Search found 66 matches

by MoonyDragon
February 7th, 2020, 4:30 pm
Forum: WML Workshop
Topic: Ability Sleep & Stun
Replies: 11
Views: 1552

Re: Ability Sleep & Stun

If you want to learn the basic workings of a campaign, you can do so on an example made for exactly this purpose. The add-on "WML Guide" by beetlenaut provides a campaign skeleton (a campaign stripped to the bare minimum) with explanatory comments in the code. At least that's how I learned the basic...
by MoonyDragon
February 7th, 2020, 4:23 pm
Forum: WML Workshop
Topic: unit move on lava
Replies: 12
Views: 823

Re: unit move on lava

To overwrite some aspects of unit movement, use the [movement_costs] and [defense] tags as described here . Given that lava is a variation of / alias of unwalkable terrain, you will have to change movement on the unwalkable= key of the tags named above. To allow your unit to walk on lava, include th...
by MoonyDragon
February 4th, 2020, 3:58 pm
Forum: WML Workshop
Topic: Animation of storm
Replies: 6
Views: 1129

Re: Animation of storm

Hi there! I assume you want to include your lightning as a part of some (start/moveto/???) event. In that case, you can easily animate a lightning by including this macro into your scenario file: EDIT: Changed the LIGHTNING_HITS_HEX macro to circumvent a bug related to [remove_image]. (suggested by ...
by MoonyDragon
February 4th, 2020, 3:34 pm
Forum: WML Workshop
Topic: help for add-ons
Replies: 31
Views: 2212

Re: help for add-ons

I tested the mod on Wesnoth 1.14.9 and had had the same problem... Until I took a closer glance at the code and saw that you need to have a leader on the village rubble terrain in order to rebuilt the village. If you are annoyed by this requirement, simply comment out all canrecruit= tags. EDIT: Als...
by MoonyDragon
February 4th, 2020, 4:22 am
Forum: WML Workshop
Topic: help for add-ons
Replies: 31
Views: 2212

Re: help for add-ons

It seems (as Pentarctagon has already stated) that terrain building macros aren't defined until either the editor, multiplayer or singleplayer has been started. To propose a quick fix to your problem, I suggest to simply copy them into the mod file. Insert this into the healertent_mod.cfg file: #def...
by MoonyDragon
January 26th, 2020, 11:23 pm
Forum: Scenario & Campaign Development
Topic: Looking for someone to test a Knalgan campaign for balance
Replies: 8
Views: 1032

Re: Looking for someone to test a Knalgan campaign for balance

Though you requested gameplay & story feedback, I think a little bit of optimisation doesn't hurt either ^^ I noticed that you duplicated many files from core/images/story/ to Knalgans_Of_Steel/images/story/, which takes unnecessary extra space. Since the paths are identical, you can simply delete t...
by MoonyDragon
October 17th, 2019, 8:46 pm
Forum: Art Contributions
Topic: Indicating hexes that heal / illuminate / etc?
Replies: 35
Views: 7214

Re: Indicating hexes that heal / illuminate / etc?

I personally would add more icons to the place where the preexisting "village" one lies, depending on what properties the hex has. Oh, and perhaps a sun makes more sense thematically ^^ This hex only gives income: capture.png This hex gives income and heals: income+heals.png This hex gives income, h...
by MoonyDragon
September 26th, 2019, 12:50 pm
Forum: WML Workshop
Topic: Headache with [tunnel]
Replies: 5
Views: 567

Re: Headache with [tunnel]

Hi, I must admit that I havent done any testing yet, but I noticed a section where an error *might* occur: [not] x,y=47,19 [/not] [not] terrain=X*,Q*,*^V* [/not] I am not sure whether you can put in two [not] tags within the same filter_location (you store locations after all) parent. Maybe putting ...
by MoonyDragon
September 18th, 2019, 9:11 pm
Forum: Users’ Forum
Topic: Orc units - graphics
Replies: 3
Views: 1498

Re: Orc units - graphics

For some reason they do not seem to look like orcs. This is partially due to the big weapon in the portrait. Perhaps the swords can become a bit more zagged or rugged or sagged or ... with spikes and such. A bit less like a katan. But the whole orc unit looks a bit ... bulky and fat, more like a bl...
by MoonyDragon
September 17th, 2019, 6:53 pm
Forum: Scenario & Campaign Development
Topic: Chronological error in the Campaign The Rise of Wesnoth
Replies: 3
Views: 1015

Re: Chronological error in the Campaign The Rise of Wesnoth

Your issue is indeed true, but the solution requires to repaint (or waste) story art, which is rather complicated. Until now, I myself have never noticed this anachronism, and assume others did neither. Thus, I would leave this relatively unimportant issue alone, given that few have the skills and t...
by MoonyDragon
September 11th, 2019, 8:11 pm
Forum: Users’ Forum
Topic: Which faction do you think is the most difficult to play?
Replies: 17
Views: 3315

Re: Which faction do you think is the most difficult to play?

They have terrible defenses and only 2 strikes. Therefore vulnerable to bad rng. Sure bulky but high cost. Absolutely true. But the core of a great offensive are high damage mobile units like loyalists horsemen and drakes, or bulky fighters like dwarves and orcs. Are woses not bulky (and slow + exp...
by MoonyDragon
September 11th, 2019, 5:54 pm
Forum: Users’ Forum
Topic: Which faction do you think is the most difficult to play?
Replies: 17
Views: 3315

Re: Which faction do you think is the most difficult to play?

For a defensive play id say the undead, but for an offensive play its the elves hands down for me. Their lvl 1 units are weak and neutral, so no bonus damage. The only thing that makes them great is that mythic 70% defense on forests, which makes them really frustrating to play against. You seem to...
by MoonyDragon
September 10th, 2019, 6:35 pm
Forum: Users’ Forum
Topic: Which faction do you think is the most difficult to play?
Replies: 17
Views: 3315

Re: Which faction do you think is the most difficult to play?

Hm, I'm not an expert at any means but I've read that poison is useful in defence, especially against melee-oriented factions: trying to dislodge a ghoul they poison lots of units and became weaker during your next assault Of the two melee-oriented factions (Northerners + Knalgans) the Northerners ...
by MoonyDragon
September 10th, 2019, 6:04 pm
Forum: Users’ Forum
Topic: Which faction do you think is the most difficult to play?
Replies: 17
Views: 3315

Re: Which faction do you think is the most difficult to play?

As sergey already noted, I absolutely love playing defensively :D Contemplating the best moves and positions each turn is pure joy for any strategist, but in Wesnoth, my playstyle is heavily influenced by two simple and subjective sentiments: 1. I like levelling up units. 2. I dont like losing units...
by MoonyDragon
May 27th, 2019, 3:58 pm
Forum: WML Workshop
Topic: Sand Storm Terrain
Replies: 14
Views: 1850

Re: Sand Storm Terrain

UPDATE: The second question is solved

A big thanks to everyone here! I inserted josteph's code into my terrain.cfg file and now everything works as intended :D
You will see this terrain in my upcoming UMC campaign!