug cn to go to Return to Oldwood, where the cr...
by MathBrush
March 25th, 2018, 2:19 pm
Forum: Technical Support
Topic: Crash in 1.13.11/1.13.12 on TRoW-7 Return to Oldwood
Replies: 5
Views: 1553

Crash in 1.13.11/1.13.12 on TRoW-7 Return to Oldwood

In both 1.13.11 and in 1.13.12 (loading a save from 1.13.11), I cannot start Scenario 7 of The Rise of Wesnoth. It says The error message is: Image doesn't fit on canvas. When reporting the bug please include the following error message: Condition 'as_int>=0' failed at src\gui\core\canvas.cpp:1041 i...
by MathBrush
March 24th, 2018, 1:49 am
Forum: Multiplayer Development
Topic: Preferred Fate of the Dunefolk (formerly Khalifate)?
Replies: 65
Views: 11555

Re: Preferred Fate of the Dunefolk (formerly Khalifate)?

Is it possible to just run some very basic tests of AI vs AI over a couple of hundred iterations? I know that AI plays extremely differently from a live human, but it would reveal any strict superiority in stats; if one race is better gold for gold, it would reveal it. If this is an incredibly misgu...
by MathBrush
March 21st, 2018, 6:25 pm
Forum: Writers’ Forum
Topic: The Questions that Have no answers.... yet.
Replies: 38
Views: 13675

Re: The Questions that Have no answers.... yet.

That's just a stray reference on the timeline, right? That place name isn't anywhere in the github repository. It would make a great campaign, though; a young mage-to-be sneaks into Delfador's tomb and either sets off a horrible chain of events by taking the staff that they have to spend the whole c...
by MathBrush
March 21st, 2018, 5:48 am
Forum: Writers’ Forum
Topic: Saurian race description
Replies: 53
Views: 16960

Re: Saurian race description

Yes, I think the sequential hermaphrodites idea is really good. I’d be interested in seeing other people’s takes; I liked the accretive approach for the Dunefolk description where each new person wrote a description influenced by what they liked of previous descriptions, but with several new additio...
by MathBrush
March 19th, 2018, 2:07 pm
Forum: Scenario & Campaign Development
Topic: Sand in the Wind, Dunefolk campaign (4 scenarios, 1.13/1.14)
Replies: 26
Views: 7333

Re: Sand in the Wind, Dunefolk campaign (4 scenarios, 1.12/1.13)

I've released the campaign onto the 1.14/1.13.12 server with an update in Scenario 3 that hopefully improves the enemy Ai significantly. I also redesigned the map to make it more favorable for the enemy.
by MathBrush
March 17th, 2018, 5:53 pm
Forum: Users’ Forum
Topic: Offhand reference in Rise of Wesnoth...
Replies: 1
Views: 1089

Offhand reference in Rise of Wesnoth...

I thought it was cool when I just started playing Rise of Wesnoth and it said at the beginning (to explain why humans hadn't made it to the great continent yet from the green isle): "Things were worse still when sailing to the east. A strong, cold ocean current swept down from the north in the Easte...
by MathBrush
March 17th, 2018, 3:20 pm
Forum: Eastern Invasion
Topic: Scenario Review: EI 18b - Weldyn Besieged
Replies: 16
Views: 10471

Re: Scenario Review: EI 18b - Weldyn Besieged

(1) What difficulty levels have you played the scenario on? Normal (2) How difficult did you find the scenario? (1-10) 7. I lost all of my non-essential units in the Evacuation earlier, but it's so easy to level up units over the previous 3 scenarios that I had 2 paladins, an extra mage of light, 3 ...
by MathBrush
March 16th, 2018, 8:36 pm
Forum: Users’ Forum
Topic: Wishing for a new mainline drake campaign candidate
Replies: 9
Views: 3150

Re: Wishing for a new mainline drake campaign candidate

Part of it is autonized, and it scrolls the whole screen back and forth as the 7 drakes fly around.

A lot of the maps are really big.

I think that there’s a reason so many people tried to fix it/finish it and failed. I think it would need complete redoing.
by MathBrush
March 16th, 2018, 5:44 pm
Forum: Multiplayer Development
Topic: Preferred Fate of the Dunefolk (formerly Khalifate)?
Replies: 65
Views: 11555

Re: Preferred Fate of the Dunefolk (formerly Khalifate)?

Default and Default Classic actually sound pretty cool, and a nice compromise.
by MathBrush
March 16th, 2018, 4:51 pm
Forum: Users’ Forum
Topic: Wishing for a new mainline drake campaign candidate
Replies: 9
Views: 3150

Re: Wishing for a new mainline drake campaign candidate

That would be great! Kwandulin does really good work.
by MathBrush
March 16th, 2018, 4:30 pm
Forum: Users’ Forum
Topic: Wishing for a new mainline drake campaign candidate
Replies: 9
Views: 3150

Wishing for a new mainline drake campaign candidate

I recently looked over Wings of Victory with an eye to help finish it. I don’t think it should be finished. I think it is unfinished for a reason. I’m a text adventure critic, and I’ve reviewed over 1500 text adventures, and many of them suffer from the same problem as Wings of Victory: cool ideas t...
by MathBrush
March 16th, 2018, 4:08 pm
Forum: Multiplayer Development
Topic: Preferred Fate of the Dunefolk (formerly Khalifate)?
Replies: 65
Views: 11555

Re: Preferred Fate of the Dunefolk (formerly Khalifate)?

Has the faction not been tested competitively already at the same level it would be if we left it? I mean, if people aren’t playing it now, they won’t start playing it more. Adding it in makes more playing happen and more balance. As for campaigns, the drake campaign has been stalled for a decade or...
by MathBrush
March 16th, 2018, 1:23 am
Forum: Users’ Forum
Topic: The 'weakest' level 3 units in the game.
Replies: 6
Views: 2220

Re: The 'weakest' level 3 units in the game.

Haha, right? I like how the game balances all of the different higher level units. You're right, he does do 48 damage, but only with assistance... Although Highwayman (level 3 thugs) seem to be pretty terrible. Low health, bad defense and resistances, average movement, no ranged. They always die whe...
by MathBrush
March 15th, 2018, 10:11 pm
Forum: Users’ Forum
Topic: The 'weakest' level 3 units in the game.
Replies: 6
Views: 2220

The 'weakest' level 3 units in the game.

I love looking into statistics about this game. I was investigating the level 3 units with the weakest attacks, and I discovered that everyone does at least 24 damage at level 3. The ones that do exactly 24 are: -Hurricane Drake -Elvish Shyde -Merman Entangler -Assassin Interestingly, these units ar...